HeadDrop Posted July 31, 2015 Share Posted July 31, 2015 Maybe it's just me but when I am running and perform any parkour move when I land it forces me to a regular pace and I have to release sprint key and repress to begin running again. This hampers many of the new moves messing up the flow of traversing rooms. It would be nice that if I do not release the sprint key during aerial moves that when I land I keep running. Link to comment Share on other sites More sharing options...
KiDroboto Posted July 31, 2015 Share Posted July 31, 2015 This happens to me as well, thought it was odd and maybe I mis-pressed at first but consistently stops me from continuing movement. Link to comment Share on other sites More sharing options...
Aekhon Posted July 31, 2015 Share Posted July 31, 2015 I wonder if that has something to do with the fact that we no longer need to sprint to do parkour? Link to comment Share on other sites More sharing options...
HeadDrop Posted July 31, 2015 Author Share Posted July 31, 2015 I thought that too but seems it wouldn't make sense to give us infinite sprint but force us to regular speed after each move. Hope they fix it. Link to comment Share on other sites More sharing options...
ThePredicament Posted July 31, 2015 Share Posted July 31, 2015 Fairly certain it's a bug. It hurts wavedashing and in turn, Maglev too. Link to comment Share on other sites More sharing options...
AirOne13 Posted July 31, 2015 Share Posted July 31, 2015 (edited) i had this issue since a loooong time :/ Edited July 31, 2015 by AirOne13 Link to comment Share on other sites More sharing options...
00zau Posted July 31, 2015 Share Posted July 31, 2015 (edited) They need to simply remove sprint. Make running automatically sprint if you aren't doing something (like shooting) which prevents sprinting. Not having to hold shift would free a finger and key up to make using the new parkour easier. Give an option to hold a key to walk instead so you can slow down if you want to, and of course an option to use the current system. Edited July 31, 2015 by 00zau Link to comment Share on other sites More sharing options...
Dragazer Posted July 31, 2015 Share Posted July 31, 2015 This issue has been fixed after the recent 17.0.2 hotfix Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now