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Qol Change: Different Derelict Keys Award Different Corrupted Mods


spiralmenace
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simple enough. there are 4 derelict keys that have dragon vaults, correct? each mission type should have a different pool of corrupted mods within it. no overlap, ideally

 

for example:

survival drops blind rage, anemic agility, critical delay, burdened magazine, spoiled strike

exterminate drops fleeting expertise, vile precision, vicious spread, magnum force, corrupt charge

 

obviously subject to DE's discretion regarding what drops where but you get the idea

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Well I like the idea but it feels like the overall purpose of having this change is to make getting the now super rare original corrupted mods easier to get, which would be a simple matter for the devs to do by rebalacing the vault drop table.

 

And with the history of drop table changes, it only goes from bad to worse.  We might end up with same drop rate chances only now we gotta do different mission types to get a chance at the mod we want.

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Well I like the idea but it feels like the overall purpose of having this change is to make getting the now super rare original corrupted mods easier to get, which would be a simple matter for the devs to do by rebalacing the vault drop table.

 

And with the history of drop table changes, it only goes from bad to worse.  We might end up with same drop rate chances only now we gotta do different mission types to get a chance at the mod we want.

 

consider the fact that with the last datamine, there's 10 more corrupted mods coming to the drop tables. splitting 32 mods into 4 different missions would patch up a whole lot of problems

Edited by N7Vanquisher
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