Pappus Posted April 21, 2013 Share Posted April 21, 2013 Make it a real risk vs reward thing. One example would be, that instead of 1 random lootcard every 5 waves you get 2 cards on wave 10 ( which are both random again ), 3 on 15 etc and take out the possibilities for duplicates in that reward. What we want for example when we do xini is something beside Hellfire or streamline mod. If the idea is implemented and we get 4x hellfire and 1x streamline on wave 25 we got literally nothing. If uplicates are not allowed we can "home in" on cards we desire as long as they are actually part of the loot table. You could also make it fixed rewards given how far you come so no RNG is involved, which would help with the issue of farming years for a single copy of a card. However you seem fit, but please fix a couple of plainly overpowered mechanics as nyx chaos and then make defence missions a real reward vs risk thing. In the end we don't really risk anything except for time, but it will ensure, that defence missions are emotionally packed and intense. Link to comment Share on other sites More sharing options...
Tyrian3k Posted April 21, 2013 Share Posted April 21, 2013 It would be nice if you get all the bonus rewards. Right now we have the problem that players who see a reward they want will abandon their group for it, because they can't keep it by staying in the game. Link to comment Share on other sites More sharing options...
Pappus Posted April 21, 2013 Author Share Posted April 21, 2013 Worst thing is, that anybody except the host can claim every reward. They can just take the reward and rejoin via friendlist if they want to. Only the host can't do that. Link to comment Share on other sites More sharing options...
Aerensiniac Posted April 21, 2013 Share Posted April 21, 2013 Make it a real risk vs reward thing. One example would be, that instead of 1 random lootcard every 5 waves you get 2 cards on wave 10 ( which are both random again ), 3 on 15 etc and take out the possibilities for duplicates in that reward. What we want for example when we do xini is something beside Hellfire or streamline mod. If the idea is implemented and we get 4x hellfire and 1x streamline on wave 25 we got literally nothing. If uplicates are not allowed we can "home in" on cards we desire as long as they are actually part of the loot table. You could also make it fixed rewards given how far you come so no RNG is involved, which would help with the issue of farming years for a single copy of a card. However you seem fit, but please fix a couple of plainly overpowered mechanics as nyx chaos and then make defence missions a real reward vs risk thing. In the end we don't really risk anything except for time, but it will ensure, that defence missions are emotionally packed and intense. Yep, defense needs a reason for people to go to higher waves. If drops are not better on high end waves, then the entire "endless" concept is utterly pointless. Link to comment Share on other sites More sharing options...
Ced23Ric Posted April 21, 2013 Share Posted April 21, 2013 Yep, defense needs a reason for people to go to higher waves. Challenge. If drops are not better on high end waves, then the entire "endless" concept is utterly pointless. This is true. Link to comment Share on other sites More sharing options...
Xtorma Posted April 21, 2013 Share Posted April 21, 2013 I would support this. Link to comment Share on other sites More sharing options...
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