Xylia Posted May 23, 2013 Share Posted May 23, 2013 (edited) This is what the update notes say: Rhino's Iron Skin ability damage absorption values capped: but up to a damage (d) cap of.... So.... you guys nerfed Iron Skin EVEN FURTHER, or did you restore 100% damage reduction until the (d) cap runs out? Also noting a lack of Rhino buffs, despite Rhino having very reduced capabilities after the last massive nerf (which the devs even came out and said were a bit too much). This isn't really making sense... Edited May 23, 2013 by Xylia Link to comment Share on other sites More sharing options...
Fortune_Silver Posted May 23, 2013 Share Posted May 23, 2013 From what i understand, when you activate the ability, you are TOTALLY invincible, but only up to a certain amount of damage. Example: 800 Damage cap, and you take a hit for 400 = No damage to health or shields. Then you take a hit for 500 - Iron skin de-activates, and your Shields take the 100 difference So pretty much yeah, a 100% reduction until the cap runs out. Sorry if its not perfectly accurate, still working towards getting my Rhino Link to comment Share on other sites More sharing options...
EvanTheNewbie Posted May 23, 2013 Share Posted May 23, 2013 I think it still has a duration. Link to comment Share on other sites More sharing options...
Chaos2106 Posted May 23, 2013 Share Posted May 23, 2013 Look up. "- Rhino's Iron Skin ability once again gives push immunity." Right above the line you quoted (And I have no idea how to put text into quotes using forum code) Link to comment Share on other sites More sharing options...
Xylia Posted May 23, 2013 Author Share Posted May 23, 2013 UPDATE: Rhino Skin *IS* 100% absorb now. Link to comment Share on other sites More sharing options...
MXXVI Posted May 23, 2013 Share Posted May 23, 2013 (edited) Well, I've just done a Hek run in my Rhino with the new stats...and it's an improvement over the last patch. BUT Massive, MASSIVE, probably unintentional nerf: I now have no idea whether my iron skin is active or not. I don't know if it's just me, but I don't have the iron skin visual anymore. It does an initial "buff" effect...then I look normal. The game just got hotfixed, so maybe they've fixed this already...otherwise, this is a problem. EDIT: Ah, there we go - the hotfix fixed this. Edited May 23, 2013 by MXXVI Link to comment Share on other sites More sharing options...
EvanTheNewbie Posted May 23, 2013 Share Posted May 23, 2013 Does radial blast now do 1000 damage?? Link to comment Share on other sites More sharing options...
Psicomax Posted May 23, 2013 Share Posted May 23, 2013 niice thanks rly DE Link to comment Share on other sites More sharing options...
Xylia Posted May 23, 2013 Author Share Posted May 23, 2013 100% Immunity + Damage Cap feels fair. 100% Immunity with no Damage Cap was simply too much, it was OP. 80% Absorb was too heavy-handed of a nerf. Thanks for finding such an awesome middle-ground while keeping Rhino the tank he's meant to be. And........woah!? Radial Blast, 1000 damage? Niiiice. Is the AoE still small? Link to comment Share on other sites More sharing options...
Xylia Posted May 23, 2013 Author Share Posted May 23, 2013 Is it just me or did they make Rhino run faster? Link to comment Share on other sites More sharing options...
Demonocolips Posted May 23, 2013 Share Posted May 23, 2013 100% absorb but limited time and health better but they need to bump the health Link to comment Share on other sites More sharing options...
fishworshipper Posted May 23, 2013 Share Posted May 23, 2013 100% Immunity + Damage Cap feels fair. 100% Immunity with no Damage Cap was simply too much, it was OP. 80% Absorb was too heavy-handed of a nerf. Thanks for finding such an awesome middle-ground while keeping Rhino the tank he's meant to be. And........woah!? Radial Blast, 1000 damage? Niiiice. Is the AoE still small? Tell that to Trinity. Link to comment Share on other sites More sharing options...
Xylia Posted May 23, 2013 Author Share Posted May 23, 2013 100% absorb but limited time and health better but they need to bump the health The main point of Iron Skin now, is "Crap my Shields are down and there's nowhere to hide!" Pop Iron Skin, shields should have enough time to regenerate if you're at least trying to avoid fire. Also, with knockback immunity, you won't have to worry about rollers or shockwave moas either. I can vouch for the stagger immunity; I tested it earlier with 5 grineer guys in melee range, and they were rifle-butting me left and right and Rhino didn't even flinch. Link to comment Share on other sites More sharing options...
