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Anyone Else Really Want An Archwing Pvp Mode?


Sasquatchias
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MMm beating a dead horse. It's enough that now we get to play flying Gundam but now you want to beat on each other in game. Go play a fighter game. Go play quake or one of those. Some game engines don't play pvp well. They are not built for it. Even the ones that do don't always do it well.Fights in a dogo not too hard for the game as the area is small. both players are moving slowly in a small space. Space around them is fairly static,. Open it up to a large area, fast moving opponets, more than one fight occuring at the same time, Lag between server and each player and between both players.... Now throw in shields different type of weapon damage,aim of each opponet the trajectory of the bullet or laser of each the movement of each player as they fire. IF one player has 60 mps connection and the other players has 5.  One player is using a mouse and key board while the other is using a x box game pad. Need to add speed ot the computer and graphic cards for  everyone..and like in most pvp there will be the hackers.Some PVP players and their egos spawn hacks. I've seen enough of those through these many years.

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Considering this is DE's home engine and they haven't made many games using this engine, Warframe is a really good chance to push the engine as far as possible. We don't know how well the engine handels pvp without knowing the stats.

 

Everything arfter the part about dojo battles is just a normal game. Players might have lag, some might use a different controller, and as with any game there is hackers we just have to trust DE can block the hacks.

 

You might want to consider that we already have massive multiple battles in archwing. The only thing that might put a bit of pressure on this would be the connections to one game would be doubled. However back in update 14 there was a glitch that allowed more then 20 players into one game and there was barely any lag. So doubling the connections might not be a problem.

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