Aaryl Posted September 10, 2014 Share Posted September 10, 2014 (edited) AHA! >:D Found a source of problem where a tower A in Interception will be automatically hacked, without ANY enemy presense in any of its 2 consoles. This is how it happens. (I can assure you that this is how it happens, I've seen it with my bear eyes multiple times.) A unit goes to the console that I'm aiming on (doesn't happen in other console) - Starts hacking - SINKS into 5000m ground low - System considers that a unit is still hacking, therefore I can't do anything but to watch it getting hacked. P.S - This happens ONLY in this tileset, and ONLY for 'that' console so far, according to the tilesets that I've played.... Edited September 10, 2014 by --Q--Aaryl Link to comment Share on other sites More sharing options...
Entari0 Posted September 10, 2014 Share Posted September 10, 2014 that is most interesting. good eye! Link to comment Share on other sites More sharing options...
OkniolasPrime Posted September 10, 2014 Share Posted September 10, 2014 Hah! I discovered this ALOT time ago even have a video material of it! Put the report went lost to the void :/ Link to comment Share on other sites More sharing options...
Jithvan Posted September 10, 2014 Share Posted September 10, 2014 Most of the time the Solution is to use an AOE ability. Link to comment Share on other sites More sharing options...
Arlayn Posted September 10, 2014 Share Posted September 10, 2014 Most of the time the Solution is to use an AOE ability. 5000m is a long way down... Link to comment Share on other sites More sharing options...
Lima54 Posted September 10, 2014 Share Posted September 10, 2014 I discovered this a while ago (doing lots of stephano interception), but forgot to report it here. Link to comment Share on other sites More sharing options...
Lima54 Posted September 11, 2014 Share Posted September 11, 2014 Looks like it's fixed. That was fast... Link to comment Share on other sites More sharing options...
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