Tchesco Posted February 17, 2015 Share Posted February 17, 2015 The way it works now is just a big sphere of damage that ignores any obstacle within its range. DE, pls, change it to the line of sight of the object which causes the explosion. I'm sick of running around to evade a Corrupted Bombard's missile or seeing my teamates being instakilled inside a maxed range Snowglobe Link to comment Share on other sites More sharing options...
Monsterwithin Posted February 17, 2015 Share Posted February 17, 2015 Simple but nice. I agree. Link to comment Share on other sites More sharing options...
Draciusen Posted February 17, 2015 Share Posted February 17, 2015 Should be in one of the feedback forums, but I agree. Reduced damage from explosions based on obstacles and distance should be a given, but it isn't. Would also allow for some Penta/Ogris buffs as well since they'll be impacted by the change as well. Link to comment Share on other sites More sharing options...
EmptyDevil Posted February 17, 2015 Share Posted February 17, 2015 They should change enemy grenades too. Make them visible and give them a 4 second delay before exploding. I agree though. Link to comment Share on other sites More sharing options...
havikryan Posted February 17, 2015 Share Posted February 17, 2015 They should change enemy grenades too. Make them visible and give them a 4 second delay before exploding. I agree though. they currently got like a 1/2 second delay, but they are so miniscule you can never see them, been 1shot so many times by those. Link to comment Share on other sites More sharing options...
NOSCOPE_xGET_GUDx_BLAZER Posted February 17, 2015 Share Posted February 17, 2015 yeah.... each explosion source should ray-trace surroundings and apply damage accordingly yea this was a sarcasm. Link to comment Share on other sites More sharing options...
(PSN)timbob90210 Posted February 17, 2015 Share Posted February 17, 2015 Also napalms need to be looked at. That aoe is just silly. Link to comment Share on other sites More sharing options...
-Nevala- Posted February 17, 2015 Share Posted February 17, 2015 And as has been clearly demonstrated, they know how to prevent AoE damage from going through barriers... nullifiers. Link to comment Share on other sites More sharing options...
Tchesco Posted February 17, 2015 Author Share Posted February 17, 2015 yeah.... each explosion source should ray-trace surroundings and apply damage accordingly yea this was a sarcasm. Actual explosions work that way Link to comment Share on other sites More sharing options...
zavienh5 Posted February 17, 2015 Share Posted February 17, 2015 And also make the explosion weapons ACTUALLY DO DMG TO RAGDOLLED ENEMIES Link to comment Share on other sites More sharing options...
Tulzscha Posted February 17, 2015 Share Posted February 17, 2015 Moved to the proper section. Link to comment Share on other sites More sharing options...
NOSCOPE_xGET_GUDx_BLAZER Posted February 17, 2015 Share Posted February 17, 2015 Actual explosions work that way man, 3D ray-tracing is very time-consuming operation. and that is why it is not used Link to comment Share on other sites More sharing options...
bl4ckhunter Posted February 17, 2015 Share Posted February 17, 2015 (edited) man, 3D ray-tracing is very time-consuming operation. and that is why it is not used i don't know anything technical about it but all pvp games from a LOOONG time ago with explosive weapons have explosions that don't go throught walls, actually warframe is the only game i know about that has explosives that pierce throught cover and stuff, if let's say tribes can handle it i can't see why warframe cant Edited February 17, 2015 by bl4ckhunter Link to comment Share on other sites More sharing options...
Tchesco Posted February 17, 2015 Author Share Posted February 17, 2015 (edited) man, 3D ray-tracing is very time-consuming operation. and that is why it is not used Hmm...I think you're confusing something. From my personal knowledge (someone, please, revise me if I'm wrong), Ray Tracing is a graphic technique for generating images, whereas the topic is about the explosions hitbox Edited February 17, 2015 by Tchesco Link to comment Share on other sites More sharing options...
Cypress85 Posted February 17, 2015 Share Posted February 17, 2015 (edited) Long ago in one of the devstreams, Steve mentioned this. It has something to do with an obstacle rework (or something like that), not an explosion rework. This would make snowglobe and walls an obstacle to explosions. Edited February 17, 2015 by Cypress85 Link to comment Share on other sites More sharing options...
Feallike Posted February 17, 2015 Share Posted February 17, 2015 (edited) Wait.. EXPLOSIONS DON"T PIERCE WALLS!!! O.O I was lied to... >.> Thanks random players! Yes, please change this. It makes no sense. Or make it have to do with punchthrough. Also they shouldn't go through enemies. :/ For all who don't know (the select few who haven't taken science) Explosions don't kill you. Its the heat and small particles AKA metal, rocks, etc. That kill you. Its basically just launching a big shotgun that shoots everywhere. So yes you can block a explosion with humans. So technically warframe explosions shouldn't go through enemies, adding a punchthrough mod should enable this however innate explosions should have 0 punchthrough. Edited February 17, 2015 by Feallike Link to comment Share on other sites More sharing options...
taiiat Posted February 17, 2015 Share Posted February 17, 2015 (edited) 3D ray-tracing is very time-consuming operation.it actually isn't. when you're using Ray Tracing to generate obnoxious resolution pictures, then yes. but that's lighting.drawing Rays from an origin point to determine if an Explosion can hit something is not very intensive as it will not involve many Rays, and they aren't calculating luminosity with a limit of infinite bounces constrained by atmosphereic diffusion. creating an Explosion with Ray Tracing is simple, we've been doing it since the 1990's, Ray Tracing a 3D zone to take a photo realistic image of it, is not, because it involves calculation of upwards of billions of Rays. (though real time Ray Traced lighting is actually starting to become feasible, and if we have some nice breakthroughs in the next 5 years, could start being used in a lot of places). Edit: as for adjusting Explosions, i would vouch for reduced Damage through obstacles. just reduced, not disappearing out of existence. Explosions don't kill you. Its the heat and small particles AKA metal, rocks, etc. That kill you. Its basically just launching a big shotgun that shoots everywhere. So yes you can block a explosion with humans.situationally true, but usually it isn't.the Impulse Shockwave from an Explosion is what kills you 99% of the time. the violent disruption of Atmosphere or other liquid medium, turning the normally docile Atmosphere or other liquid medium into a force as great as a Tidal Wave. Explosions do often have Fragmentation and debris however, which yes, if the initial Shockwave doesn't kill you, then the debris probably will. but since Explosions in Warframe are generally Weapons, the Shockwaves being created are intended to kill, so they're going to do the work in almost all cases. Edited February 17, 2015 by taiiat Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now