spiralmenace Posted January 7, 2015 Share Posted January 7, 2015 simple enough. there are 4 derelict keys that have dragon vaults, correct? each mission type should have a different pool of corrupted mods within it. no overlap, ideally for example: survival drops blind rage, anemic agility, critical delay, burdened magazine, spoiled strike exterminate drops fleeting expertise, vile precision, vicious spread, magnum force, corrupt charge obviously subject to DE's discretion regarding what drops where but you get the idea Link to comment Share on other sites More sharing options...
Thural Posted January 7, 2015 Share Posted January 7, 2015 but, then they can just make the drop chances even smaller when changing it Link to comment Share on other sites More sharing options...
vaugahn Posted January 7, 2015 Share Posted January 7, 2015 but, then they can just make the drop chances even smaller when changing it A vault drop is guaranteed though. So splitting them up would increase the overall drop chance regardless. Link to comment Share on other sites More sharing options...
TrinityPrime Posted January 7, 2015 Share Posted January 7, 2015 Well I like the idea but it feels like the overall purpose of having this change is to make getting the now super rare original corrupted mods easier to get, which would be a simple matter for the devs to do by rebalacing the vault drop table. And with the history of drop table changes, it only goes from bad to worse. We might end up with same drop rate chances only now we gotta do different mission types to get a chance at the mod we want. Link to comment Share on other sites More sharing options...
spiralmenace Posted January 7, 2015 Author Share Posted January 7, 2015 (edited) Well I like the idea but it feels like the overall purpose of having this change is to make getting the now super rare original corrupted mods easier to get, which would be a simple matter for the devs to do by rebalacing the vault drop table. And with the history of drop table changes, it only goes from bad to worse. We might end up with same drop rate chances only now we gotta do different mission types to get a chance at the mod we want. consider the fact that with the last datamine, there's 10 more corrupted mods coming to the drop tables. splitting 32 mods into 4 different missions would patch up a whole lot of problems Edited January 7, 2015 by N7Vanquisher Link to comment Share on other sites More sharing options...
TrinityPrime Posted January 8, 2015 Share Posted January 8, 2015 Don't mind me, I'm just jaded... Link to comment Share on other sites More sharing options...
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