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Keep Defence Mission Failure = No Reward, But


Pappus
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Make it a real risk vs reward thing.

 

One example would be, that instead of 1 random lootcard every 5 waves you get 2 cards on wave 10 ( which are both random again ), 3 on 15 etc and take out the possibilities for duplicates in that reward.

 

What we want for example when we do xini is something beside Hellfire or streamline mod. If the idea is implemented and we get 4x hellfire and 1x streamline on wave 25 we got literally nothing. If uplicates are not allowed we can "home in" on cards we desire as long as they are actually part of the loot table.

 

You could also make it fixed rewards given how far you come so no RNG is involved, which would help with the issue of farming years for a single copy of a card.

 

However you seem fit, but please fix a couple of plainly overpowered mechanics as nyx chaos and then make defence missions a real reward vs risk thing.

 

In the end we don't really risk anything except for time, but it will ensure, that defence missions are emotionally packed and intense.

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Make it a real risk vs reward thing.

 

One example would be, that instead of 1 random lootcard every 5 waves you get 2 cards on wave 10 ( which are both random again ), 3 on 15 etc and take out the possibilities for duplicates in that reward.

 

What we want for example when we do xini is something beside Hellfire or streamline mod. If the idea is implemented and we get 4x hellfire and 1x streamline on wave 25 we got literally nothing. If uplicates are not allowed we can "home in" on cards we desire as long as they are actually part of the loot table.

 

You could also make it fixed rewards given how far you come so no RNG is involved, which would help with the issue of farming years for a single copy of a card.

 

However you seem fit, but please fix a couple of plainly overpowered mechanics as nyx chaos and then make defence missions a real reward vs risk thing.

 

In the end we don't really risk anything except for time, but it will ensure, that defence missions are emotionally packed and intense.

 

 

Yep, defense needs a reason for people to go to higher waves.

If drops are not better on high end waves, then the entire "endless" concept is utterly pointless.

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