zavienh5 Posted October 25, 2014 Share Posted October 25, 2014 (edited) I mean, with all these threads about how RNG is being a total b**ch, and not dropping anything they want after like 20 boss runs, along with defeating the purpose of the AI enemies being there to kill you, people just all rush. Same goes with void runs. Maybe the 1st few times, you'll take your time and kill enemies (beside exterminate missions) and go farm treasure rooms, but the next few times, you'll just rush to get the rewards of a Prime Blueprint, but end up getting something crappy and wasting the key you farmed (AGAIN, keys drop off of RNG) and wasting your time. I wish it can work as how fast we do the missions and kill the enemies, gaining more points in the mission run itself. So we get that certain drop depending on our performance, not by RNG. For example, we kill all the enemies and each enemy killed racks up different amount of points, depending how effectively you kill them, you gain points. By the end of the mission, they reward you however much drops depending on the points you got. And if you over-exceed the max points, you can get like multiple orokin cells from one boss run. Please +1 and reply to bump this thread up and support it if you agree with me that getting rewards and drops are better based off of How Well You Do, Not By RNG. Edited October 25, 2014 by zavienh5 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now