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Is This Really The Way To Do Baro's Prime Accessories?


Innocent_Flower
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Three complaints:

 

Firstly, Doesn't this invalidate the platinum purchases of those who bought the original armour? 

 

Secondly: Shouldn't you be doing this PBR reskinings on already existing primes? 

 

Last: Why is the energy colour an overlay? Why not just keep energy colour how it was (affecting only the small lights on the cosmetics) 

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It doesn't invalidate the purchases but as usual non-founders/Prime-Access are not treated as well as founders/Prime Access, imagine if they released a "primed noru syandana" or any of those exclusive items, the forums would get full of rage in a matter of seconds.

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It doesn't take that much time to make PBR material. It is both question of designing material and renderer. And skill and experience, but it isn't prohibitive long process.

You have to ensure that the PBR code works without wrecking the other existing code. 

 

And if coding experience has taught me anything, it is to never assume everything would be alright by adding a seemingly unrelated function to the main program for an additional feature. Chances are, it would mess up the existing code. 

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For most of the most part you can reuse existing materials and material channels.

Problem may occur if someone really, really cut corners, but other than that, it is not that hard.

'PBR in the most basic sense is a combination of sophisticated shaders that represent the physics of light and matter.'

So is more about setting up shaders and values than 'resking' (LOL)

Edited by turbinea
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For most of the most part you can reuse existing materials and material channels.

Problem may occur if someone really, really cut corners, but other than that, it is not that hard.

'PBR in the most basic sense is a combination of sophisticated shaders that represent the physics of light and matter.'

So is more about setting up shaders and values than 'resking' (LOL)

nice non quote you got tthere

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You have to ensure that the PBR code works without wrecking the other existing code. 

 

And if coding experience has taught me anything, it is to never assume everything would be alright by adding a seemingly unrelated function to the main program for an additional feature. Chances are, it would mess up the existing code. 

Cannot comment on coding portion, but from artist point of view i do not see it as extra difficult.

 

Thural> forgot to post source, ty for gentle reminder :)

 

 

http://www.marmoset.co/toolbag/learn/pbr-conversion

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I think the switch to PBR will be a slow one as there have been mixed results so far.  Some people are just used to the way the prime gold looks with the old system and are not happy with the PBR gold.  With some of the other non prime items it seems like they work well in environments like the liset and maybe the hubs for the most part, but not so much in environments like the dojo and earth for example.  This means that those environments haven't made the transition to PBR materials and that is why the pbr-ed materials react the way they do to light.

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