JacobLittle Posted August 3, 2014 Share Posted August 3, 2014 Lol. Usually when I (rarely) play online, I'm always the 'good guy' that heal bleeding mates. You know, the ones that come against level 30+ enemies with 300 Shields and 300 Health and die at the first gas/toxic/slash status change or under enemy fire. it's great you support the melee bunch. When not host, their abilities at striking down the enemy and dodging is impeccable. I ran into a group of corpus in Interception on Pluto as Volt and whipped them all into annihilation and saved the bleeding teammate after putting up two shields. Not hosting is great especially with melee and I don;t have any mods of survival. Link to comment Share on other sites More sharing options...
Latronico Posted August 3, 2014 Share Posted August 3, 2014 you can do both by just coptering around. Only Endless modes will really rip you to shred after a long time. The rest? Press 4, whole room cleared. Pick an energy orb, go next room. Also, your build plan already failed the moment you think all 4 abilities are needed. Most frames only press 2 buttons no matter how much you try to make the other skills good. They are completely overshadowed by the 2 or 4 most of the time. Having 2 mod slots wasted on Abilities means less slots to supplement your 2 most used spells. Some people, like me, want to have all or the great part of a Warframe abilities for a matter of variety. Use only 1 or 2 abilities and then cry because the game is boring is stupid. I generally use always 2 or more abilities. The only ones I don't use are (generally) the single-target abilities (Soul puch, Freeze and so on) and the ones not completely usefull (Teleport, Super Jump). Some abilities that no one use are good to have a different approach to the game. For example, how many people use Valkyr Rip Line or Zephir Tail Wind? They seem useless but they're great to act like Tarzan or fly in every direction (or fly+knock down combo for Zephyr). I really like these. Link to comment Share on other sites More sharing options...
Austerity Posted August 3, 2014 Share Posted August 3, 2014 Not all weapons are viable for coptering. This is a problem if you are leveling certain melee weapons for mastery I've played rush builds. Once you have learned to parkour within the environment, using Rush is mostly just a waste of a mod slot. Correct they aren't and that is why there is vaulting off walls, boxes, etc as well as slide flip, slide flip, and repeat. As well as multiple combinations of the aforementioned. Link to comment Share on other sites More sharing options...
crafturtoemc Posted August 3, 2014 Share Posted August 3, 2014 thats true...t4 survival 35min up they seems to be downed 2 times every min and i have to save them Link to comment Share on other sites More sharing options...
Kylecrafts Posted August 3, 2014 Author Share Posted August 3, 2014 (edited) Why would you use Shield Regen if you have a sentinel or Raksa Kubrow.... So your shields have a chance regen faster in-between attacks. Helps if you get attacked during regen, as you will have more shields than if you didn't equip it. Doesn't help if your shields don't have the opportunity to recharge. Edited August 3, 2014 by Kylecrafts Link to comment Share on other sites More sharing options...
Arabaxus Posted August 3, 2014 Share Posted August 3, 2014 It looks like my frames these days are built for speed, but they aren't. Majority of what I play these days, Loki and Vauban, both have Quick Thinking and no Redirect/Vitality. Maybe some of these people also are just playing QT? IDK. Link to comment Share on other sites More sharing options...
Aramanth Posted August 3, 2014 Share Posted August 3, 2014 Speed running is something all MMOs tend to gravitate towards because either players get used to the maps/enemies and don't consider them interesting enough to fight or because the grind is so bad they need to rush to the end in order to move on to the next mission. That's fine, I get people have S#&$ to do. What I don't like is when they demand others to speed through with them. I'm sorry, but if you see me trying to gun down a group and I'm not struggling, don't go spinning past with your maxed out melee weapon and one shotting them. I don't care about your score at the end of the match, I just want to be able to contribute to the missions! I play a rhino because I like survivability over being able to hold down shift and spam V and E. Link to comment Share on other sites More sharing options...
ViLeDeth Posted August 3, 2014 Share Posted August 3, 2014 (edited) Can't live without rush, maglev, marathon runner and quick rest... Well you can live without marathon runner and just keep quick rest. Even with those mods equipped, I don't use them to RUSH through the objective - I take my time and just use the speed mods to avoid as much damage as possible until I need to use an ability to handle a big group I've kited them to meet at a choke point. Edited August 3, 2014 by ViLeDeth Link to comment Share on other sites More sharing options...
Semshol Posted August 3, 2014 Share Posted August 3, 2014 (edited) -OP's Post- Just wanted to comment on your frame build. Never use all four abilities, pick 2, maximize those (the only exception is Volt [3], Rhino [3] and Loki [3]). Flow is never needed unless you work with quick thinking (viable only on Trinity at my last test). You'll do better with more power efficiency and either equilibrium or rage to get that energy regen factor in (usually equilibrium for frames that don't self-heal). Fast deflection doesn't help when you have a CC or a Shielding ability. Better to go for more range on abilities or more damage. Rush is never mandatory except on Rhino/Rhino P. Frost should get a copter instead because he needs other stuff, Rhino always has space to spare. Edited August 3, 2014 by Semshol Link to comment Share on other sites More sharing options...
