Yiton Posted March 30, 2015 Share Posted March 30, 2015 To avoid this moments when you realize you wouldnt want to create something and is already in progress. And if can be without penalty resources Link to comment Share on other sites More sharing options...
Kracken Posted March 30, 2015 Share Posted March 30, 2015 To avoid this moments when you realize you wouldnt want to create something and is already in progress you can't craft two "the same" (or as you sad already in process) items at the same time ... (parallel or quere craft) more accurate "interpretation" would be - cancel an ongoing craft process of an item (because you already have one). this option could be reasonable only for warframe parts and weapons that we already have. for other thing not so much. i would suggest a simple notification like: " you already have this item. do you want to craft it anyway? " other than that is meh ... Link to comment Share on other sites More sharing options...
SlytexNL Posted March 30, 2015 Share Posted March 30, 2015 "without penalty resources" That's where this suggestion will fail and to give an example: Argon crystals. They can decay after 24 hours. By using this feature + no penalty = no decaying resources. Also this just asks for people to start exploiting the hell out of it. I personally do not prefer this suggestion, unless they can make decaying items dissappear if their time is up. Meaning both the time in your inventory and the time you build + cancelled something. Link to comment Share on other sites More sharing options...
Llyssa Posted March 30, 2015 Share Posted March 30, 2015 you can't craft two "the same" (or as you sad already in process) items at the same time ... (parallel or quere craft) more accurate "interpretation" would be - cancel an ongoing craft process of an item (because you already have one). this option could be reasonable only for warframe parts and weapons that we already have. for other thing not so much. i would suggest a simple notification like: " you already have this item. do you want to craft it anyway? " other than that is meh ... You didn't actually read what he wrote, and you quoted it. >.< "without penalty resources" That's where this suggestion will fail and to give an example: Argon crystals. They can decay after 24 hours. By using this feature + no penalty = no decaying resources. Also this just asks for people to start exploiting the hell out of it. I personally do not prefer this suggestion, unless they can make decaying items dissappear if their time is up. Meaning both the time in your inventory and the time you build + cancelled something. if it had to be within like a minute of it starting, it shouldn't matter. That being said, yes, this would be extremely helpful. Link to comment Share on other sites More sharing options...
Kracken Posted March 30, 2015 Share Posted March 30, 2015 You didn't actually read what he wrote, and you quoted it. >.< not enough coffee ... Link to comment Share on other sites More sharing options...
Yiton Posted March 30, 2015 Author Share Posted March 30, 2015 the argon is really a problem to make this option becomes real due the decay... Link to comment Share on other sites More sharing options...
Llyssa Posted March 30, 2015 Share Posted March 30, 2015 the argon is really a problem to make this option becomes real due the decay... but if it had to be cancelled within 1 minute, it would be difficult to store argon that way. Link to comment Share on other sites More sharing options...
Angelic-Guardian Posted March 30, 2015 Share Posted March 30, 2015 i like this idea Link to comment Share on other sites More sharing options...
SlytexNL Posted March 30, 2015 Share Posted March 30, 2015 That would be even more rediculous. What if you build something and half an hour later you think "ahh I needed that resource from earlier for this item, I wanna cancel it....w8....* That would go against this whole feature, meaning that it wouldn't be any help to implement it in the game... Link to comment Share on other sites More sharing options...
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