Zurakci Posted August 1, 2015 Share Posted August 1, 2015 This has been going on for i dont know how long, but Extermination mission is probably the mission I love the most. I get to kill without thinking of "i need that target" or "Im running out of air" or "I need to defend this" HOWEVER. Extermination mission suffers from one thing. Enemies Spawning behind you (as in tilesets behind you), not showing on the radar, and one you are atleast 3 or 4 tilesets away, the target will suddenly show up, and you have to run ALL the way back. I Will think this comes with the Random generated enemy placements and what not, but this needs to be fixed on a mission with fixed targets. What needs to be done: 1: Enemy Radar should be a thing in extermination mission. That 1 enemy shows up at the time is dumb. It should show all the time on every enemies. 2: No SPAWNING behind us. Im ok with enemies spawning behind me, just not in extermination mission.. cause backtracking is the worst. Specially when the enemy just sits there hiding. At add a despawn-respawn to new location mechanic for them. 3: Show the areas where the enemy is in red is something we still have, however, when you have to backtrack it only shows up after you are in it. Would be nice if it Always was in red when there was enemies there. (also.. this is most annoying in the new Shark-wing missions.. cause enemies spawn either all the way back to the start or not at all.. and the shark-wing is sloooooow as a Hobbled Thrak Rhino.) Link to comment Share on other sites More sharing options...
Lewskl Posted August 1, 2015 Share Posted August 1, 2015 It's also extremely irritating when the minimap tells us to move forward even though there's an enemy somewhere in the current tile. Link to comment Share on other sites More sharing options...
motorfirebox Posted August 1, 2015 Share Posted August 1, 2015 +1, just lost the start of the Natah quest because enemies stopped spawning in Exterminate. I spent half an hour running around trying to get the rest to spawn (most of it puttering along in sharkwing) before I gave up. Link to comment Share on other sites More sharing options...
-THT-Sariel Posted August 3, 2015 Share Posted August 3, 2015 +1 Just aborted an Archwing submersible mission 173 enemies last 13 took 45 min left with 5 enemies to locate red dot back toward spawn. Spawns need fixing Archwing Submersible movment .001 needs a speed update. Tile sets look amazing..... until the irritation sets in Link to comment Share on other sites More sharing options...
motorfirebox Posted August 3, 2015 Share Posted August 3, 2015 Yeah I LOVE the extermination tileset. I just can't put myself through running the mission again. Link to comment Share on other sites More sharing options...
ilovealchy Posted January 14, 2016 Share Posted January 14, 2016 This has been going on for i dont know how long, but Extermination mission is probably the mission I love the most. I get to kill without thinking of "i need that target" or "Im running out of air" or "I need to defend this" HOWEVER. Extermination mission suffers from one thing. Enemies Spawning behind you (as in tilesets behind you), not showing on the radar, and one you are atleast 3 or 4 tilesets away, the target will suddenly show up, and you have to run ALL the way back. I Will think this comes with the Random generated enemy placements and what not, but this needs to be fixed on a mission with fixed targets. What needs to be done: 1: Enemy Radar should be a thing in extermination mission. That 1 enemy shows up at the time is dumb. It should show all the time on every enemies. 2: No SPAWNING behind us. Im ok with enemies spawning behind me, just not in extermination mission.. cause backtracking is the worst. Specially when the enemy just sits there hiding. At add a despawn-respawn to new location mechanic for them. 3: Show the areas where the enemy is in red is something we still have, however, when you have to backtrack it only shows up after you are in it. Would be nice if it Always was in red when there was enemies there. (also.. this is most annoying in the new Shark-wing missions.. cause enemies spawn either all the way back to the start or not at all.. and the shark-wing is sloooooow as a Hobbled Thrak Rhino.) Totally agree with you, this is irritating and annoying Link to comment Share on other sites More sharing options...
Thatkiwi Posted January 14, 2016 Share Posted January 14, 2016 Maybe this is a theory, but does anyone else noticed this happening more frequently after the rapier update? Before i'd be missing one or two, but now it's getting to an upwards of 10+ Link to comment Share on other sites More sharing options...
Jep_fr Posted January 14, 2016 Share Posted January 14, 2016 I have just finished an invasion. And I spend lots of times to wait the spawn of mobs. All the mobs should spawn at the beginning of the extermination. I expect they will fix this quickly. Link to comment Share on other sites More sharing options...
Sepharoth Posted January 14, 2016 Share Posted January 14, 2016 Same thing just happened to me on an exterminate mission. Had to run back to get 1 npc. Please fix this as this is quite annoying. Link to comment Share on other sites More sharing options...
celynn Posted January 14, 2016 Share Posted January 14, 2016 (edited) Same here. Just walked into another Invasion to get a potato - the last 13 enemies took more than 10 minutes to spawn. And they want me to repeat that another two times? No thanks. Actually I had the same problems some weeks ago and thought, they would be fixed by now. It's unbearable! Edited January 14, 2016 by celynn Link to comment Share on other sites More sharing options...
motorfirebox Posted January 14, 2016 Share Posted January 14, 2016 Especially frustrating because this was supposed to be addressed by a recent update. Link to comment Share on other sites More sharing options...
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