MXXVI Posted May 23, 2013 Share Posted May 23, 2013 (edited) Okay, I guess I spoke too soon; I'm still getting the Iron Skin visual glitch (as in, it doesn't show, so I have no idea if it's still active or not). Anyone else have this problem? EDIT: Also, "Is the AoE still small?" Erm, define small? Cos I'm now taking out entire rooms of enemies with a single fist... Edited May 23, 2013 by MXXVI Link to comment Share on other sites More sharing options...
NalkorRN Posted May 24, 2013 Share Posted May 24, 2013 UPDATE: Rhino Skin *IS* 100% absorb now.For a tiny amount of damage. You can suffer 800 damage from a few enemies before you even finish reviving someone, and yeah, Trinity is still horribly OP because of EV+Link. Link to comment Share on other sites More sharing options...
Noobernoob Posted May 24, 2013 Share Posted May 24, 2013 I suggest making the absorb work off the DR% provided by the previous version of IS.For example with rank 3 IS, a 100 damage attack will be reduced to 20 damage before being absorbed. This way IS duration will decrease as enemy damage increases. As in higher levels getting hit less is better than tanking, this should slowly encourage the Rhino user to learn to dodge as their safety net slowly loses effectiveness as they go into higher levels. Link to comment Share on other sites More sharing options...
Tick410 Posted May 24, 2013 Share Posted May 24, 2013 100% Immunity + Damage Cap feels fair. 100% Immunity with no Damage Cap was simply too much, it was OP. 80% Absorb was too heavy-handed of a nerf. Thanks for finding such an awesome middle-ground while keeping Rhino the tank he's meant to be. And........woah!? Radial Blast, 1000 damage? Niiiice. Is the AoE still small? It can't be op in a PVE GAME! WTF? Anyway is Rhino immune again to TOxic and Disrupter Ancients? Link to comment Share on other sites More sharing options...
Xylia Posted May 24, 2013 Author Share Posted May 24, 2013 It can't be op in a PVE GAME! WTF? Anyway is Rhino immune again to TOxic and Disrupter Ancients? Rhino was immune to Disruption even before U8. I played a few Infested Levels on Tuesday and the Ancients could not disrupt me then while I had IS up. So I imagine that is still the case now. Toxic, dunno. I was saving all my energy for the disruptors. Link to comment Share on other sites More sharing options...
Vashramire Posted May 24, 2013 Share Posted May 24, 2013 What I want to know is, is it 800 damage straight up (like shields) or is it mitigated 800 damage accounting for Rhinos armor (like health)? Link to comment Share on other sites More sharing options...
MXXVI Posted May 24, 2013 Share Posted May 24, 2013 I think it's probably 800 straight up. Feels that way. Fighting Hek, it didn't seem to last beyond a single attack. Link to comment Share on other sites More sharing options...
Worira Posted May 24, 2013 Share Posted May 24, 2013 Basically it's jank, as everyone already knew it would be. Link to comment Share on other sites More sharing options...
fishworshipper Posted May 24, 2013 Share Posted May 24, 2013 Fought Kela and Hyena just now and based on my gameplay experiences: IS is back up to what it used to be for me, hell, even better now. Not only can I pop it and run around to regen my shields, but I can also use it to attract the attention of rollers and bosses so that my teammates can focus them better. I like. Link to comment Share on other sites More sharing options...
Tick410 Posted May 24, 2013 Share Posted May 24, 2013 Rhino was immune to Disruption even before U8. I played a few Infested Levels on Tuesday and the Ancients could not disrupt me then while I had IS up. So I imagine that is still the case now. Toxic, dunno. I was saving all my energy for the disruptors. I beg to differ man. i have a video I posted a few days after the nerf and it shows me being disrupted and poisoned the whole time. Watch here: Link to comment Share on other sites More sharing options...
Quamobrem Posted May 24, 2013 Share Posted May 24, 2013 It can't be op in a PVE GAME! WTF? Sure it can. Have you never played D&D? Not much worse than "This guy is doing all the work while I sit around and be useless". That would make Rhino OP. I won't comment on whether or not it actually was, as I have yet to play Rhino. Link to comment Share on other sites More sharing options...
Rafarix Posted May 24, 2013 Share Posted May 24, 2013 (edited) There seems to be a bug with the ability that the Iron skin animation vanishes after 1 sec of it's use, and I can just reuse it right after, so that bug needs to be looked at, also it would be nice if we got a indicator on how much damage it can absorb before it falls. I can't fully say whether it's good or not because of this bug is around. Edited May 24, 2013 by Rafarix Link to comment Share on other sites More sharing options...
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