-XeqtR Posted August 31, 2014 Share Posted August 31, 2014 Read it again. We had no trouble killing the enemies we saw, we saw less than 50 enemies total. Ah, then you don't understand how spawning works. Try staying in one spot instead of all over. Enemies can only spawn in places you aren't already looking. Link to comment Share on other sites More sharing options...
Shafilp Posted August 31, 2014 Share Posted August 31, 2014 What if they add some enemies like Power Carrier to Survival ? kill them and collect LS modules. Link to comment Share on other sites More sharing options...
Dasmir Posted August 31, 2014 Share Posted August 31, 2014 That's because you aren't killing them fast enough. That's how survival works. Desecrate is unfortunately needed, but that doesn't mean stacking 4 of them improves it x4. You need to still be able to make bodies for desecrates. The more you kill in a quicker time, the more enemies you will eventually kill in the end due to respawns, which means more 'chances at oxygen'. Infested = Crap Drop Chance ODS = Crap Spawn Rate Crap spawn rate + drop chance = Crabs ! Link to comment Share on other sites More sharing options...
BlutAdler Posted August 31, 2014 Share Posted August 31, 2014 RNG dependency of Life Support pods and doesn't require Nekros? Seriously just had two T4 Survival Runs and we couldn't even make it to the 20 min mark because of Low Enemy spawns and lack of Life Support from Lotus. This is absolutely unfair especially since the way to acquire T4 Keys is already a chore. I consider anything under 20 mins a waste of the Key. Looking from Feedback, Excavation is doing well with the players, and i hope it finds it way to the Void. I sense lots of potential in the excavation missions. As for survival, it's survival. What do you want mate what do you want? On topic.. I feel like it's definitely possible to go longer than 20-30 min on a party set up of your own.. but then again 20-30 minutes is the average time. And you really do have to have a decent necros in your part to do well.. Link to comment Share on other sites More sharing options...
BlutAdler Posted August 31, 2014 Share Posted August 31, 2014 Infested = Crap Drop Chance ODS = Crap Spawn Rate Crap spawn rate + drop chance = Crabs ! You're not gonna honestly sit here and tell me ODS has a crap spawn rate. LOL There's just no way. Link to comment Share on other sites More sharing options...
BlutAdler Posted August 31, 2014 Share Posted August 31, 2014 A lot of people figure the higher teir survivals are all Ooooo ENEMY KILL EM RUN KILL EM. That's now how it works. You kill when it's efficient. That's my issue with novas in the part running across the map spamming 4 (unless it's a low strength build nova). Everything is better in bulk :D.Stick together, clump up enemies and hover around LS modules. Pop one in moderation; aka coming too close/lack of enemies. When they run out move into the next huge area. The most important part to it all? STICK TOGETHER. I can't stress this enough. Link to comment Share on other sites More sharing options...
Etsoree Posted August 31, 2014 Share Posted August 31, 2014 RNG dependency of Life Support pods and doesn't require Nekros? Seriously just had two T4 Survival Runs and we couldn't even make it to the 20 min mark because of Low Enemy spawns and lack of Life Support from Lotus. This is absolutely unfair especially since the way to acquire T4 Keys is already a chore. I consider anything under 20 mins a waste of the Key. Looking from Feedback, Excavation is doing well with the players, and i hope it finds it way to the Void. Depends on the players as well. If everyone is running from room to room rather than staying in the same room together, the spawn is split up and made terrible, thus low enemy population. Excavation has the same issue, somewhat, sadly, but at least there's no time limit overall. That and Excavation missions are only replacing terrestrial Survival tilesets; Earth, Ice Planet, Phobos, as far as I know. Link to comment Share on other sites More sharing options...
D3ST Posted August 31, 2014 Share Posted August 31, 2014 Wait till 14.5 lads. You can kill everything without activating the digs if you wanted. Still dident fix the old survival mode though..... it still have the exact same problems as OP listed.. They need to implement the same mechanic as the new surv. mode the new mode dident fix the old mode.. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted August 31, 2014 Share Posted August 31, 2014 Moved to a more appropriate section. Link to comment Share on other sites More sharing options...
Dequire Posted August 31, 2014 Share Posted August 31, 2014 Survival should be based around your skill. Not RNG. Not to mention it really needs to be improved over all. The concept is good but it really needs a work over. Link to comment Share on other sites More sharing options...
RLanzinger Posted August 31, 2014 Share Posted August 31, 2014 I feel same way just after a Alert mission. Everything started normally, but all others players disconnected one after the others because they got killed in less than 1', so I ended finishing all the infested but after than spawn rate drop radically, never be more than 3 infested insight. So I ended up at 7:33 without oxygen but "Alert Survival extraction" show AT 10:00. -I didn't FAILED the mission because I am still alive... -I CANNOT win nor end it because timer is stuck at less than 10 minutes so no extraction -I can only abandon mission because there is NO WAY to win. The big problem is I get low rate of spawn and I cannot make to 10:00 because some dude flew away. -The "not a problem" is to kill enemies, why ... NOVA, 4 (baboum). -The "not a problem" is to go and activate the capsule, why ... NOVA, 3 (portal). If it is a survival mission base on enemies or oxygen CANNOT be made because there is not enough OXYGEN AND ENEMIES so we have a problem on the mission. And moreover, I restart the mission on solo and even than, I hardly made it with wave of 5-7 enemies. They may be level 30+ but few infested is still few life support. Link to comment Share on other sites More sharing options...
low1991 Posted August 31, 2014 Share Posted August 31, 2014 Looking from Feedback, Excavation is doing well with the players, and i hope it finds it way to the Void. From what i understand, Void = alien spaceship... = evacuation mission worn t make it there. Link to comment Share on other sites More sharing options...
