Sannidor Posted November 21, 2014 Share Posted November 21, 2014 Well, that's a bit harsh... I assume this is equal to all syndicate melee mods? Not only things got worse with gunning to melee fluidity of combat since Melee 2.0 but now also this thing? Whenever I'm using my sword outside of stance mode it should also build extra meter. Please, change it to being more fair and logical. Link to comment Share on other sites More sharing options...
VentiGlondi Posted November 21, 2014 Share Posted November 21, 2014 You mean the explosion stat? Those only work when you're holding the weapon. Link to comment Share on other sites More sharing options...
Magnar21 Posted November 21, 2014 Share Posted November 21, 2014 You mean the explosion stat? Those only work when you're holding the weapon. Yup. This is the most balanced way to handle it. At least as long as they allow quick melee and tie the augment effect to weapon affinity. Otherwise, you could just run through a mission with a supra equipped and not worry about energy ever. Link to comment Share on other sites More sharing options...
Sannidor Posted November 21, 2014 Author Share Posted November 21, 2014 Yup. This is the most balanced way to handle it. At least as long as they allow quick melee and tie the augment effect to weapon affinity. Otherwise, you could just run through a mission with a supra equipped and not worry about energy ever. Not really? If I use an augment mod for my primary or secondary I can still use quick melee. Shooting builds the meter, melee does not. Simple. To build the effect for melee I have to change to sword stance without option to "quick gun". This is not consistent and makes me dislike melee 2.0 even more. Link to comment Share on other sites More sharing options...
Magnar21 Posted November 22, 2014 Share Posted November 22, 2014 Not really? If I use an augment mod for my primary or secondary I can still use quick melee. Shooting builds the meter, melee does not. Simple. To build the effect for melee I have to change to sword stance without option to "quick gun". This is not consistent and makes me dislike melee 2.0 even more. Meh. I don't see a more balanced way to handle it. Don't use the syndicate mod then. Link to comment Share on other sites More sharing options...
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