Kainosh Posted August 14, 2015 Share Posted August 14, 2015 60 Mag in the Grattler, its good now. But it stills has punch-through, take it off it makes no sense with this weapon, make the projectiles explode when it hist the enemy so it can do splash damage to others near. I think it would be awesome with "airburst" projectiles. Its done through adding a larger projectile hitbox that is unsusceptible to terrain collision, and only "register" contact with enemies. That way even missed shots will explode near enemies and damage them. Also, If animations stay same, Grattler should fire 4 projectiles per shot with slower fire rate. Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted August 15, 2015 Share Posted August 15, 2015 Harpak would have been a good as a crit/burst weapon, but there is a number or issues to it that makes it pointless: 1. The huge vertical recoil - it's burst because it wants to preserve accuracy over fire rate right? Then how can I achieve those critical headshots with the full burst if only one of the 3 shots hits the head at any time? 2. Low travel time - again, hitting headshots with all the projectiles beyond 20m range is more of a pipe dream for non-static targets. Link to comment Share on other sites More sharing options...
Trekiros Posted September 8, 2015 Share Posted September 8, 2015 The Kulstar looks extremely fun to use and I was super hyped to build it, but yo, 3600 plastids. It's easily going to take me the next two weeks to get the damn weapon. Link to comment Share on other sites More sharing options...
(PSN)ImmaTrueSpartan Posted September 11, 2015 Share Posted September 11, 2015 When will we get a spear? Not a polearm or staff but a stabbing motion spear and stance mod. I like the name "Lunging Spear" as a stance mod. Link to comment Share on other sites More sharing options...
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