Deidaku Posted December 1, 2014 Share Posted December 1, 2014 (edited) Well obviously it needs to be sprintier . I've just realized that warframes are incredibly slow .........the speed bost gained by sprinting alone seems pretty low. except for Loki Edited December 1, 2014 by Deidaku Link to comment Share on other sites More sharing options...
GrizzlyBear Posted December 1, 2014 Share Posted December 1, 2014 Maglev, problem solved. Link to comment Share on other sites More sharing options...
Genoscythe Posted December 1, 2014 Share Posted December 1, 2014 I think the fact that sprinting actually consumes stamina is quite unnecessary too, were super biotech enhanced warriors, I can sprint longer in real life. Link to comment Share on other sites More sharing options...
Kestral9999 Posted December 1, 2014 Share Posted December 1, 2014 (edited) I think the fact that sprinting actually consumes stamina is quite unnecessary too, were super biotech enhanced warriors, I can sprint longer in real life. So stamina should just be a superfluously depleting meter for your melee attacks, then? Edited December 1, 2014 by Kestral9999 Link to comment Share on other sites More sharing options...
Deidaku Posted December 1, 2014 Author Share Posted December 1, 2014 I think the fact that sprinting actually consumes stamina is quite unnecessary too, were super biotech enhanced warriors, I can sprint longer in real life. Agreed some frames are already limited by slow sprintgin speed then you run out of stamina....... So stamina should just be a superfluously depleting meter for your melee attacks, then? Dammit this is a problem DE just has to make sprinting worthwhile This isn't sprinting we have , it's jogging; very fast super ninja jogging Link to comment Share on other sites More sharing options...
Rakshal Posted December 1, 2014 Share Posted December 1, 2014 Agreed, sprinting needs to be as fast as having Rush equipped. Also DE needs to make sprinting not require stamina as it is rather pointless. Link to comment Share on other sites More sharing options...
Deidaku Posted December 1, 2014 Author Share Posted December 1, 2014 (edited) Agreed, sprinting needs to be as fast as having Rush equipped. Also DE needs to make sprinting not require stamina as it is rather pointless. Nah , Keep stamina consumption , making sprinting faster would justify the use of stamina. It has to be worth it removing the cost would mean ;might as well remove stamina altogether Edited December 1, 2014 by Deidaku Link to comment Share on other sites More sharing options...
Kestral9999 Posted December 1, 2014 Share Posted December 1, 2014 (edited) might as well remove stamina altogether I honestly can't even argue against this point. Stamina is absolutely useless as anything other than a limitation on how far you can travel at your max speed. It doesn't affect the speed nor strength of your melee attacks, your ability to wallrun, or your jump height. The fact that there are mods for it is likely one of the only reasons stamina is still around. Either make it more dynamic (I.E. making it affect all of the above stats I listed) or remove it completely. (Personally preferring removal) Edited December 1, 2014 by Kestral9999 Link to comment Share on other sites More sharing options...
Rakshal Posted December 1, 2014 Share Posted December 1, 2014 I honestly can't even argue against this point. Stamina is absolutely useless as anything other than a limitation on how far you can travel at your max speed. It doesn't affect the speed nor strength of your melee attacks, your ability to wallrun, or your jump height. The fact that there are mods for it is likely one of the only reasons stamina is still around. Either make it more dynamic (I.E. making it affect all of the above stats I listed) or remove it completely. (Personally preferring removal) Basically my view on stamina. This isn't Dark Souls or modded Skyrim where you have to approach areas carefully, this is a power fantasy game where you can go on a mindless genocide. Link to comment Share on other sites More sharing options...
Deidaku Posted December 1, 2014 Author Share Posted December 1, 2014 I honestly can't even argue against this point. Stamina is absolutely useless as anything other than a limitation on how far you can travel at your max speed. It doesn't affect the speed nor strength of your melee attacks, your ability to wallrun, or your jump height. The fact that there are mods for it is likely one of the only reasons stamina is still around. Either make it more dynamic (I.E. making it affect all of the above stats I listed) or remove it completely. (Personally preferring removal) Same here It's become pointless + with mobility abilities + coptering and +now directional air melee you almost never run out Link to comment Share on other sites More sharing options...
Genoscythe Posted December 1, 2014 Share Posted December 1, 2014 So stamina should just be a superfluously depleting meter for your melee attacks, then? Yes, why not? It would be a nice design decision to make melee deal more base damage, but when stamina is empty, damage is reduced. Would make it way more tactical than the stupid hack'n'slash we have now. Link to comment Share on other sites More sharing options...
