Kaiser_Suoh Posted September 20, 2014 Share Posted September 20, 2014 Shotgun buff? Someone have more details pls Link to comment Share on other sites More sharing options...
Elvang Posted September 20, 2014 Share Posted September 20, 2014 Fixes- Fixed buffs not being applied correctly to weapons with damage falloff (i.e. Shotguns). Fixes amount of damage dealt at the extent of the weapon's range. Before, damage dealt at maximum falloff range was not considering Mods like Blaze and Point Blank. After, it will now consider these mod buffs in the damage value at maximum falloff range. - Fixed extra Lotus transmissions playing/repeating after bleeding out and switching to spectator mode.- Fixed multi-shot mods causing Buzlok to fire an extra homing beacon.- Fixed Buzlok's homing beacon firing from wrong position when using scope sights.- Fixed Atterax not animating when viewed in the arsenal.- Fixed Vor being susceptible to Mind Control when encountered in Void T4 missions.- Fixed incorrect backdrop appearing in opening cinematic when launching Gate Crash mission.- Fixed instances of blue steam jets that were appearing in some Derelict rooms.- Fixed Team Health Restores not functioning properly when deployed on a moving object.- Fixed Vauban's Bounce and Vortex appearing with default energy colour for clients.- Fixed some missing Bounce FX on clients.- Optimized visual effects on Vauban's Tesla grenades for lower end hardware.- Fixed enemy bodies contorting when killed inside/near Void Portal in Gate Crash missions.- Fixed objects from adjacent rooms protruding through walls in Gate Crash/Orokin Derelict tileset.- Fixed several gameplay crashes. Link to comment Share on other sites More sharing options...
xlraistlx Posted September 20, 2014 Share Posted September 20, 2014 As far as I undestood, the damage after the fall of was not being affected by base damage mods, now it will. Not a buff, but a fix of a bug. Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted September 20, 2014 Author Share Posted September 20, 2014 thanks Link to comment Share on other sites More sharing options...
djuice_ Posted September 20, 2014 Share Posted September 20, 2014 Don't notice that much of a diff really... Still does absolutely abysmal damage beyond 10m. Link to comment Share on other sites More sharing options...
Brimir Posted September 20, 2014 Share Posted September 20, 2014 The only acceptable buff would be the removal of falloff altogether; shotguns are already penalized at range due to spread. Link to comment Share on other sites More sharing options...
Archistopheles Posted September 20, 2014 Share Posted September 20, 2014 The only acceptable buff would be the removal of falloff altogether That made my Hek wiggle in excitment. Link to comment Share on other sites More sharing options...
Seaverett Posted September 20, 2014 Share Posted September 20, 2014 The only acceptable buff would be the removal of falloff altogether; shotguns are already penalized at range due to spread. This has been suggested too many times and no one's ever considered it yet. "You think spread is bad? Act now and we'll send in damage falloff on top of the spread and it will only be on shotguns!" Link to comment Share on other sites More sharing options...
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Kaiser_Suoh
Shotgun buff?
Someone have more details pls
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