ndantony Posted January 9, 2015 Share Posted January 9, 2015 ^^This.I wonder if it's just me, but the Tipedo's hitting/slashing sound re-using the same sound effect of the Bo's hitting impact. Maybe next update will give the Tipedo its unique slashing sound effect? Link to comment Share on other sites More sharing options...
Stratego89 Posted January 9, 2015 Share Posted January 9, 2015 (edited) Tipedo is a stave not a polearm. It's using the stave sound, not the polearm sound. I agree it sounds weird but as a lover of the bo and someone who has been hoping for a good, non prime stave for a while I kinda like it. Edit because apparently I've lost my ability to English. Edited January 9, 2015 by Stratego89 Link to comment Share on other sites More sharing options...
R34LM Posted January 9, 2015 Share Posted January 9, 2015 It's using the same sounds as its handle, the Bo style staves. Hopefully it'll get changed. Link to comment Share on other sites More sharing options...
ndantony Posted January 9, 2015 Author Share Posted January 9, 2015 Tipedo is a stave not a polearm. It's using the stave sound, not the polearm sound. I agree it sounds weird but as a lover of the bo and someone who has been hoping for a good, non prime stave for a while I kinda like it. Edit because apparently I've lost my ability to English. Like it or not is beside the point. I didn't said I didn't like it. I'm only providing feedback and talking about the sound effect as the Tipedo's main physical damage featured slashing and physically with blade's ends. Link to comment Share on other sites More sharing options...
Stratego89 Posted January 9, 2015 Share Posted January 9, 2015 Like it or not is beside the point. I didn't said I didn't like it. I'm only providing feedback and talking about the sound effect as the Tipedo's main physical damage featured slashing and physically with blade's ends. "Like it or not is beside the point." "I'm only providing feedback... about the sound effect." Yes, and I was providing my feedback that I kind of like it... >.> Link to comment Share on other sites More sharing options...
MechaTails Posted January 9, 2015 Share Posted January 9, 2015 The only time the "impact sound" makes sense is for the Counterattack, because you bash them on teh head with the stick part. The rest of the hits should be "slashing sounds". I wonder if they can make it so the sounds are different even within the same combo. Like, if a combo has slashing moves and impact moves, it would make the appropriate sound on each attack. Link to comment Share on other sites More sharing options...
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