Basara09112023 Posted April 18, 2013 Share Posted April 18, 2013 New Hacking Tiles Alarm tiles would trigger the alarm when moved/turned. Not turning this tile would disable the alarm instead. Unmovable are unmovable, you have to use/move/turn other tiles to finish the puzzle Higher levels, i suppose you only have limited amount of turn to make within the time limit or each turn would reduce the timer it self. Forcing the Tenno to make calculated moves. Link to comment Share on other sites More sharing options...
Mfne Posted April 18, 2013 Share Posted April 18, 2013 Making the puzzles a bit more difficult, could be interesting. Another thing, why not have different puzzles for Corpus? Always baffled me why the Corpus would use "Grineer Cypher"... Link to comment Share on other sites More sharing options...
Tsukinoki Posted April 18, 2013 Share Posted April 18, 2013 One thing I would like to have worked on first is symmetrical tiles only have a single "correct" orientation when it should have 2 or 3 depending on its layout. Link to comment Share on other sites More sharing options...
Quazer Posted April 18, 2013 Share Posted April 18, 2013 One thing I would like to have worked on first is symmetrical tiles only have a single "correct" orientation when it should have 2 or 3 depending on its layout. I guess that can be easily fixed using colored lines or line ends? Link to comment Share on other sites More sharing options...
Tsukinoki Posted April 18, 2013 Share Posted April 18, 2013 I guess that can be easily fixed using colored lines or line ends? That would be better than the currently "Turn it around as fast as possible to solve the puzzle!" way it is now. Link to comment Share on other sites More sharing options...
GeoffFromAccounting Posted April 19, 2013 Share Posted April 19, 2013 Making the puzzles a bit more difficult, could be interesting. Another thing, why not have different puzzles for Corpus? Always baffled me why the Corpus would use "Grineer Cypher"... and why they have Grineer Systems in Mobile Defence missions, then again this is Beta for a reason, but yeah they do need to make hacking a little more... like hacking, while I know that I'm pretty sure the Tenno would have Ub3rH4x0r skillz, it should atleast have a little more variety in it Link to comment Share on other sites More sharing options...
auxy Posted April 19, 2013 Share Posted April 19, 2013 Has anyone here played Doom 3? (Also Quake IV.) I thought the coolest thing about that engine was that it supported Adobe Shockwave Flash for in-game menus. Instead of having a menu pop up, you just looked directly at the console and used your crosshair as a mouse pointer. This game isn't first-person, so I suppose that wouldn't work all that well. Still, I'd really love to see that mechanic and technology integrated into more games. So awesome! (゚∀゚) ANYWAY, to actually address the thread -- I think the idea for new tiles in the cypher looks good, and I also agree that the cypher's problems need to be *fixed* first, starting with that stupid center "X" tile requiring the correct orientation. The Cypher as we have it almost feels like a placeholder. I'm sure the Corpus will have a different minigame altogether. Link to comment Share on other sites More sharing options...
mhd995 Posted April 19, 2013 Share Posted April 19, 2013 Very simple yet effective way to increase the challenge. I like it. And yeah, Doom 3 did have very nice console interfaces, but like you said, warframe isn't first person so it wouldn't work that well. Link to comment Share on other sites More sharing options...
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