taiiat Posted September 12, 2014 Share Posted September 12, 2014 (edited) While a interesting concept, that would simply be overkill considering Blessing already grants damage reduction. well, you see, you do it this way. if a player is above the maximum Percentage of Health Blessing is capable of healing at any given time, overheal instead. suddenly you want no extra Power Strength to make the Overhealing gap larger, but Power Strength is useful for the other two main Abilities as well as Blessing, so now you've got a conundrum. :D anyways, i know it could and probably would be overkill, but frankly, overhealing still feels a lot more interesting than Damage Reduction. Damage Reduction is certainly better, but it's harder to get a visual grasp on the effect of it. Edited September 12, 2014 by taiiat Link to comment Share on other sites More sharing options...
aldlv13 Posted September 12, 2014 Share Posted September 12, 2014 i think the balancing team is a bunch of baby monkets managed by one almost grown skunk. that is about how well they balance things anyways Link to comment Share on other sites More sharing options...
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