Blakrana Posted November 3, 2014 Share Posted November 3, 2014 Hi, Blakrana here with another theory. Today, a thought strode into my head; just how do mods work, exactly? We know that we take a strangely shaped object and, through some means that is unclear, we apply that mod to a relevant weapon or article to change its functions. We know that we can improve mods through the use of Fusion Cores, and that mods have Polarities relating to the original Tenno clans. However, how exactly would that work practically? What we're doing is taking the same mod device and applying it to a complex range of tools. The Braton has a different construction to the Gorgon, the Latron a different construction to the Boltor, and yet each of these guns have the full access to all known Primary classification of mods. For the purpose of this discussion, I am going to ignore 'Gameplay and Story Segregation' in favour of trying to formulate a hypothesis that favours 'Gameplay and Story integration'. It's always been a preference of mine to see how what may be a mechanic may actually be part of how things 'work' in a given setting. Nevertheless, I accept the full likelihood I may be completely wrong. Theory-crafting is just a touch of fun, at the end of the day. Orokin Technology are adaptive technorganics The first premise of my argument is, at the end of the day, the easiest part. The technology that we use, be it a Warframe, pistol, mod or whatever, are all capable of being Polarised with a Forma, and Super Charged with a Reactor or Catalyst, respectively. For Warframes, this is fairly straightforward as we know they are an Orokin construct. This gets a little odd though when we look at things like our ability to mod Kubrows, however, or Grineer and Corpus weaponry, which are completely different with only the Seer Pistol or Anti-Moa showing attempts to hybridize Orokin technology with their own; limited, expensive and highly unique. This leads me to infer the following; through the use of Forma, known for its shape changing nature, this enables an item to be 'jury rigged' to accept further Orokin based modifications. The reason we need a Forma to construct the majority of Clan Tech weaponry could be seen as preparing the modification interface that weapon will need in order to better serve our purposes. Further more, the components in a Forma make an interesting mix: 1 Morphic, 1 Neural Sensor, 1 Neurode, 1 Orokin Cell. Morphics are 'an amorphous solid'. Neural Sensors and Neurodes are biotic interface technology however, being either engineered or 'naturally occurring' in Infested organisms. Orokin Cells may also have Morphics in their own construction. Regardless, when you look at a Forma, you have an arguably technorganic item, capable of altering the functions of anything it encounters, be it mechanical or genetic. Therefore, Orokin Technology rested on their mastery of both technological constructs and genetic constructs. The role of Mods How, then, do mods work? Well, whilst we have sadly never been given a chance to construct a mod, merely find and augment it, I can only infer what a mod is made from. Nevertheless, I feel it is plausible that they use the same sort of basis as Forma do; if nothing else, I am sure that Mods would have some measure of Morphics in their construction. Why? Because this means that the Mods we recognise when we look at them are merely their inert state. When we apply them to a receptive item, they alter form as necessary to provide their effect. When we destroy a weapon of an enemy or whatever, it forces the Mod to become inert if it isn't destroyed outright. Simpler items, like most market weapons, arguably are easily redesigned by Tenno to be receptive to the technology; it may only take the use of Morphics. It is the more specialised technology which is harder to adapt without a prior format, hence the need for Forma. Further, this allows ready ability to apply Catalysts or Reactors, which also require Morphics in their construction; again implying that the shape we see may merely be the inert state for transport. Regarding Kubrows Whilst I have as yet to acquire my own Kubrow, needing admittedly to replenish my Credits, I do know that they are receptive of the mod system as it stands. This is where the organic and biotic components in Forma and Reactors come into play; because the Orokin genetically engineered the Kubrow originally, it stands to reason for them to be able to make a Kubrow receptive to post-birth genetic modification for whatever ends they deemed fit. We know for a fact that the Orokin had an absurd degree of mastery over genetics. They created the Technocyte Virus and they use a mixture of organic and inorganic compounds in a good majority of Warframe components and Tenno related technology. Plastids and Nanospores see abundant use along with Neurodes and Morphics. Leading to my suspicion that the usage of DNA Stabilizers for Kubrows is reflective of the alterations their genetic code undergoes whenever they experience modification. It's pretty much augmentation surgery upkeep, like in Deus Ex: Human Revolution. The Kubrow that we breed are modified strains to be receptive to these procedures without too severe repercussions. After all, if I were to go into my genetic code, and say, flipped the genetic switch so I wasn't colour blind? That'd be an incredible demonstration of biological science, but I doubt that it could be done recklessly. Too much tampering and the repercussions may prove...undesirable. In summary: Orokin technology surpassed merely technological and organic limits, being capable of interfacing with either via sufficient preparation of the article in question. Mods and all other Orokin items that we use may all have adaptive forms, allowing them to interface with a broad variety of weapons. Further implications: it may be that this is why the Sentients were so great a threat. The Orokin's sheer extent of technological prowess was turned against them, leading them to rely on the one thing they never truly mastered; the Tenno and their mastery of the Void. Hope this was fun to read, and I do apologise if I've made it hard for people to look at modding Kubrows the same way again. Link to comment Share on other sites More sharing options...
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