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[Warframe Concept Idea] Syndicate Warframes


Kai
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"We have found this, we have placed our own essence into it... we offer it to you Tenno for your loyalty." - Syndicate Leaders

 

As you can guess, this is a new addition to the accessible purchases for your respective Syndicate, not Ability Augments nor Unique Weapons, but instead - Warframes, enhanced and available to players who have achieved a much higher rank in their respective Syndicate. Note that Helmet, Chassis and Systems can be purchased through the Syndicate while the Blueprint can be received through a special Syndicate Mission.

 

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The Steel Meridian

"The SISTERS failed to see this, the original Grineer - or what remains of his is yours Tenno, let everyone see ORIGIN's true power! ." - Steel Meridian Leader

 

ORIGIN - A Warframe designed to overpower foes with sheer numbers from a single source by means of cloning, further enhanced by the Steel Meridian, Origin can take on lethal damage while continuing their siege.

 

Breakthrough - Origin discharges all of his current ammo in a single yet powerful shot, innately gaining Punch Through.

Steel Guard - Origin taunts nearby enemies while simultaneously gaining increased Armor whenever he receives damage for a duration.

Cover - While active, Origin gains a massive movement speed boost if an ally is in critical Health (-30%). Upon approaching an allied Tenno, Origin instantly replenishes their shield.

Justice - Origin divides himself, temporarily halving his Stats, Ammo and Energy in order to create another Origin that independently fights. Additionally, whenever Origin uses his other abilities, the 2nd Origin will also perform the same ability.

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Arbiters of Hexis

"Tenno, we are honored to present the path that will surpass the past - Veritas, may he guide you towards your goal." - The Arbiter of Hexis's Leader

 

VERITAS - Unyielding and true, Veritas is a versatile warframe that can create order in the midst of chaos of the battlefield. Enhanced by the Arbiters of Hexis, Veritas now features a much deadlier judgement to end his foes rightfully.

 

Truth - Veritas unleashes a wave of energy that slices foes around him, dealing GAS damage to all affected.

Order - Veritas prepares himself for the battle, increasing his melee damage base on the number of enemies around him for a duration.

Verdict - Veritas recalls the pain of his foes back, dealing GAS damage to those who were recently attacked by Veritas with Melee.

Judgement - Veritas judges the enemies around him, summoning a phantom blade above every foe around him for a duration. When directly damaged by Veritas, the phantom blade crashes down, impaling them to the ground.

 

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CEPHALON SUDA

"Tenno, your curiousity has been answered... Born from mere numbers, physically manifested - Zero, is yours to wield." - Cephalon Suda A.I(?)

 

ZERO - Unknown yet breathing, Zero is a unique Warframe that utilizes advance Orokin Technology to physically manifest mere coding into lethal weapon in battle. Brought to life by the Cephalon Suda, Zero utilizes deceitful attacks the confuse and overpower its enemies.

 

Digitalize - Zero creates a stationary copy of its enemy or ally. If an enemy is targeted, it creates a copy that can be attacked, dealing increased damage to the original target. If an ally is targeted, it creates a copy with Health, if either ally or copy receives damage, the damage is evenly divided between them.

Backup - Zero hacks into its weaponry, gaining increased Fire Rate and gaining a temporary Backup Ammo for it's currently equipped weapon. Zero's shots while Backup is active deals RADIATION damage.

Fragmentation - Zero turns itself into digital coding, allowing him to phase through its enemies. While in this state, Zero cannot use his weapons but gains increased damage reduction and deals constant RADIATION damage to enemies in direct contact of Zero.

Entropic Override - Zero channels his energy indefinitely and while in this state, Zero constantly exposes surrounding enemy unit's weak points while periodically sending a set number of homing beams that deals RADIATION damage to nearby enemies.  __________________________________________________________________________

 

THE PERRIN SEQUENCE

"Quite a hefty cost to gather everything but we our proud to present to our loyal Tenno, Melchior, now we can build a better future." - The Perrin Sequence Leader

 

MELCHIOR - Survivalist is Melchior's expertise, a Warframe capable of taking damage and dealing damage while exploiting things to his advantage. Found and heavily modified by the Perrin Sequence, Melchior do have quite a trick in terms of trade... and it is not only currency.

 

Trade-Off - For a duration, whenever Melchior receives damage, his melee attack gains increased damage and upon reaching a certain 80% Bonus, his melee will also guarantee to proc a single Elemental Damage (if one or two exists). Resets upon successfully dealing melee damage or upon end of duration.