Kaboinglefop Posted August 3, 2014 Share Posted August 3, 2014 i hate that fast deflection doesnt remove the delay of the shield regen......... I just let my kubrow give me shields back tbh life strike the hp back yeah...... Link to comment Share on other sites More sharing options...
(PSN)kiddplay13 Posted August 3, 2014 Share Posted August 3, 2014 (edited) inb4 sanic joke! EDIT: never mind :[ Edited August 3, 2014 by (PS4)kiddplay13 Link to comment Share on other sites More sharing options...
ManiacalProdigy Posted August 3, 2014 Share Posted August 3, 2014 My speed allows me to kill enemies and dodge their bullets. If I get into trouble I can get the hell out of there. I never use rush or shield/health mods. I rely on my prowess. Link to comment Share on other sites More sharing options...
Zeitzbach Posted August 3, 2014 Share Posted August 3, 2014 Some people, like me, want to have all or the great part of a Warframe abilities for a matter of variety. Use only 1 or 2 abilities and then cry because the game is boring is stupid. I generally use always 2 or more abilities. The only ones I don't use are (generally) the single-target abilities (Soul puch, Freeze and so on) and the ones not completely usefull (Teleport, Super Jump). Some abilities that no one use are good to have a different approach to the game. For example, how many people use Valkyr Rip Line or Zephir Tail Wind? They seem useless but they're great to act like Tarzan or fly in every direction (or fly+knock down combo for Zephyr). I really like these. There's a difference between "fun build" "Actual build" and "PVP build" though. That's why the game offer quick A B C changes. If you're going to have fun, then go ahead and put all the abilities when you're just running through a low level stage and decided to shuriken everything to death instead of blade storm. However, if your serious endless-run build actually has those useless abilities in, then it's a fail build that only hinders your grinding progress. Link to comment Share on other sites More sharing options...
(PSN)Gage_VH Posted August 3, 2014 Share Posted August 3, 2014 inb4 sanic joke! EDIT: never mind :[ Too late C: Link to comment Share on other sites More sharing options...
Wyzilla Posted August 3, 2014 Share Posted August 3, 2014 -waves- All of my frames are built for durability over power strength, except for rare builds when I specifically focus on power, like with Valkyr or casters. But I still almost always use redirection and vitality, although I haven't had the time to get the credits or forma needed to max them out for all my frames. I also have never used speed mods, I typically consider them pointless and focus more on health and shields. You need meat to take hits, especially when you like to fight infested and grineer a lot. Link to comment Share on other sites More sharing options...
Feallike Posted August 3, 2014 Share Posted August 3, 2014 (edited) Those are what you call midgame builds. In Endgame, the only builds that are allowed to have rush on them are the builds for casters. (even then its a bad idea) Tanks like Valkyr you have to have a tank build, or atleast Hysteria to pass. if you don't bring some HP+ or Sheild+ your going to get oneshoted in "Endgame content". :/ The only time Rush is usable is against Corpus and infested. Since Greneer and Corrupted are hitscan. Heres examples of Good endgame frames: Saryn, Banshee, Nyx, Excal, and Loki Banshee is great for her Sonar ability (that 10x damage is sooo good) Saryn can debuff every enemy with viral, Nyx can distract them, Excal can stun, and Loki can remove there guns (which is sometimes a bad thing since there melee damage scales higher then gun damage) When you actually need to debuff enemies and can't just spray and pray, thats when i think this game is at its best. :p (also RhinoP is not a acceptable Tank for Endgame, that Rhino skin lasts 4 seconds. -.-) Edited August 3, 2014 by Feallike Link to comment Share on other sites More sharing options...
