Lord_Noctus Posted June 11, 2015 Share Posted June 11, 2015 at the moment if u take valkyr u can block like 100 bullets. well it felt like 100 u can make the test on ur own. generally blocking should consume more stamina it should be situational!! at the moment u can just run up to someone while blocking or use kogake to copter in between becouse ur hard to hit while doing kogake copter. ur best chance to kill ppl that go full melee kogake or furax is to shoot them in the back while they are fighting someone else. i use pure melee sometimes myself and i gotta say if someone lands atleast half of his clip on me then i feel like i deserve to die. Link to comment Share on other sites More sharing options...
cary2010haha1 Posted June 11, 2015 Share Posted June 11, 2015 just copt away and shoot them when they fighting other guys, heheI think DE want to make the "melee only" in PVP be undefeatable in 1 on 1 -face to face combat.and don't forget guns still dominate the mid to long distant range area with copts. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 11, 2015 Share Posted June 11, 2015 I love you Grimlock <3 What happends with your main acc? Link to comment Share on other sites More sharing options...
cary2010haha1 Posted June 11, 2015 Share Posted June 11, 2015 I love you Rita <3 they send me a warning point "misleading title" because I said the braton have 70 damage is a fake&wrong stats when 16.6.0 come out. I will not " acknowledge " it. Link to comment Share on other sites More sharing options...
Lord_Noctus Posted June 11, 2015 Author Share Posted June 11, 2015 just copt away and shoot them when they fighting other guys, hehe I think DE want to make the "melee only" in PVP be undefeatable in 1 on 1 -face to face combat. and don't forget guns still dominate the mid to long distant range area with copts. coptering away dont kill them ;D Link to comment Share on other sites More sharing options...
.Talia. Posted June 11, 2015 Share Posted June 11, 2015 (edited) Melee blocking is ridiculously good. Shots at a blocking player should take away more Stamina than it does now. Or maybe blocking should only reduce damage instead of completely deflecting. Or maybe blocking should have a percentage of chance of successfully block each shot. Edited June 11, 2015 by RexSol Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 11, 2015 Share Posted June 11, 2015 If Stamina gets done away with, there will probably have to be a new system in place, like only blocking a percentage of bullets, as oppose to all bullets. Link to comment Share on other sites More sharing options...
rockscl Posted June 11, 2015 Share Posted June 11, 2015 (edited) at the moment if u take valkyr makes any difference if its valkyr? she has more stamina? Edited June 11, 2015 by rockscl Link to comment Share on other sites More sharing options...
.Talia. Posted June 12, 2015 Share Posted June 12, 2015 makes any difference if its valkyr? she has more stamina? Yes, Valkyr and Ember/Prime have 150, all others have 100. Link to comment Share on other sites More sharing options...
rockscl Posted June 12, 2015 Share Posted June 12, 2015 (edited) Here you have a little test about this, apparently, just like time to kill, blocking has been mainly balanced about time to break guard, obviously bows and lex are out of such scale, because they suck against guard and they deserve to, as these weapons are supposed to rock from far/stealth enough to be even more invulnerable to melee honestly, i think that the two frames that have innate 150 stamina need that extra stamina, ember may be arguable, she was nerfed, her ultimate doesnt erase players anymore, but still one could argue if she can be even touched with a fire covering the screen on the affected player also blocking in a frontal engage means getting to the place with little to no stamina to proc MM, so if the melee initiator has been blocking, chances are that once hes into range both players will have to actually aim, and if melee is still superior after that, then its deserved since its his ground format: weapon hits to break guard 150 stamina | 100 stamina / magazine size time to break guard image glaive consumes all stamina and no sh*t is blocked soma 23 | 15 / 100 1.5s | 1s dual viper 27 | 18 / 28 1.1s | 0.7s latronw 8 | 5 / 15 1.4s | 0.9s boltorp 15 | 10 / 60 1.5s | 1s original video Edited June 12, 2015 by rockscl Link to comment Share on other sites More sharing options...
