IfritKajiTora Posted April 2, 2015 Share Posted April 2, 2015 Spectral scream: Fire and electric can just by status chance, stun enemies so they cant do a single move for several seconds. Ice/Cold: Cant stun enemies, its just slow them down but still melee atackers and shoters will damage chroma. Poison: It doesnt stun and small damage like all other elements do, but it doesnt to anything to enemies. Spectral Scream balancing: Fire and electric: no changes Ice/Cold: while using spectral scream your damage is reduced by 50% or you gain +100% armor Poison: It should have 25% chance to stun enemies for 2 seconds because of poison get to their eyes Elemental Ward: Fire: +200 maximum healthElectric: +100 maximum shield Elemental Ward Balancing: Fire: +200 maximum health Electric: +200 maximum shield 200 to maximum shield because 100 is too small ammount and Damage to health is reduced by armor. So giving to both 200 will balance it because Shield can recharge if not damaged and damage to health is reduced by armor. Vex Armor: To gain full armor recution from Scorn 350% you need to lose 400 shield but to gain full fury 275% you need to lose just 100 health Vex Armor Balancing: Gain full potential of scorn you need to lose 300 shield To gain full potential of fury you need to lose 200 health Link to comment Share on other sites More sharing options...
Rhaenxys Posted April 2, 2015 Share Posted April 2, 2015 They should buff the toxic part of his 1, 2 and 4, as you say, toxic cant stun and the damage is kinda low so probably a heal based on the DoT would be a great addition to the toxic elemental ward and they should get a stun similar to fire/elec procs while they get a toxin proc. Link to comment Share on other sites More sharing options...
-DragonOfTheWest- Posted April 2, 2015 Share Posted April 2, 2015 I feel spectral scream has great potential but needs either a damage buff or a buff to its DPS/Fire rate. Link to comment Share on other sites More sharing options...
OvAeons Posted April 2, 2015 Share Posted April 2, 2015 do not forget the abysmal range ward has 12m @ R3? soo useless. and effigy should emit a copy of ward (non stacking) when you have it cast. I feel spectral scream has great potential but needs either a damage buff or a buff to its DPS/Fire rate. and range. imo one of the most useless skill 1's cause of the heavy effect of range. Link to comment Share on other sites More sharing options...
Sci_Ant Posted April 2, 2015 Share Posted April 2, 2015 I like this OP. Approved! :) And yeah range on chroma is horrible by default and if you use Narrow minded to increase duration which is what he is all about then you lose so much team buffing range on Ward and stun/dmg range on scream. I think all the abilites should have fixed range or get doubled from what they are now. Link to comment Share on other sites More sharing options...
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