Zhyzak Posted September 20, 2014 Share Posted September 20, 2014 I was wondering if there was any update to this issue (even though it's minor). Helios is still scanning like crazy, beyond what's necessary, and running me out of Codex scanners. Not that they're expensive, but it's becoming an annoyance to go to the market, click several times (in packs of 25) to buy 300, go run a few missions and realize I'm out... again. I found this old thread about it from July, and hope that a fix might make it's way into a patch at some point. I've only had my Helios for about a day, and already some of my Codex entries are ridiculously high (and above what they should've been capped at). It'd be nice if it could simply check your Codex to see if an entry is completed, and not scan those targets (or at least make them lower priority or something.) Again, I realize it's a minor issue in the scheme of things, but it'd be a tiny quality of life improvement. I hate thinking I spent so much Oxium building this sentinel and he's not even being efficient at his sole job. Link to comment Share on other sites More sharing options...
Retrospecter Posted September 20, 2014 Share Posted September 20, 2014 This effect will taper off fairly quickly, as you stop scanning the more common enemies. It's more efficient to scan common things manually, then let the Helios take care of eximus or rarer enemies that are harder to spot for manual scans. Link to comment Share on other sites More sharing options...
Kalvorax Posted September 20, 2014 Share Posted September 20, 2014 if we were able to buy scanners in packs of 100 instead of 25 i would be fine with Helios overscanning......but buying > 1000 in sets of 25 is tedious at best Link to comment Share on other sites More sharing options...
Amorax Posted September 20, 2014 Share Posted September 20, 2014 (edited) Helios will keep scanning any enemies that aren't completed in the Codex during a mission. Even if he has gotten enough scans during that mission. He will no longer scan them the next mission. At least that's what mine is doing, so I don't really mind it much. I've got 23/3 Corrupted Heavy Gunner scans. These were all from one mission. Helios hasn't scanned a single one in any of my other Void runs. So to me it looks like Helios is unable to tell when he completes a Codex entry during a mission. Edited September 20, 2014 by Amorax Link to comment Share on other sites More sharing options...
RobWasHere Posted September 20, 2014 Share Posted September 20, 2014 Helios also recognize crawlers dropped by ospreys as new enemy, not the same crawler that crawl on ground. Link to comment Share on other sites More sharing options...
Nova-IX Posted September 20, 2014 Share Posted September 20, 2014 if we were able to buy scanners in packs of 100 instead of 25 i would be fine with Helios overscanning......but buying > 1000 in sets of 25 is tedious at best if just could choose how many we would buy at once, ex: 1000 in an instant or 10000 and so on Link to comment Share on other sites More sharing options...
Nira Posted September 20, 2014 Share Posted September 20, 2014 For me Helios went through a big stage of this a month or two ago, then suddenly stopped. Something that does seem to bring on the annoying scanning of completed entries is connection latency - it seems to make him "forget" what he's completed. Haven't had it recently but I'll keep an eye out. It was never enough to stop me using him, as I like the design and think his weapon is really fun. Link to comment Share on other sites More sharing options...
Nira Posted September 20, 2014 Share Posted September 20, 2014 (edited) Whoops, double-posted. Edited September 20, 2014 by Dualice Link to comment Share on other sites More sharing options...
BlueJoe Posted September 20, 2014 Share Posted September 20, 2014 I was about to post about this too, I just scanned all of the containers which I have already completed. It's a really neat Sentinel but now it's just unusable. Link to comment Share on other sites More sharing options...
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