Kaiser_Suoh Posted December 6, 2014 Share Posted December 6, 2014 This is what I'm thinking as well. I feel people will start asking/looking for Frost or Loki with Vuaban/Nova/Trinity now on Infested defense maps. Again it doesn't really cripple or change a lot from "floor is lava" groups. BTW if you Rad proc careful not to shoot the pod, Okay... Floor is lava lol. Defense Derelict is a nigthmare after wave 15+ Link to comment Share on other sites More sharing options...
ShardsSuperior Posted December 6, 2014 Share Posted December 6, 2014 I don't think these changes mattered. Eventually, the player base will find a strategy that once again trivializes the game. It hasn't happened yet, thankfully, but I have faith and apprehension that it will. Link to comment Share on other sites More sharing options...
Alkira Posted December 6, 2014 Share Posted December 6, 2014 The new infested have nothing on Disruptors, that should basically conclude this discussion. (For the sake of this argument, please ignore Team Energy Restore items...) Link to comment Share on other sites More sharing options...
Omnimorph Posted December 7, 2014 Share Posted December 7, 2014 I never understand topics like this. I mean, I recently returned to the game, had not the faintest clue what was going on with the new Infested thingies, got one-shotted several times, eventually started to understand what was going on, and now I can cope. What the hell is the problem with having a few tricksy things introduced now and then to keep things fresh? So you have to use a revive or two while you learn what's happening. So what? I love that Warframe is a game that isn't afraid to make the player feel godly most of the time, but to balance that there have to be a few difficult things here and there, otherwise there's no rhythm, no ebb and flow, no peaks and troughs, and that (rather than "all challenge" or "all faceroll") is what makes a game great, that kind of pacing. Link to comment Share on other sites More sharing options...
TheGuyver Posted December 7, 2014 Share Posted December 7, 2014 I went to sechura last night to get a few levels on something real quick. I think I spent more time reviving people who were too stupid to move out of the tar. I mean like, level 30 frames that were clearly running vitality. I can only imagina how bad ODD would be with pugs because of its "stand on the corner and shoot" mentality. Link to comment Share on other sites More sharing options...
Azawarau Posted December 7, 2014 Share Posted December 7, 2014 Speeding up enemies makes them harder SPEEDING UP ENEMIES MAKES THEM HARDER SPEEDING UP ENEMIES MAKES THEM HARDER Seems right Link to comment Share on other sites More sharing options...
TaqeGrey Posted December 7, 2014 Share Posted December 7, 2014 (edited) Why DE introduce new frames? if ppl will start to look only for certain frames? Either balance the Enemy or balance frames? what would be easier? My point is I want to be able to do 20 waves with any frames not a few selected that only will work and we all know how pugs are.. Edited December 7, 2014 by TaqeGrey Link to comment Share on other sites More sharing options...
Hatzeputt Posted December 7, 2014 Share Posted December 7, 2014 (edited) I went to sechura last night to get a few levels on something real quick. I think I spent more time reviving people who were too stupid to move out of the tar. I mean like, level 30 frames that were clearly running vitality. I can only imagina how bad ODD would be with pugs because of its "stand on the corner and shoot" mentality. People most likely did not die because they did not move out of the tar, they were more likely directly hit by the dispenser projectile for WTF damage in case you had not noticed. The people I have seen who died because of standing in the puddle I can count on one hand, for the people who got 1 shot a football team has not enough hands and feet to count. Edited December 7, 2014 by Haldos Cleaning. Link to comment Share on other sites More sharing options...
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