R3DBelmont456 Posted June 11, 2015 Share Posted June 11, 2015 So what about paris prime? is it still good? The MK-1 Paris FAR outclasses it due to how quick you can fire a fully charge round, this is especially true if you use a frost, volt or oberon with it... Link to comment Share on other sites More sharing options...
Kontrollo Posted June 11, 2015 Share Posted June 11, 2015 (edited) So what about paris prime? is it still good? The MK-1 Paris FAR outclasses it due to how quick you can fire a fully charge round, this is especially true if you use a frost, volt or oberon with it... I'd say it depends on who you're up against. MK1 is the better all-around choice while Paris Prime is better against squishy Warframes and outside of duels. It deals 100 + 99 damage against an Excalibur on a charged shot. If your opponent has only been nicked once, he's dead. Also, Nyx/Nyx P. dies instantly. The worst bow out of the three is the Paris. Edited June 11, 2015 by Kontrollo Link to comment Share on other sites More sharing options...
Lyraius Posted June 11, 2015 Share Posted June 11, 2015 I already played against you. Despite you spamming 4 with black energy I still managed to make it draw. Ha lol, despite me spamming 4? I beat you fair an' square with daikyu and oberon even when you were spamming slash dash in a 2 v me. So my challenge still stands, 1 v 1 with daikyu only. Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 11, 2015 Share Posted June 11, 2015 (edited) Ha lol, despite me spamming 4? I beat you fair an' square with daikyu and oberon even when you were spamming slash dash in a 2 v me.So my challenge still stands, 1 v 1 with daikyu only. V_V I want to watch.... Edited June 11, 2015 by Nighttide77 Link to comment Share on other sites More sharing options...
rockscl Posted June 11, 2015 Share Posted June 11, 2015 (edited) I agree... a fully Charged shot with the Paris would have one shotted him as well... hence he is only further proving the point of everyone who's against the Daikyu nerf... someone tried to invalidate him saying that he was just killing immobile noobs, you said that it wasnt that easy to hit with the daikyu, he brings a gif wheres hes hitting a mobile player that you mentioned as a valid example of a good one, as he can hit him, he is supposedly validating everything said before about daikyu with that since his opinion should have more value because he can hit the good player im afraid that this is what people brings to the forum when their opinion is invalidated because of "pro" or "noob", every opinion has value according to his argument, not according to the skill of the person, he could have been the best bow user on the world, and hitting any one with an arrow proves nothing in the end Edited June 11, 2015 by rockscl Link to comment Share on other sites More sharing options...
Lord_Noctus Posted June 11, 2015 Share Posted June 11, 2015 someone tried to invalidate him saying that he was just killing immobile noobs, you said that it wasnt that easy to hit with the daikyu, he brings a gif wheres hes hitting a mobile player that you mentioned as a valid example of a good one, as he can hit him, he is supposedly validating everything said before about daikyu with that since his opinion should have more value because he can hit the good player im afraid that this is what people brings to the forum when their opinion is invalidated because of "pro" or "noob", every opinion has value according to his argument, not according to the skill of the person, he could have been the best bow user on the world, and hitting any one with an arrow proves nothing in the end just 1 hit means nothing actually and he wasnt rly mobile he was standing still and aiming. i would have like to see the result of the match rather if both join in at same time. in the end no matter how good u are u can still be an ignorant idiot making false statements on the forum i agree on that one. however at stuff like "this is OP nerf this or this is to weak buff this" u rly gotta prove ur point in showing off to other ppl how good it is. if i would tell something needs a nerf i would be rdy to take a fight in the conclave against anybody who want me to prove my point. or show statistic that proves it ( and i dont mean ur KD i couldnt care less about it -.- ). i think thats fair. Link to comment Share on other sites More sharing options...
