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TheGuyver

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About TheGuyver

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  1. Saryn and mesa weren't really all that great when I tried them out, and ocativa's mallet is kinda meh since the blast damage changes. Vauban and Hildryn were definitely chadding it up though.
  2. You know what? Fair enough, I was on my phone when I typed that and the forum looks like poop on android lol
  3. I would add shameless self promotion There's a lot of mechanics they could add and bake into existing and new enemies to make the game more difficult, but at the end of the day, we're walking war crimes against the origin systems inhabitants. They need something to, even temporarily, put us in check and keep us on our feet.
  4. I can go buy five rivens for five categories with the same challenge and do them in one mission too, this isn't really that lucky and none of them are even that good.
  5. https://forums.warframe.com/forum/1219-feedback/
  6. Seeing a lot of really good replies here with decent information, but the op doesn't seem interested.
  7. It most likely will, but if it's anything like the previous frames that released during nightwave, it might be awhile.
  8. If you want to get technical, you have to manually fire on mesa so she's more like press 4 and mouse 1 to win. Where with nova, you prime, you wait for the stuff to get primed, then manually target and fire at stuff. I think mesa has her beat in the press anything to win department, requiring less active thought behind it.
  9. These are decent suggestions but personally I would like to see a Kinetic Plating augment that, when you hold to cast it, if you're standing in your thermal sunder rings, it sucks them up and charges your kinetic plating and turns it into reactive plating. https://en.wikipedia.org/wiki/Reactive_armour
  10. https://forums.warframe.com/forum/76-weapons/
  11. Not sure why it didn't notify me about this post. If enemies did congregate to a nullififer bubble, the solution would still be the same: Run in and melee them/point blank shotgun/etc. This is going off of my personal play style, and I don't find the thought of that super interesting because I would handle it in the same way I do normal nullifiers. Now that we have proper grenade icons on the map, I wouldn't mind seeing new grenade types but that's another concept rabbit hole entirely. As for the roller/barrier thing, I could see that being a part of an environment as it would be more fitting that way, at least in my opinion.
  12. I'm not sure what I read, but you definitely lost me at the DOTA part. DE has made plenty of bugs into features and worked stuff around them.
  13. Okay? I don't know why this is feedback or why you're posting about about your issues here. We can't do anything to help you, and this is going to end up locked and in the trash.
  14. I beg to differ here, if properly implemented this unit would cause a huge shift in gameplay. Brain dead ability spam isn't fun, running up and slicing up a nullifier? That's not fun, and they aren't threatening. I honestly have more trouble with scrambas because of the UI getting glitchy. Keep in mind, this unit is exclusively in hard mode, not normal gameplay. If I didn't make that clear in the OP, i'll be sure to edit. I wouldn't want it to be a commonly recurring unit, it would probably end up as a B type assassin type of unit like the juggernaut.
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