Brimir Posted October 28, 2014 Share Posted October 28, 2014 Because Hellion Dragyns are ridiculously overpowered; without any warning whatsoever they'll just stunlock you to death. There needs to be some kind of warning (perhaps Ordis saying "Enemy has locked on!" or something) so that you can use your countermeasures in time. Link to comment Share on other sites More sharing options...
Arunafeltz Posted October 28, 2014 Share Posted October 28, 2014 Exclamation marks, klaxons, sirens etc. Immersive alerts sounds good to me as long as they can be toned down for players who don't want sensory overload. Link to comment Share on other sites More sharing options...
Vaexiz Posted October 28, 2014 Share Posted October 28, 2014 haha i like the beep on GTA that lets you know when you've been locked onto and how close the closest missile is Link to comment Share on other sites More sharing options...
Salenstormwing Posted October 28, 2014 Share Posted October 28, 2014 And better system of IFF (Identification Friend or Foe) would be nice too. One that would be like "Oh hey, that dot over there is actually a badguy, but you can't see him because he's like 3 pixels wide by 4 pixels tall. Link to comment Share on other sites More sharing options...
DaftMeat Posted October 28, 2014 Share Posted October 28, 2014 If you have a steady red laser on you, that's missile targeting. Fire of your flares, or hide behind a rock. Link to comment Share on other sites More sharing options...
ArcariusAero Posted October 28, 2014 Share Posted October 28, 2014 Blue triangle: Ally Red triangle: Enemy Red laser on you? Fly away for cover and/or use flares/distractions as fast as you can. Link to comment Share on other sites More sharing options...
darkkterror Posted October 28, 2014 Share Posted October 28, 2014 I'm pretty sure the red laser is the Temporal Dreg's tractor beam, not a missile lock on. Or at least I've been hit by a volley of missiles with no red laser in sight. Link to comment Share on other sites More sharing options...
Mysteryman2000 Posted October 28, 2014 Share Posted October 28, 2014 My argument on this, what would happen if there is to many missiles? Having your screen to flash for 6 min straight sounds pretty annoying in my opinion. Link to comment Share on other sites More sharing options...
Liminal Posted October 28, 2014 Share Posted October 28, 2014 "Warning" if they have a lock on you. "Good bye" if they have a lock on you and you are our of energy. But no, seriously, for the warning to work the missiles should fly a bit more slowly and the Hellions should have a lower RoF. Link to comment Share on other sites More sharing options...
LukeAura Posted October 28, 2014 Share Posted October 28, 2014 Entirely needed. And the missiles might need a bit of a damage reduction on top of that still, being able to carve through over 1000 shields, on earth, and have blast proc, seems a bit much. Link to comment Share on other sites More sharing options...
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