(PSN)TrollyThyTrinity Posted July 13, 2015 Author Share Posted July 13, 2015 So basically buff Ash's mobility so ridiculously that it breaks the movement system and makes him more mobile than the frame that was specifically designed to have the highest mobility? The logic behind making Ash have higher mobility than Zephyr is nonexistent. But Ash would be able to get from A to B faster than Zephyr could. There is nothing that could ever possibly exceed the mobility of a free aim Teleport. There is no reason whatsoever for Ash to ever have higher mobility than the frame that was specifically designed to have the highest mobility. got to rebbecca twitter right now i have proved my point Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted July 13, 2015 Author Share Posted July 13, 2015 I like the idea but it would be game breaking and way too powerful. Literally speed run missions with his 90 m teleport without needing to look at mobs also made spammable for melee usage... Edit: Max efficiency costs 6 power, max p flow I can cast it quite a few times, maximized range via wiki is 140m which is an endless blade storm build. that almost to say speed was being held back by stamina and that speeds up the whole group Link to comment Share on other sites More sharing options...
4G3NT_0R4NG3 Posted July 13, 2015 Share Posted July 13, 2015 got to rebbecca twitter right now i have proved my point While the teasers are both glorious and thrilling, it does not change the fact that Ash would be able to move from point A to B faster with a free aim Teleport, thus having higher mobility. As previously stated, there's absolutely no reason why Ash should have higher mobility than the frame that's specifically designed to have the highest mobility. Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted July 13, 2015 Author Share Posted July 13, 2015 ag While the teasers are both glorious and thrilling, it does not change the fact that Ash would be able to move from point A to B faster with a free aim Teleport, thus having higher mobility. As previously stated, there's absolutely no reason why Ash should have higher mobility than the frame that's specifically designed to have the highest mobility. Agree to disagree, but if there is enemies in every corner every ounce of the tile set ash can go anywhere he wants, no enemies in a tileset is a relay basically mobility as a whole just got a face lift how it works now, throw it out the window.free roam teleport maybe excessive by the slightest but the limitation on a stealthy elusive agile frame apposed too an Aeriel flight light footedframe (Complete different realm of mobility) limitaions on ash is outdated and currently unessacary Link to comment Share on other sites More sharing options...
Heaven_Smile Posted July 13, 2015 Share Posted July 13, 2015 +1 Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted July 14, 2015 Author Share Posted July 14, 2015 +1 XD lololol Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted July 14, 2015 Author Share Posted July 14, 2015 And remember this mobility was before directional melee, and around when coptering was a mobility of choice super jump was removed because of how underwhelming it is but it had no restrictions Granted teleport has open to finishers but It has more cons than pros as an ability Above anything else ot should not stay the same Link to comment Share on other sites More sharing options...
Wolfdoggie Posted July 14, 2015 Share Posted July 14, 2015 (edited) It should also be an actual TELEPORT and be able to target Allies THRU WALLS (their glowing outlines) Currently if there is a BOX in the way of an ally or enemy it wont work! I rather have this go through walls to allies than anything else. I like the target seeking, otherwise I'll end up missing constantly like a baddie the same way I do with Valkyr's grappling hook. Edited July 14, 2015 by Wolfdoge Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted July 15, 2015 Author Share Posted July 15, 2015 And remember this mobility was before directional melee, and around when coptering was a mobility of choice super jump was removed because of how underwhelming it is but it had no restrictions Granted teleport has open to finishers but It has more cons than pros as an ability Above anything else ot should not stay the same Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted July 24, 2015 Author Share Posted July 24, 2015 oh ok if and thats a big if Teleport as a legit wall to wall travel ability , you can use shuriken and make it cling to things and can teleport too it just giving options on it Link to comment Share on other sites More sharing options...
Yinglong Posted July 25, 2015 Share Posted July 25, 2015 Here's something that may be of some interest. Link to comment Share on other sites More sharing options...
(PSN)CoolD2108 Posted July 25, 2015 Share Posted July 25, 2015 and mixed in with smoke screen , teleport to any enemy from the wall he would thrive Auto-finishers on enemys would actually be the better add. He can pretty much miss out on CC as working dd frame. A more fluent execution of his abilitys would be highly welcomed tho. Link to comment Share on other sites More sharing options...
4G3NT_0R4NG3 Posted July 25, 2015 Share Posted July 25, 2015 Here's something that may be of some interest. Being able to throw a Shuriken into the environment and then teleport to it seems like it would be a reasonable enough limitation to the game-breaking mobility that a free aim Teleport would offer, but the key word there is seems. I'm cautiously optimistic. Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted July 25, 2015 Author Share Posted July 25, 2015 Auto-finishers on enemys would actually be the better add. He can pretty much miss out on CC as working dd frame. A more fluent execution of his abilitys would be highly welcomed tho. i actually meant using synergy with both powers with the teleport change and i love the finishers was a great addition to ash Being able to throw a Shuriken into the environment and then teleport to it seems like it would be a reasonable enough limitation to the game-breaking mobility that a free aim Teleport would offer, but the key word there is seems. I'm cautiously optimistic. glad we can come to terms Link to comment Share on other sites More sharing options...
(PSN)CoolD2108 Posted July 25, 2015 Share Posted July 25, 2015 Being able to throw a Shuriken into the environment and then teleport to it seems like it would be a reasonable enough limitation to the game-breaking mobility that a free aim Teleport would offer, but the key word there is seems. I'm cautiously optimistic. ...for what price? Shuriken without auto aim? Free aim teleport is not that much of a issue to begin with. Link to comment Share on other sites More sharing options...
