TrinityPrime Posted August 7, 2014 Share Posted August 7, 2014 So, we have a toxic, fire, cold, electric, and radiation resist mods but can we also get some blast and corrosive resistance mods? And perhaps have them grant resistance to the procs associated with those mods. Link to comment Share on other sites More sharing options...
Ninjamander Posted August 7, 2014 Share Posted August 7, 2014 most people don't really use resistance mod...the number of slot is...yea...limiting. They need to rework the mod system or something...so we can have a reason to use utility mod. well..that's my opinion. Link to comment Share on other sites More sharing options...
TrinityPrime Posted August 7, 2014 Author Share Posted August 7, 2014 I use the electric resist or radiation on my primary Trinity builds. Would love to use corrosive as my primary build and blast would be pretty cool too. Link to comment Share on other sites More sharing options...
Renegade343 Posted August 7, 2014 Share Posted August 7, 2014 Better yet, why not have resistance mods combine with each other, like the elemental damage+ mods mechanism? An example: Warframe A has all the primary elemental resistance mods in this order: Electric, Toxin, Cold, Fire. Warframe A will now be resistant to Corrosive (60% resistance) and Blast (60% resistance). No need to further dilute the mod table, and could provide some interesting builds. Link to comment Share on other sites More sharing options...
sambarpowder Posted August 7, 2014 Share Posted August 7, 2014 Better yet, why not have resistance mods combine with each other, like the elemental damage+ mods mechanism? An example: Warframe A has all the primary elemental resistance mods in this order: Electric, Toxin, Cold, Fire. Warframe A will now be resistant to Corrosive (60% resistance) and Blast (60% resistance). No need to further dilute the mod table, and could provide some interesting builds. 2 slots for a resistance to one element? Sorry, but even the most eccentric player wouldn't go that far Link to comment Share on other sites More sharing options...
Renegade343 Posted August 7, 2014 Share Posted August 7, 2014 2 slots for a resistance to one element? Sorry, but even the most eccentric player wouldn't go that far Compared to having more mods drop and further diluting the mod table, that would be a better option. Link to comment Share on other sites More sharing options...
Quizel Posted August 7, 2014 Share Posted August 7, 2014 Compared to having more mods drop and further diluting the mod table, that would be a better option. Lesser of the two evils >.> Link to comment Share on other sites More sharing options...
__Kanade__ Posted August 7, 2014 Share Posted August 7, 2014 (edited) Well, resistance mods aren't totally useless ( who am I kidding? ), they help line my pockets with credits. Edited August 7, 2014 by __Kanade__ Link to comment Share on other sites More sharing options...
Ninjamander Posted August 7, 2014 Share Posted August 7, 2014 The only one that seem usefully for me is the toxic one..and yet..the percentage is still too low... Link to comment Share on other sites More sharing options...
TrinityPrime Posted August 7, 2014 Author Share Posted August 7, 2014 Well, mod space is a big concern, I suppose if the combo mods had a synergy going where they provided and increased protection to the combo element or still provided their base resistances with the combo element then I could see putting on two of them in my primary builds. Link to comment Share on other sites More sharing options...
LasersGoPewPew Posted August 7, 2014 Share Posted August 7, 2014 they should add a designated "utility" slot above the "Aura" slot, that way if someone wants to throw on enemy radar or resistance mod for personal use it won't impact the main mod slots or replace a potential mod that lets them specialize for survival. +1 for the idea of combo resistance mods...... it would be helpful against bombards if we had blast resistance, and it could potentially reduce the chances of getting disrupted ala magnetic disruption attack.(or potentially reduce the affect by a %) Link to comment Share on other sites More sharing options...
Vaskadar Posted August 7, 2014 Share Posted August 7, 2014 Add auxiliary mod slots. Non-essential mods only. Ones that don't directly correlate to health, powers, or stamina. Link to comment Share on other sites More sharing options...
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