perfectStranger Posted October 20, 2014 Share Posted October 20, 2014 (edited) When i want to build a weapon for status i never use the status only mods, because their contribution is oo low to be unrelevant to the build and yet taking away a slot, so i end up just not using them and using insteads the all the 4 event's elemental double damage/status mods with +60% damage/+60% statusThe underpowered mods areRifle Aptitude +12.5% maxShotgun Savvy +30% max Sure Shot +15% max Melee Prowess +15% max Enduring Strike +60%max/-40% Channel Efficiency I suggest buffing status only mods to be more relevant than event's set mods, thus bringing the status bonus to at least +75-90% chance. Similarly Hammer Shot mod should be brought up to par with the event's mod to at least +60% status chance. WHY?I know adding all 4 the event's mods can help you reach good overal status chances, but in my experience and from i read seaching through the forums it seems that whenever a status effect procs it could be ANY of the damage type involved.This means that adding damage types reduce the chance of getting the desired status proc effect, because those are spread between all the possible ones, elemental and (these seeem to happens even more likely) physical ones, and thus reducing the efficiency of a build for selected enmies type. eg in void you want corrosive procs, but even with a marelock modded for 100% proc chance, you end up with many slash/punture/impact procs and less the elemental procs (corrosive/blast), then those precious corrosive procs would be at best only 1/5th of the procs, reducing the effective status chance for corrosive back down to 20% Conclusion: So we would need less diversity in type of procs and more pure status proc chance, to selectively add only the damage type we need for the build, and thus making the slot spent for the status only mod valuable again. Edited October 20, 2014 by perfectStranger Link to comment Share on other sites More sharing options...
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