dgpainkiller Posted September 12, 2014 Share Posted September 12, 2014 Some sabotage missions just feels kinda meh. The ones I am referring to, is those ones when you need to destroy the mining machines. Shooting/melee them feels awkward and wrong. They are big machines and should not be possible to destroy with bullets/blade. I would like to suggest instead, that you simply add some kind explosive. Just like Mobile Defense when you spawn, you need to pick up the explosive at the beginning, (or they could simply just be added to your inventory) and then you need to attach them to the mining machine so they can detonate after x seconds. Or maybe even use some kind of remote trigger for them. I don't think these explosives should interfere with primary weapons like mobile defense datamass does. Like forcing you to use secondaries weapons. Link to comment Share on other sites More sharing options...
Nira Posted September 13, 2014 Share Posted September 13, 2014 These, along with spy and deception missions, are in need of a facelift, in my opinion. They feel outdated and somewhat left behind. Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted September 14, 2014 Share Posted September 14, 2014 (edited) Sabotage, spy, deception, and maybe mobile defense all fall in line as mission types that should really just be tangled up into a single, randomly strung together "strike" mission type. Like, a player will get at least two of these in one run, starting off with maybe a deception objective and after completing that, it turns into a sabotage mission, or an exterminate. "Okay, we got the $#!%, now kill everyone. No witnesses." Edited September 14, 2014 by Littleman88 Link to comment Share on other sites More sharing options...
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