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Update #4 is here!


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As usual, relaunch your game to receive the update.

Upon a successful update, your build will read: 2012.11.02.17.33

Change list:

- Mods are now dropped by enemies on death rather than appearing in crates

- New Trinity abilities! Well of life, Energy Vampire, Link, Blessing.

- Difficulty selection is now available for cards that have been completed in the battle deck

- Mission completion rewards are fixed

- Added explanations for ammo pickups that aren't in current loadout

- Fixed enemy ragdolls freezing in death pose

- Bo Staff damage increase

- Fixed certain Mods not applying correct bonus

- Improved mini-map markers and feedback for Extermination missions

- Tuned AI targeting and perception

- Various crash and localization fixes

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- Fixed enemy ragdolls freezing in death pose

I actually like the fact that some of them died like that. It feels almost "anime-esq", chopping someone in half, and having half of their body sit there for a while like it was frozen.

This fix makes me sad panda.

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I actually like the fact that some of them died like that. It feels almost "anime-esq", chopping someone in half, and having half of their body sit there for a while like it was frozen.

This fix makes me sad panda.

Except that, a lot of times, their whole body would freeze. It looked very much like a bug and something like that removes the sense of polish you get.

Everything on that list is an awesome and much needed change, let's see how it's all working!

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Isnt it possible to make the Mod Drop locked and only be picked up by the one that killed the enemy? that way seems that those who use Guns will end up in disadvantage compared to those melee maniacs xD

As usual, relaunch your game to receive the update.

Upon a successful update, your build will read: 2012.11.02.17.33

Change list:

- Mods are now dropped by enemies on death rather than appearing in crates

- New Trinity abilities! Well of life, Energy Vampire, Link, Blessing.

- Difficulty selection is now available for cards that have been completed in the battle deck

- Mission completion rewards are fixed

- Added explanations for ammo pickups that aren't in current loadout

- Fixed enemy ragdolls freezing in death pose

- Bo Staff damage increase

- Fixed certain Mods not applying correct bonus

- Improved mini-map markers and feedback for Extermination missions

- Tuned AI targeting and perception

- Various crash and localization fixes

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where's the fun on a co-op game if you only play solo? -.-'

where's the fun on a co-op game if you only play solo? -.-'

Heck I used to play solo because of much needed mods, I believe I had over 500k credits just from farming before the second patch came out and wiped me :(

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Just wanna say the updated Lato is looking sweet :)

The extra mission intro scenes are nice too. Starting to flesh out the 'outer' environment is great.

I'm sure you guys have snuck other things in so I'll have to go find them!

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I actually like the fact that some of them died like that. It feels almost "anime-esq", chopping someone in half, and having half of their body sit there for a while like it was frozen.

This fix makes me sad panda.

I have to agree...the frozen poses didnt look bad. It looked so good after a nice sword kill that I thought it was intentional. IMO...you guys should bring it back,and make it only happen upon kills sword kills

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I really like this game, but i have been relucant to play since realising you cant use the warframe ultimate without "GOING PRO". I'll keep checking the patch notes and wait.

... But you're in the beta to test the game, that doesn't make sense...

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Well, it does make sense from a certain standpoint. I mean, there's a large chunk of content locked out that we can't test. Namely, the other abilities and (easily, anyways) other warframes. I haven't been playing much because of just that. I feel like I've experienced most of the game at this point. And when I find bugs, before reporting them I check to see if they've been mentioned, which they usually have been.

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