Overcharge - Melchior exploits the weaknesses of those around him, causing enemy units afflicted with Elemental Damage to explode and deal the same Elemental Damage to a small radius around them upon death.

Mug - Melchior disarms an enemy unit and forcefully makes them drop additional Credits and Ammo.

Golden Sequence - Melchior warps nearby resources and orbs that has not been picked up yet into different resource and the opposing orb (Energy to Health and Health to Energy) and doubles the amount received from resources or Energy/Health recovered. Additionally, if there are any ammo laying around, Melchior warps them to the Ammo of his currently equipped Weapon (If Melee, it will warp Ammo drops into either his Secondary or Primary).


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THE RED VEIL

"Tenno, this effort alone cannot be done without you. Wield Azazel and return the order the way it was through him." - The Red Veil Leader

 

AZAZEL - Force and Sacrifice, Azazel brings order in the battlefield through powerful manipulation of life force and slowly sending his foes to the executor's deathrow.

 

Sacrifice - Azazel converts 10% of his maximum Health into power, amplyfing his gun damage and melee damage for a duration. May stack and each consecutive uses refreshes the duration.

Mark for Death - Azazel marks a target, amplifying damage received by the enemy and upon death, will drop a Health Orb.

Purge - Azazel loses 15% of his current Health to remove all debuffs currently affecting him and releases a wave that will inflict the same Elemental / Damage (Slash, Puncture or Impact) against enemies around him.

Blighted Pact Azazel stuns and swaps a percentage of his Health against a target enemy. Does not work on Bosses and Health gained may not exceed own's maximum Health.

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NEW LOKA

"Buried deep beneath the Earth where we once came, Terra has been awakened and will recover what was once ours."  - New Loka Leader

 

TERRA - Fortitude and pure, Terra defends the frontlines and her allies with earthly barriers that can be used to manuever around the battlefield. When in doubt, Terra can unleash the labyrinth and in an explosive force.

 

Pillar - Terra raises a vertical pillar of earth damaging enemy targets present, dealing Impact Damage and knocking them up while blocking incoming damage. The pillar persists for an indefinite amount of time and has Health, absorbing further damage. The pillar is physical and may be used for manuevers.

Earth Fin - Terra raises a slab of earth horizontally damaging enemy targets present, dealing Impact Damage and knocking them towards either left or right while blocking incoming damage. The slab persists for an indefinite amount of time and has Health, absorbing further damage. The pillar is physical and may be used for manuevers. The pillar is physical and may be used for manuevers.

Rolling Stone - Terra manifests the spirit of the Earth around her, creating an intangible stone barrier around her and granting her increased movement speed. Enemy units that comes in contact with Rolling Stone are either knocked back (if contact is on the side) or knocked down (if contact is on the front) and receive Impact Damage.

Earth's Purity - Terra shatters all active Pillar and Earth Fin around her, causing a powerful explosive force, dealing high Impact Damage and Blast Damage. Additionally, allies near a Pillar or Earth Fin restores a portion of their Shield.

 

 

 

Edited by AlterDevil
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^ This.

 

Sorry. Nobody but the Tenno build Warframes.

 

 

No...I hate the idea of anyone else being able to "build" warframe...just my 2 cents...I love the detail and thoroughness of your post though!

 

 

Nobody steals warframes, but you know, teh corpus. And the orokin towers, and the infected. have the grineeir mesed with one yet? i feel like they have but still. Taking a warframe and modifying it is a, if not somewhat rare, theme for the game.

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No...I hate the idea of anyone else being able to "build" warframe...just my 2 cents...I love the detail and thoroughness of your post though!

Yet the Syndicates can offer us mods for said Warframes...alrighty then...

 

Also, aren't the Arbiters of Hexis Tenno themselves?

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No...I hate the idea of anyone else being able to "build" warframe...just my 2 cents...I love the detail and thoroughness of your post though!

 

why don't you try reading the F***ing thing first the lore he has written said that the warframes were found and fixed not built and i for one think it is a great idea which should be put in to the game  

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some of the powers are really awesome. I don't mind if they are tied to syndicates too as long as they are tradeable. perrin hates me but i really like their WF.

 

my fav powers are:

breakthrough
legion
backup
override
overcharge
mug
golden transmutation - so OP when coupled with nekros :)
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No...I hate the idea of anyone else being able to "build" warframe...just my 2 cents...I love the detail and thoroughness of your post though!