cary2010haha1 Posted June 12, 2015 Share Posted June 12, 2015 (edited) coptering away dont kill them ;D But melee fight already have less choice in battle location than guns. When you try to melee attack a player, your back is always open to another player. Unlike guns, you can copt. high, shoot from a corner(tactic moves in real life let the wall protect your back.) etc... And don;'tt say most of melee have lower dps than most guns, and can't score headshot in the moment. Edited June 12, 2015 by cary2010haha1 Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 12, 2015 Share Posted June 12, 2015 And don;'tt say most of melee have lower dps than most guns, and can't score headshot in the moment. Just a note, DE removed bonus damage on headshots with melee. Link to comment Share on other sites More sharing options...
Aggh Posted June 12, 2015 Share Posted June 12, 2015 (edited) The thing that irks me the most is that on even an semi bad host people will often block shots to their back. If Stamina gets done away with, there will probably have to be a new system in place, like only blocking a percentage of bullets, as oppose to all bullets. I'd be more in favor of a melee blocking damage cap stat for melee weapons. Break the cap and they get staggeredd or have a cool down on blocking. Edited June 12, 2015 by Aggh Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 12, 2015 Share Posted June 12, 2015 The thing that irks me the most is that on even an semi bad host people will often block shots to their back. I'd be more in favor of a melee blocking damage cap stat for melee weapons. Break the cap and they get staggeredd or have a cool down on blocking. That's a good idea...block only a certain percent of damage, and then have to take time to regenerate that damage soak, and punish for excessive blocking. Link to comment Share on other sites More sharing options...
Hueminator Posted June 12, 2015 Share Posted June 12, 2015 (edited) If Stamina gets done away with, there will probably have to be a new system in place, like only blocking a percentage of bullets, as oppose to all bullets. Yeah it does make sense that you can't block all the pellet of a shotgun because they coming all at you at once (unless you have a shield) BTW New Excal #4 will be auto block (not sure in PvP) Edited June 12, 2015 by Hueminator Link to comment Share on other sites More sharing options...
Lord_Noctus Posted June 12, 2015 Author Share Posted June 12, 2015 That's a good idea...block only a certain percent of damage, and then have to take time to regenerate that damage soak, and punish for excessive blocking. thats a good idea it makes blocking then a tactical choice instead of solution for everything. using enviroment and situation will be more a thing then Link to comment Share on other sites More sharing options...
R3DBelmont456 Posted June 12, 2015 Share Posted June 12, 2015 I still think some type of Guard crush stagger animation to punish excessive blocking would be ideal... Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 12, 2015 Share Posted June 12, 2015 I still think some type of Guard crush stagger animation to punish excessive blocking would be ideal... Maybe just the stagger animation? Like...basically getting overwhelmed by bullets and finally losing grip? Link to comment Share on other sites More sharing options...
Lord_Noctus Posted June 12, 2015 Author Share Posted June 12, 2015 Maybe just the stagger animation? Like...basically getting overwhelmed by bullets and finally losing grip? ha loosing ur melee weapon and having to pick it up again would be epic but too much of a nerf XD Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 12, 2015 Share Posted June 12, 2015 ha loosing ur melee weapon and having to pick it up again would be epic but too much of a nerf XD Heh, that would be kinda funny. That, and to be able to pick up someone else's dropped melee and start hitting them with it. Link to comment Share on other sites More sharing options...
Zardbooster Posted June 12, 2015 Share Posted June 12, 2015 Yes, Valkyr and Ember/Prime have 150, all others have 100. I beg to differ! A lesser known fact is that hydroid, who incidentally was realeased with melee 2.0, also has 150 stamina. Link to comment Share on other sites More sharing options...
Rakshal Posted June 12, 2015 Share Posted June 12, 2015 I beg to differ! A lesser known fact is that hydroid, who incidentally was realeased with melee 2.0, also has 150 stamina. Check the section you are in. Link to comment Share on other sites More sharing options...
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