4G3NT_0R4NG3 Posted July 25, 2015 Share Posted July 25, 2015 Free aim teleport is not that much of a issue to begin with. *sigh* Keep in mind that a free aim Teleport would give Ash higher mobility than Zephyr, who was designed to have the highest mobility of any warframe. Teleport has always been an assassin's tool, not a way to ruin other mobility warframes. Buffing Zephyr also wouldn't be an option, because if Teleport was free aim, it would be completely impossible for any frame to have higher mobility. The only situation in which a free aim Teleport could possibly work is if it was only free aim in a specific situation that didn't come up very often. An idea I had was to make it free aim very briefly after teleporting to an enemy and performing a finisher on them. This would make it an escape tool rather than a Zephyr ruiner. If Ash was simply given a free aim Teleport, the damage would be quite severe, especially to Zephyr. I see so many people requesting a free aim Teleport without any regard whatsoever for the damage that it would inflict. without some kind of limitation, it would do far more harm than good. Link to comment Share on other sites More sharing options...
(PSN)CoolD2108 Posted July 25, 2015 Share Posted July 25, 2015 *sigh* Range? The option to teleport to walls is also more limited then typical "i rocket to wherever i feel like" abilitys. On a frame that has the ability to kill whole crouds using teleportation. Teleport should've been free aim from the very beginning. Link to comment Share on other sites More sharing options...
4G3NT_0R4NG3 Posted July 25, 2015 Share Posted July 25, 2015 Range? From the wiki: "Ash teleports to a target within 20 / 45 / 45 / 60 meters." I wouldn't exactly call that a limiting factor. The option to teleport to walls is also more limited then typical "i rocket to wherever i feel like" abilitys. Only being able to teleport to walls is another limiting factor that could potentially work to prevent a free aim Teleport from being completely game-breaking, although walls are everywhere, so it would have to be slightly more limited than just requiring walls. What if: When wall clinging, Ash can teleport to another wall to start wall clinging there. Ash cannot teleport to another wall again until he detaches from the wall and attaches to another wall, to prevent it from being spammed. I still think I like the ability to teleport to your shurikens more, though. Teleport should've been free aim from the very beginning. Then Zephyr would have never been able to exist. As previously stated, a purely free aim Teleport with no other limiting factors would be extremely game-breaking. A free aim Teleport would accomplish the exact same thing that Tail Wind does, only better, making Ash have higher mobility than the frame that was specifically designed to have the highest mobility in the game. Remember when Irradiating Disarm was released, and now Loki is a better Nyx than Nyx is? A purely free aim Teleport would do the same to Zephyr. Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted July 25, 2015 Author Share Posted July 25, 2015 ...for what price? Shuriken without auto aim? Free aim teleport is not that much of a issue to begin with. it would no price but more of an addition when you throw a shuriken it vanishes. if it was to change shuriken wouldnt vanish and you could teleport to whatever surface it lands on Link to comment Share on other sites More sharing options...
(PSN)CoolD2108 Posted July 25, 2015 Share Posted July 25, 2015 Free aim doesn't have to work on the same range as the enemy teleport. A smaller range for sheer mobility+the big range for finishers would probably work best. Ya know, teleporting distances, finishing enemys without permanently hitting walls.... Link to comment Share on other sites More sharing options...
(PSN)CoolD2108 Posted July 25, 2015 Share Posted July 25, 2015 (edited) it would no price but more of an addition when you throw a shuriken it vanishes. if it was to change shuriken wouldnt vanish and you could teleport to whatever surface it lands onNah man. It vanishes into the flesh of your enemys. Guaranteed. Still the best tracking ability for remaining units. Would be quite satisfies if we did this on a higher quantity tho. Some tracking, a couple just flying. Would be quite the addition to the shuriken augument and meet both potential functions. Edited July 25, 2015 by (PS4)CoolD2108 Link to comment Share on other sites More sharing options...
Zachatoo Posted July 25, 2015 Share Posted July 25, 2015 Just leave Ash alone, he's fine as he is. Don't turn this assassin into a rusher frame, he's more than that. Besides, he can teleport to his rushing teammates, so you should never have a reason to fall behind. Link to comment Share on other sites More sharing options...
xLordKogax Posted July 25, 2015 Share Posted July 25, 2015 Tail Wind moves Zephyr from one place to another at a very high speed. A free aim Teleport would move Ash from one place to another instantaneously. It would be straight up superior to Tail Wind. The mechanics are different, but they have the same basic function: getting from point A to point B faster than normally possible. A free aim Teleport would make Tail Wind obsolete by doing Tail Wind's exact job, only better. Why should an assassin have higher mobility than the frame that was specifically designed to have the highest mobility? Teleport should not be free aim without some sort of other limitation added, because it would defeat the purpose of what is supposed to be the highest mobility frame in the game. Tbh Soo what!? Lokis invisibility is better than Ash soo why do we need Ash? Trinity Heals better then Oberon Vauban can CC better then Nyx etc... Free-aim Teleport should help alot, granting shorter range and higher energy cost should pacify the complaints of folks who feel as You do. Remember Ash is a Shinobi you dnt see me trippin bout Valkyr having one of Ashs utilities (RipLine) remember ninjas use Grappling hooks to move around not Magical teleportations but hey, this is a VIDEO GAME It wont hurt Zephyr players one bit Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted July 25, 2015 Author Share Posted July 25, 2015 Just leave Ash alone, he's fine as he is. Don't turn this assassin into a rusher frame, he's more than that. Besides, he can teleport to his rushing teammates, so you should never have a reason to fall behind. i hear what you saying but i dont want to be mother goosed to the other side of the map because my travel power is limited than everyone elses Link to comment Share on other sites More sharing options...
Snake Posted July 25, 2015 Share Posted July 25, 2015 I'm sure they're looking into this. Link to comment Share on other sites More sharing options...
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