Half-Hero Posted July 15, 2015 Share Posted July 15, 2015 (edited) Not sure if mentioned, but I'd say some people are going overboard with the rework. Here's the deal: 1) Finishers need to be stop being so horrible so Ash could fully utilize them as one of his main dmg tools. Have you ever seen the dual sword back finisher? It's slow, inefficient, clunky. The main problem is lack of speed so either make better finishers or give him 300% finisher speed. 2) Shuriken, no need for dmg buff. The augment is pretty nice for it too. Just give it a small stagger. Actually give it BACK the stagger. Another idea idea is give it small 100% blast proc so we could knock out a 1-2 enemies per shuri, but that's more of an augment. 3) Smoke Bomb. No need for fancy clouds, CC etc. (although pretty neat augment idea). Just give him BACK the CONSTANT melee multiplier. This allows for more flexible use of the dmg to either attack or defend. 4) Teleport. It's A MUST HAVE on him. A good way to distinguish a good ash from a bad one is how does he use teleport. Although i'm not a fan o free-aim, more targets to teleport around to should be fine. (latching on walls) Giving him 3-5 sec on invisibility after a finisher from teleport would be a neat augment for more survivability and "breathing" time. 5) Blade storm, the most debatable ability. Any solution that allows for more manual input (but not a completely manual BS) would be great. Edited July 15, 2015 by Half-Hero Link to comment Share on other sites More sharing options...
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