Lyraius Posted June 12, 2015 Share Posted June 12, 2015 V_V I want to watch.... Well, if he ever agrees to my challenge, I'll try record an' try post it on youtube....either the whole video or frag clips and the final score. Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 12, 2015 Share Posted June 12, 2015 Well, if he ever agrees to my challenge, I'll try record an' try post it on youtube....either the whole video or frag clips and the final score. Sweeet. Thanks, dude/dudette. Link to comment Share on other sites More sharing options...
Cerenax Posted June 12, 2015 Share Posted June 12, 2015 I held it for more than 20 seconds Make a bug report on this because it doesn't hold for more than 5 secs for me. Link to comment Share on other sites More sharing options...
Kontrollo Posted June 12, 2015 Share Posted June 12, 2015 (edited) Make a bug report on this because it doesn't hold for more than 5 secs for me. This was fixed in 16.8.0: Fixed the Daikyu having no charge limit in Conclave. Edited June 12, 2015 by Kontrollo Link to comment Share on other sites More sharing options...
MagpieOAO Posted June 14, 2015 Share Posted June 14, 2015 Shotguns have the obvious weakpoints of not only pellet spread, but dropoff as well. Bows have the downside of travel time and drop, but they don't matter in close quarters. Between latency and directional momentum you simply can't always avoid running towards or away from a player in a relatively straight line, and all they have to do is potentially hit you *once* unless you are one of the 4 tankier frames. The maps are rather small and enclosed, you often simply can't fight people at range, and considering someone with a bow can still hit you from a distance and instagib you (Again, as opposed to shotguns which have obvious limitations) it's pretty obvious that bows need to be adjusted. ----------- I think the arbitrary changes like charge time, any form of delay or straight damage nerf isn't really getting to the core of the issue: Bows being used at any range under any situation to instantly kill someone. If bows are snipers, they need to have limitations like snipers. Considering you have perfect hipfire accuracy and no scope limiting their FoV, you need to take other measures to limit their CQC potential. As others have suggested, I think inverse dropoff works best. The further the arrow travels the more damage it does until it reaches max potential at 15 meters or so. This combined with the obvious drawback of less energy on an uncharged "Snap shot" would make them less effective in short range where they are currently dominating. Link to comment Share on other sites More sharing options...
xxaaron5515xx Posted June 14, 2015 Share Posted June 14, 2015 Shotguns have the obvious weakpoints of not only pellet spread, but dropoff as well. Bows have the downside of travel time and drop, but they don't matter in close quarters. Between latency and directional momentum you simply can't always avoid running towards or away from a player in a relatively straight line, and all they have to do is potentially hit you *once* unless you are one of the 4 tankier frames. The maps are rather small and enclosed, you often simply can't fight people at range, and considering someone with a bow can still hit you from a distance and instagib you (Again, as opposed to shotguns which have obvious limitations) it's pretty obvious that bows need to be adjusted. ----------- I think the arbitrary changes like charge time, any form of delay or straight damage nerf isn't really getting to the core of the issue: Bows being used at any range under any situation to instantly kill someone. If bows are snipers, they need to have limitations like snipers. Considering you have perfect hipfire accuracy and no scope limiting their FoV, you need to take other measures to limit their CQC potential. As others have suggested, I think inverse dropoff works best. The further the arrow travels the more damage it does until it reaches max potential at 15 meters or so. This combined with the obvious drawback of less energy on an uncharged "Snap shot" would make them less effective in short range where they are currently dominating. So much this! It is the perfect adjustment imo for pvp. The fall off numbers dont even have to be that terrible. Just enough to balance out the perfect accuracy 1 shot shotgun tactic. Of course this mechanic would only be added to pvp and would also leave room to add numerous snipers without horrible balance issues. Link to comment Share on other sites More sharing options...
-Vane- Posted June 17, 2015 Share Posted June 17, 2015 Get good or get rekt. Simple as that, there are weapons that outmatch daikyu in many ways, i mean, if you catch a daikyu user unprepared, he will die. Link to comment Share on other sites More sharing options...
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