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Swing Line, Why Does This Even Exist?


Yinglong
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This mod is very lackluster and provides little to nothing in the way of fun or usefulness. The amount of people that may claim that it can be fun (but won't continue to use it) don't out number the people that find this mod pointless.

Valkyr has issues. Lacking real use outside of 3 & 4. Rip line cost was never an issue.

Btw efficiency mods have already accomplished what this mod is intended for while also benefitting all her other powers. This mod adds no value. There is nothing new that this "augment" allows her to do.

Loki, ash, frost etc, received some awesome AND fun abilities. It's extremely disappointing that such little thought was given to frame frame in such need of versatility.

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Ash users would sense there first ability can strip 100% of a targets armor with its augment mod making ash even more of a endgame frame 

Except Ash is probably just gonna be spamming 4 and ignoring armor anyway.  If 1 was AOE, it could be a tenable alternative to Corrosive Projection at extreme levels but it just isn't at the present time.

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I am positively surprised that a fun based ability won. It shows that this community still has good intentions, not hindered by terms like "endgame", "DPS", "useless after 500 waves" and other elitist heresy.

Sure the implementation might be a little clumsy due to map design and air melee superiority, but it's the thought that counts.

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Except Ash is probably just gonna be spamming 4 and ignoring armor anyway.  If 1 was AOE, it could be a tenable alternative to Corrosive Projection at extreme levels but it just isn't at the present time.

His 1 augment will fully strip the armor off priority targets like heavy gunner he can spam 4 for trash mobs when a single 1 skill will hit the first target then shoot a second to a target next to it so ash can strip and kill 2 heavy units at one time with his 1 skill with out having to wast time going though the blade storm animation..

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Ash users would sense there first ability can strip 100% of a targets armor with its augment mod making ash even more of a endgame frame 

A good team simply runs high armor missions with corrosive projection, it wont matter much if you strip 2-8 enemies of their armor in endgame, you mostly deal with mroe than 20 at once.

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A good team simply runs high armor missions with corrosive projection, it wont matter much if you strip 2-8 enemies of their armor in endgame, you mostly deal with mroe than 20 at once.

Your still not seeing the point its a great solo and group Utility Augment Very useful in killing heavy Units that are top priority in t4 solo Survive runs because casting BS uses up time that would be needed to get to a life support pod.  Also great for if you Pug and don't coordinate in a T4 run your personal killing speed of heavy Units. It also lets you use a different aura other than CP to help your team its also easy to build around thanks to the new prime Continuity mod and the fact you only need 45% Power Strength for the mod to effectively remove all the Armor of a selected target.

Edited by LurkenLurker
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Your still not seeing the point its a great solo and group Utility Augment Very useful in killing heavy Units that are top priority in t4 solo Survive runs because casting BS uses up time that would be needed to get to a life support pod.  Also great for if you Pug and don't coordinate in a T4 run your personal killing speed of heavy Units. It also lets you use a different aura other than CP to help your team its also easy to build around thanks to the new prime Continuity mod and the fact you only need 45% Power Strength for the mod to effectively remove all the Armor of a selected target.

Id acutally rather un with a melee Loki in t4 survival, because killspeed matters less there than survivability as you have to either heal yourself with items(slash at 30 min+ is sick) or use rejuvenation. In group runs you simply use a como of disarm loki, vauban, speed nova and nekros, 3x corrosive projection and 1x energy siphon, you wont get damaged and can dish out way more and kill stuff eficiently.

 

The shuriken mod sounds good on the paper, the stuff I did is field-tested and works out. Also ash has no real team value with his abilities and if you want to kill stuff fast you just go Mirage who even beats 1hr survival heavies with just brute force.

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This mod is just a waste. Compare it to 75% efficiency.

Rip Line costs 25 energy. This mod when maxed allows the next 4 rip lines to be free of use after the first energy cost of 25.

75% efficiency allows you to get the cost down to about 6 per use.

6 uses with a maxed out swing line will cost 50.

6 uses with 75% energy efficiency costs about 36 energy. Plus making ALL her abilities cost less

Spot the winner?

To those claiming that this mod adds fun.. It adds nothing. It offers nothing we weren't already accomplishing and with better results.

Worst part about getting this worthless mod is the people who support it. While other frames are getting ultimates like radial disarmed drastically improved, we get to use rip line. Not the new effect having, aoe having, team benefiting, some improvement having rip line.

Literally the exact same ability.

Yay

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Do you not know what subjective means?