darkkterror Posted August 3, 2014 Share Posted August 3, 2014 With something like 500 hours into the game, I've rarely felt the need to have both Redirection and Vitality on at the same time. You really aren't going to need both unless you're planning on doing very long duration/high wave Survival/Defense missions. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted August 3, 2014 Share Posted August 3, 2014 (edited) I mean, I see so many players on low, mid and high levels running like Usain Bolt with Rush mods, but crazy-low survivability. If they don't insta-kill their enemies with their corrupted-mod Abilities and Guns, they get ripped to shreds. I don't think I've seen someone with Redirection and Vitality for months. It seems Vigor or lonesome Redirection is all they think they need to go up against 25-35 enemies. Some however, do use Redirection and Vigor, but this doesn't hold up on high levels if they get hit hard, since they have low health, and more likely to get shoved into bleedout, if they get Slash PROc'd, or Toxin DoT'd. I don't even think I can recall even one occasion I've seen any player use regen speed mods. And Rush is a staple? I just don't get it. /rant If you did wonder how I typically build my Frames: Redirection Vitality All 4 Abilities Fast Deflection Flow Intensify Continuity/ Fortitude ~Kylecrafts I'm sorry but, for most frames, that's quite a waste. Why would you put Redirection on a Valkyr? What do you really need Vitality on a Rhino for? What Warframe do you really need all four Abilites on? There are a few, but not much. What you should really talk about is INEXPERIENCE. I run my Excal, (through T4 void mission and hour or more 20-30 survival missions, excluding ODD) with Redirection Shield Flux Blind Rage Rush(which I interchange with Heavy Impact) Radial Blind Super Jump Quick Thinking Flow Rage New players don't think about how that synergizes with certain weapons and makes me very hard to kill. Even experienced players may not notice it. Radial Blind makes all of your melee attacks do quadruple the damage, by making them all stealth bonuses. That'll be important later. You get energy from being damaged and you won't die until you run out, Rage and Quick Thinking. You use Radial after your health is a bit lower from being damaged, which shield flux helps for that and to let you block forever, and run forever. (gets rid of two other stamina mods, Quick rest and Marathon... And technically acrobat. Because F#@! Acrobat) You use Life Strike and Quickening on your melee weapons, because stealth bonuses count as critical hits as well. Life Strike gives you health as you hit and Radial Blind's stealth bonus means more health. It's usually a one hit gives you full health. Rush is to get you around faster while you do such. Or heavy impact for the radial knockdown and super jump to get around. What we should do is make a MegaThread that should teach New and even some old players on how to synergize survivability with mobility and power and effectiveness. Edited August 3, 2014 by (PS4)theelix Link to comment Share on other sites More sharing options...
billthebetta Posted August 3, 2014 Share Posted August 3, 2014 You're too slow! FIFY Link to comment Share on other sites More sharing options...
(PSN)Gage_VH Posted August 3, 2014 Share Posted August 3, 2014 FIFY It's no use! Link to comment Share on other sites More sharing options...
brasteir Posted August 3, 2014 Share Posted August 3, 2014 (edited) It probably makes the game more exciting for them, there's more thrill in playing a glass cannon. You get big pew pew numbers and you have to work fast. That said it is getting REAL TIRESOME having to pick people up 15 minutes into an infested survival. And I don't mean the occasional whoopsie with disruptors, I mean at some point things just get so hectic that I really cannot spare the time to keep rezzing the folks with 200 shields and 200 hp. I second the comment about not needing all four abilities, building around two and forma'ing the rest. Also if you have a beefy hp pool with a rage build and you have a clutch ability like hysteria or bladestorm, then don't put in redirection. Maybe vigor if you have poor reflexes like i do :( Edited August 3, 2014 by brasteir Link to comment Share on other sites More sharing options...
Agullimux Posted August 3, 2014 Share Posted August 3, 2014 (edited) Who needs speed mods on frame slots when some melee weapons make you fly anyway? Also rhino is not tank, he is cc stomper withouth dmg mods but max range. Is your endgame before or after 1 hour in t4? If people are talking planetary missions, like leveling, imo it is weird that some people have neither of mods because at lvl0 aura should give enough for one mod. Or if there is defense polarity in frame then also skill mod. edit: (PS4)theelix Why Quickening? Heavy impact i understand if excalibur or zephyr. Edited August 3, 2014 by Agullimux Link to comment Share on other sites More sharing options...
Toaman1994 Posted August 3, 2014 Share Posted August 3, 2014 I've gotten into the habit of using Rush on my Frost (because GOD look at him). The extreme speed and stamina that I use with him makes him fun to play as, especially since I can (mostly) keep up with others. Of course, at least one of my loadouts is a hardcore survivability/powers build (y'know, the classic build). That's it, though; Oberon, Ash and Volt are already fast enough. Link to comment Share on other sites More sharing options...
Keoul Posted August 3, 2014 Share Posted August 3, 2014 Not all melee weapons function the same... So what, use a fury mod, increase attack speed and better slide attack. If you prefer using a rush mod which just makes you run a bit faster and nothing else then go right on ahead. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted August 3, 2014 Share Posted August 3, 2014 Who needs speed mods on frame slots when some melee weapons make you fly anyway? Also rhino is not tank, he is cc stomper withouth dmg mods but max range. Is your endgame before or after 1 hour in t4? If people are talking planetary missions, like leveling, imo it is weird that some people have neither of mods because at lvl0 aura should give enough for one mod. Or if there is defense polarity in frame then also skill mod. edit: (PS4)theelix Why Quickening? Heavy impact i understand if excalibur or zephyr. Quickening raises DPS three times more than the current Fury does. It also Synergizes perfectly with Radial Blind's stealth bonuses. Link to comment Share on other sites More sharing options...
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