sappinmahsentry Posted January 30, 2015 Share Posted January 30, 2015 All of them, every single one, why? Because you can't charge them FOREVER in a misson. It happens for only about 5-10 SECONDS. Now the Arbiters one is actually extremely easy to use, the Perrin and Loka one too. But they're definately not the best looking out of the syandanas, far from it. But then there are the other ones, you know, like red veil and cephalon suda. Both of these have insane requirements depending on who you are. With the Asita Rakta syandana, you get an awesome firey jet thing sprouting from your back. But here's the good part, to light it up for a few seconds, you need to get a damn stealth kill. These things are one of the most impossible things to do in warframe, and they are comepletely impossible in survival/defense. Suda doesn't have things wrong with scanning, except that players that have their codexes comeplete can say goodbye to shiny polygons. How can you fix this? Simple, make the glow last FOREVER, inside missions and out. Now you can have shiny polygons and huge flames on your back just like you wanted to! Link to comment Share on other sites More sharing options...
OxOni Posted January 30, 2015 Share Posted January 30, 2015 Be nice if there was a slider in the arsenal selection screen where you equip it to adjust the fequency an rate at which it pulses instead of the reqirments as stands :o Link to comment Share on other sites More sharing options...
Mr_bunny Posted January 30, 2015 Share Posted January 30, 2015 Im all for those two ideas. Make it happen! Link to comment Share on other sites More sharing options...
OnlinePhenome Posted January 30, 2015 Share Posted January 30, 2015 (edited) Honestly, most of them look puny compared to normal Syandanas... They should be based off of player statistics like kills, scans etc. They could also become longer more points you have. At the moment they aren't really worth the effort. Edited January 30, 2015 by Irregardless_Existence Link to comment Share on other sites More sharing options...
Tsukinoki Posted January 30, 2015 Share Posted January 30, 2015 (edited) I was really disappointed when I learned of the cephalon one and how you could only charge it in mission and it didn't carry over.I have almost everything scanned except for a few eximus units here and there, scavenger drones and a few Arid grinneer, so its pretty much impossible for me to make it glow in any mission.And yet its a syandana that you can only get comparatively late game.I'm just wondering how DE didn't catch that the people that could actually get the cephalon syandana would be the people who will never see it.And once you complete your codex you'll never see it glow again, unless you want to crawl around Earth and scan some plants...They should make it based off of profile statistics so its persistent and the people who have done a lot of it can actually see it.And they could do the same for the red veil one as well.At least with the others you're pretty much guaranteed to see them because they are all basic actions. Edited January 30, 2015 by Tsukinoki Link to comment Share on other sites More sharing options...
Cybernetix Posted January 30, 2015 Share Posted January 30, 2015 I'm just amazed that Suda didn't get the outright best in slot item. That said, they could all use some adjustments. It's early days right now, so there's a good chance that they'll be up to standard. Link to comment Share on other sites More sharing options...
SIDESTRE4M Posted January 30, 2015 Share Posted January 30, 2015 Doesn't Helios still overscan? Invest a few credits and have a nice glow the entire mission :D Link to comment Share on other sites More sharing options...
-CM-Rogusdra Posted January 30, 2015 Share Posted January 30, 2015 i say this is a better idea, Synoid Syandana glows every time with a mod pickup Asita Rakta Syandana glows with every finisher, be backstab or downed that would make every syandana worth everywhere Link to comment Share on other sites More sharing options...
GSDAkatsuki Posted January 30, 2015 Share Posted January 30, 2015 i say this is a better idea, Synoid Syandana glows every time with a mod pickup Asita Rakta Syandana glows with every finisher, be backstab or downed that would make every syandana worth everywhere Slap on headshots for Rakta as well. There we go, those 2 are fixed. Other than that there are actual model changes that needs to be fixed. -Telos Syandana is way too small, have its energy length inc. -Vaykor's backpack is comically tiny as well, inc. to sensible backpack size -Synoid's energy is too light and should be darker by default so its visible -I heard Rakta has issues when charged and energy is just pointed straight at you. Link to comment Share on other sites More sharing options...
Tulzscha Posted January 30, 2015 Share Posted January 30, 2015 Moved to the proper section. Link to comment Share on other sites More sharing options...
sappinmahsentry Posted January 31, 2015 Author Share Posted January 31, 2015 This thread almost died, but the NO syandana should have something that's hard to obtain just to make it look cooler for a few seconds. Link to comment Share on other sites More sharing options...
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