 

Except mathematically, hes more right than wrong. You can have the SAME FUN with simple max efficiency. There are VERY few scenarios where you can use 4 Riplines in a row after being air-borne to save all that energy. Oh, and "all that energy" for 4 Riplines under max efficiency is ONLY 25. Chances are, the extra 25 energy cost from casting it normally won't make a difference in most situations.

 

About the only builds that really benefit from this is assuming you don't get max efficiency for one reason or another (IE Blind Rage). And if that is the case, I dare say that you most likely wouldn't have a slot to afford this mod either.

 

I am not against "fun" augments by any means. I am just against augments that doesn't reliably do much of anything that you can't already do with existing set-ups.

Edited by Blazer-X
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Except mathematically, hes more right than wrong. You can have the SAME FUN with simple max efficiency. There are VERY few scenarios where you can use 4 Riplines in a row after being air-borne to save all that energy. Oh, and "all that energy" for 4 Riplines under max efficiency is ONLY 25. Chances are, the extra 25 energy cost from casting it normally won't make a difference in most situations.

 

About the only builds that really benefit from this is assuming you don't get max efficiency for one reason or another (IE Blind Rage). And if that is the case, I dare say that you most likely wouldn't have a slot to afford this mod either.

 

I am not against "fun" augments by any means. I am just against augments that doesn't reliably do much of anything that you can't already do with existing set-ups.

 

Except very few people run max efficiency builds on Valkyr, because it hurts her duration abilities. Swing Line lets you take advantage of a max efficiency-style build for her Rip Line, while still having an effective Hysteria. 

 

So yeah, if you want to spiderman around but still be able to get serious, it's a very good choice. 

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This mod is just a waste. Compare it to 75% efficiency.

Rip Line costs 25 energy. This mod when maxed allows the next 4 rip lines to be free of use after the first energy cost of 25.

75% efficiency allows you to get the cost down to about 6 per use.

6 uses with a maxed out swing line will cost 50.

6 uses with 75% energy efficiency costs about 36 energy. Plus making ALL her abilities cost less

Spot the winner?

To those claiming that this mod adds fun.. It adds nothing. It offers nothing we weren't already accomplishing and with better results.

Worst part about getting this worthless mod is the people who support it. While other frames are getting ultimates like radial disarmed drastically improved, we get to use rip line. Not the new effect having, aoe having, team benefiting, some improvement having rip line.

Literally the exact same ability.

Yay

The dev team doesn't seem to give a damn whether you support it or against it. They seem to do whatever they want And not supporting or being against it ain't gonna do a damn thing..

 

But it's ok to support it while giving it an additional effect, of course asking the effect to be removed would be pointless since there is nothing gamebreaking about it being tacked on.

 

So rather than rage against it, why don't you come up with a better effect to add to this mod to make it suit Valkyr nicely.

 

It's better than simply complaining getting no where.

 

Every augment could use that fun side effect to make things more interesting, but not necessarily an effect too good to be it's own mod.

Edited by Jinryusai
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Except very few people run max efficiency builds on Valkyr, because it hurts her duration abilities. Swing Line lets you take advantage of a max efficiency-style build for her Rip Line, while still having an effective Hysteria. 

 

So yeah, if you want to spiderman around but still be able to get serious, it's a very good choice. 

 

Hysteria is just if not more effective with Fleeting Expertise. Streamline alone with Continuity and Constitution gives you 47.4 seconds for 70 energy, or about 0.67 seconds of invincibility per energy spent. Max efficiency with R4 Streamline and R4 Fleeting and you get 32.4 seconds for 25 energy, or 1.30 seconds of invincibility per energy spent, almost DOUBLE the efficiency. The only real disadvantage is that you have to recast it more often, but your energy usage is actually twice as efficient even with max efficiency.

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Except mathematically, hes more right than wrong. You can have the SAME FUN with simple max efficiency. There are VERY few scenarios where you can use 4 Riplines in a row after being air-borne to save all that energy.

Not irrelevant when you fun is the operative word. It throws all logic out the window since fun people do whatever they want and shall create such scenarios themselves.

 

Can also imagine Hysteria/Warcry builds having this much fun as well w/o worrying about Fleet crippling their duration.

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Hysteria is just if not more effective with Fleeting Expertise. Streamline alone with Continuity and Constitution gives you 47.4 seconds for 70 energy, or about 0.67 seconds of invincibility per energy spent. Max efficiency with R4 Streamline and R4 Fleeting and you get 32.4 seconds for 25 energy, or 1.30 seconds of invincibility per energy spent, almost DOUBLE the efficiency. The only real disadvantage is that you have to recast it more often, but your energy usage is actually twice as efficient even with max efficiency.

Recasting it more often, NO ONE wants to do that w/o Natural talent.

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