CyBeR_Junky Posted August 31, 2014 Share Posted August 31, 2014 (edited) Infested survival alert = FAIL [DE] FiX it :-s Edited August 31, 2014 by CyBeR_Junky Link to comment Share on other sites More sharing options...
Babellon Posted August 31, 2014 Share Posted August 31, 2014 (edited) Its interesting to me that every time someone says spawn rates are to low, someone comes up and tells them how they're doing it wrong. I avoid survivals because the spawn rates are to low. killing 5 mobs immediately on sight does not change the fact that I won't see more mobs for 3-5 minutes longer after that. The problem is not how fast people kill, or what room they move to, the problem is there aren't enough spawns to support the mission. Survivals need a serious re-work, More mobs, more spawns, faster spawn rates, More oxygen, better oxygen drop timing. No amount of moving or speed killing is going to make it better, fixing the problem is going to make it better. Edited August 31, 2014 by -Malachi- Link to comment Share on other sites More sharing options...
-XeqtR Posted August 31, 2014 Share Posted August 31, 2014 Its interesting to me that every time someone says spawn rates are to low, someone comes up and tells them how they're doing it wrong. I avoid survivals because the spawn rates are to low. killing 5 mobs immediately on sight does not change the fact that I won't see more mobs for 3-5 minutes longer after that. The problem is not how fast people kill, or what room they move to, the problem is there aren't enough spawns to support the mission. Survivals need a serious re-work, More mobs, more spawns, faster spawn rates, More oxygen, better oxygen drop timing. No amount of moving or speed killing is going to make it better, fixing the problem is going to make it better. That may be how you want survival to be and how you want to play it, but in my response I was explaining how to succeed at survival currently. You have to play the way that yields you the best results, and it just so happens that's how you have to do it in order to go further in survival. Just because you think that doing it your way should be right, doesn't mean it is. Boycotting survival methods with a "well I'm not going to do it that way, because it should be this way" is just setting yourself up for failure. I tell people that they're doing it wrong because they are. I've never had a problem with spawns because I understand how to play it. With it, I'm explaining how they can succeed, (trying to help them) but people are too stubborn to play the way the game has to be played, because they want to play it their own way and fail. I'll agree, they do need to change the amount of RNG in oxygen dropped. Spawns are fine, more would make it too easy. Link to comment Share on other sites More sharing options...
Pbrandon1 Posted August 31, 2014 Share Posted August 31, 2014 That may be how you want survival to be and how you want to play it, but in my response I was explaining how to succeed at survival currently. You have to play the way that yields you the best results, and it just so happens that's how you have to do it in order to go further in survival. Just because you think that doing it your way should be right, doesn't mean it is. Boycotting survival methods with a "well I'm not going to do it that way, because it should be this way" is just setting yourself up for failure. I tell people that they're doing it wrong because they are. I've never had a problem with spawns because I understand how to play it. With it, I'm explaining how they can succeed, (trying to help them) but people are too stubborn to play the way the game has to be played, because they want to play it their own way and fail. I'll agree, they do need to change the amount of RNG in oxygen dropped. Spawns are fine, more would make it too easy. Survival should not be a worser version of mobile defense where instead of defending a freaking computer, you have to watch a ever-decreasing amount of oxygen and hope a pray you get enough or else you will die and miss out on probably getting that mod you wanted. (The same comparison can be made to Defense, Sabotage on Earth, and Excavator too.) If I wanted to play mobile defense, I would do it, but I can't because I need to constantly farm for parts that refuse to freaking drop on a gosh dang gamemode that the Lotus refuses to cough up Lifesupport on her end. I have done these missions multiple times and always thought it was my fault that I ran out of Lifesupport but I realized after another attempt that it wasn't, just the Lifesupport capsules refused to come....it was insane... Link to comment Share on other sites More sharing options...
onichomp Posted September 2, 2014 Share Posted September 2, 2014 i dont think it should be 100% but for sure much higher than whatever the hell it is now i've had this exact same problem so many times where i just cant make it because of the lack of enemies, lotus just cant speed things up it makes survival -which, when it works out is a really fun time- into a boring waste of time and keys. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted September 4, 2014 Share Posted September 4, 2014 I have suggested adding the power cell carriers from excavation as life support carriers/medics on survival missions. They would carry life support with a 100% drop rate chance. https://forums.warframe.com/index.php?/topic/302922-the-battery-carriers-from-excavation-have-to-be-added-to-survivals-and-drop-life-support-100-of-the-time/#entry3436954 Link to comment Share on other sites More sharing options...
Dasmir Posted September 4, 2014 Share Posted September 4, 2014 When DE release a Oxygen unit for the enemies like the grineers carryng energy tanks becouse its silly you need to breath and they not ! Link to comment Share on other sites More sharing options...
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