Sebastianx Posted November 6, 2014 Share Posted November 6, 2014 (edited) Thank you for the physics changes in this hotfix, I don't know what you did, but kill animations finally feel right! Oh how I missed this after they've been toned down in U8, now I shoot someone in the leg with my Marelok and his leg blows off, I shoot someone in the torso and he gets cut in half, I shoot someone in the arm and it blows clean off. Tried it with my ScindoP and it does the same, hits around torso level cut them horizontally in half while slam attacks from above cut them vertically in half. And not to mention Flux, do a 360 spin and there's only half bodies everywhere, no more shooting people in the face and their leg blows off! (well not always, It's not 100% accurate, but it sure as hell isn't the randomness that was before) Still, too bad we can't get the actual U8 physics back :C where if I'd just jump in a group of infested with my orthos and started slashing, body parts would fly left and right in the room, meters away, if I would deal a killing blow with my fragor the body would fly into oblivion...so satisfying. But still, good job, I now actually use my weapons just because they feel right (well some do anyway, some really lack the visual impact, like come on, I hit someone in the face with a rocket hammer, why isn't he or his head flying across the room?) Edited November 6, 2014 by Sebastianx Link to comment Share on other sites More sharing options...
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