Kestral9999 Posted December 1, 2014 Share Posted December 1, 2014 (edited) Same here It's become pointless + with mobility abilities + coptering and +now directional air melee you almost never run out So would you consider it a step in the right direction if we were able to at least get rid of stamina completely, thus allowing us to sprint infinitely? That would synergize better with the fast paced action in the game. Maybe a boost to the actual sprint speeds is unnecessary after all. Yes, why not? It would be a nice design decision to make melee deal more base damage, but when stamina is empty, damage is reduced. Would make it way more tactical than the stupid hack'n'slash we have now. Sounds like you might be leaning the other way on the issue of stamina, and that's fine. I just personally don't want to have another bar to have to worry about in the middle of a T4 defense since I'm a melee-centric player. It'd take quite a bit of getting used to. If they were to make it to where stamina actually had a point, they'd need to increase the stamina reserves of each frame by a fair amount to avoid community backlash. Also hack n' slash =/= stupid. Just simplistic. Edited December 1, 2014 by Kestral9999 Link to comment Share on other sites More sharing options...
Deidaku Posted December 1, 2014 Author Share Posted December 1, 2014 So would you consider it a step in the right direction if we were able to at least get rid of stamina completely, thus allowing us to sprint infinitely? That would synergize better with the fast paced action in the game. Maybe a boost to the actual sprint speeds is unnecessary after all. I think you're right. There's no downside to removing stamina , or side effect apart from the remonval of a few mods . Stamina still made sense when charge attacks were around though if those made it in 2.0 wouln't stamina have some utility? Link to comment Share on other sites More sharing options...
Kestral9999 Posted December 1, 2014 Share Posted December 1, 2014 I think you're right. There's no downside to removing stamina , or side effect apart from the remonval of a few mods . Stamina still made sense when charge attacks were around though if those made it in 2.0 wouln't stamina have some utility? I wouldn't consider it useless if they reimplemented the charge attacks. I'd be quite happy under those circumstances, in fact. Link to comment Share on other sites More sharing options...
Genoscythe Posted December 2, 2014 Share Posted December 2, 2014 So would you consider it a step in the right direction if we were able to at least get rid of stamina completely, thus allowing us to sprint infinitely? That would synergize better with the fast paced action in the game. Maybe a boost to the actual sprint speeds is unnecessary after all. Sounds like you might be leaning the other way on the issue of stamina, and that's fine. I just personally don't want to have another bar to have to worry about in the middle of a T4 defense since I'm a melee-centric player. It'd take quite a bit of getting used to. If they were to make it to where stamina actually had a point, they'd need to increase the stamina reserves of each frame by a fair amount to avoid community backlash. Also hack n' slash =/= stupid. Just simplistic. Melee gameplay in WF is just hacknslash, you hit the enemy until it dies, I was not referring to the whole gameplay. I also didnt mean to say generally hack'n'slash is stupid, I meant the HnS we have right now is stupid. Of course stamina values would have to be changed, maybe mutliplying stamina regeneration with the combo multiplier would be a solution. Link to comment Share on other sites More sharing options...
Kestral9999 Posted December 2, 2014 Share Posted December 2, 2014 Melee gameplay in WF is just hacknslash, you hit the enemy until it dies I hate to be overly blunt but isn't that the point of most action/rpg game with melee weapons? Link to comment Share on other sites More sharing options...
HansDecatur Posted December 2, 2014 Share Posted December 2, 2014 Well obviously it needs to be sprintier . I've just realized that warframes are incredibly slow .........the speed bost gained by sprinting alone seems pretty low. except for Loki What? I respectfully disagree! Warframe is allready way to much like a racing game. Link to comment Share on other sites More sharing options...
Genoscythe Posted December 2, 2014 Share Posted December 2, 2014 I hate to be overly blunt but isn't that the point of most action/rpg game with melee weapons? Well yes, but only because everything isnt good it doesnt mean that it has to stay like this right? Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted December 2, 2014 Share Posted December 2, 2014 Remove stamina costs from sprinting and normal melee.Remove energy costs from melee channeling.Add stamina costs to channeling attacks. Reduce stamina regeneration. Bam. Stamina no longer constricts basic movement that doesn't confer any outstanding advantage, melee channeling no longer competes with Warframe powers, channeling mods now have reasonable penalties for channeling in addition to their effects, and Shield Flux suddenly isn't complete suicide for melee-focused playstyles. Bonus points if the strengths of utility-based stamina mods are increased. Link to comment Share on other sites More sharing options...
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