 

This ^

 

I'm ALL for Syndicate Warframe SKINS, though.

And Infested Alad V.

 

Didn't build, stripped and possessed.

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Alternate idea:

 

The Syndicates in question don't make the Warframe themselves, but instead you buy a Quest from them where you perform some kind of monumental task for the Faction in question and in the process discover parts or all of the new Warframe along the way, or alternately the faction in question happened upon the Warframe parts themselves/have something you need to complete the Warframe and use it as an incentive for you to do their job.

 

Examples:

 

Red Veil- Series of Capture missions ending in an Assassinate as the Veil needs you to bring them certain VIPs to interrogate in order to help them find a target that had been eluding them for a long while.

 

Steel Meridian: Series of Defense/Hijack missions ending in an Excavation; The Grineer are planning to storm civilian colonies as a show of force, and the Steel Meridian will have none of that. Your job is to protect important civilian facilities under attack by Grineer (e.g. food stores, water purifiers, power stations, etc) as well as escort ships full of fleeing colonists to a safe launching point. Along the way, though, you discover this raid isn't mindless bullying like you thought: the colony was built over a cache of Orokin relics, and the Grineer wanted to get to them without alerting the Corpus to their existence. With that knowledge, once you've gotten as many civilians to safety as you can, you dig up these artifacts yourself.

 

New Loka: Survival, Earth Sabotage, and Excavation: New Loka's in the mood for some eco-terrorism directed at the Grineer; eff up as much of their crap as you can to send them a message and clear out some space so New Loka can make a foothold in their beloved Earth. Lotus on the other hand has her own reason to be interested in the forests of Earth- hidden Orokin vaults and cities containing technology and knowledge that the Grineer were getting just a leeetle too close to for comfort.

 

Perrin Sequence: Sabotage, Spy, and Deception: The Perrin Sequence has a business proposal for you. Certain of their Corpus competitors have been acquiring illicit gain through extortion and manipulation of the local markets, falsifying transaction logs, insider trading, and extortion. Worse yet, nobody, let alone the Sequence, can make a move against this ring as they have bought the loyalty of one or more members of the Corpus Board of Directors. It seems nothing can stop these crooks from lining their pockets with ill-gotten gain; some of their competition- it would be a real shame for them if someone who could access their database made their deception public, or even if one of their shipping vessels en route to one of their esteemed clients failed to reach its destination. Mind you, we're not saying we're wishing an attack by the Tenno on them, oh no; we've just recently requisitioned an array of priceless Orokin artifacts- among them a Warframe cryogenics pod- and if the Tenno come down upon our competitors, who knows? They just might start taking what they want from us, as well!

 

 

Cephalon Suda: Mobile Defense, Spy, and Defense: Cephalon Suda has been finding bits of a powerful and complex search algorithm buried in packets of junk data picked up from the Void, and now she's curious as to where it's coming from, and sends you to go find out for her. As you complete the algorithm, however, the Lotus begins to recognize it, and it turns out that's much more than mere junk data it's been buried in...

 

 

Arbiters of Hexis: You have done well, Tenno; you've grown well beyond the limits of what the Orokin wanted you to be, and now it is time to truly prove yourself. Scattered about the Origin system are Orokin holy sites which the Corpus and Grineer foolishly venerate and exploit to their own ends. These citadels were once forbidden to your kind, but no more. Go, and reclaim your birthright.

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I don't mind how these Warframes are gathered (either through a quest like the above said) but I want something that essentially represents the Syndicates, something that shows them that they are mere neutral factions...

 

and btw, yeah like skull75 said, these Warframes were not built but found - and modified to a degree (or we can remove the modified part and let Syndicates just found them and keep them for players).

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I don't really mind the whole Syndicate warframe thing, as long as the frames themselves were merely enhanced (like you said) instead of made by the Syndicates.

I like Zero and Melchior, but the latter would be out of my grasp (since the Perrin Sequence almost inexplicably despises the Arbiters of Hexis).

Edited by MageMeat
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Syndicate Warframes would be the next logical step IMO (other than main weapons and melee of course). I wouldn't even mind if they were limited to "certain missions only", like the coming 8 player raids, or pvp, etc........ just gimmie more more more warframe!

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I would love to do concept art for these... but I'm completely full with my player submitted concepts. So-

+6 ;) great ideas.

Much appreciated! Please feel free to do so if you have spare time or if you feel like it =).

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