Insideous Posted August 2, 2015 Share Posted August 2, 2015 (edited) For the first time ever, I feel like complaining on the forums. I am playing in the void alot, and I am not a fan of how insanely easy Tower III Defence has become. Why the hell would you remove the nullifiers? If players dont like em, they can do Tower I and II. Please dont ruin the challenge in end game content..... theres not alot of it..... Edited August 2, 2015 by Insideous Link to comment Share on other sites More sharing options...
TerraMark Posted August 2, 2015 Share Posted August 2, 2015 Did they mention it on the patch notes? I can't find it Link to comment Share on other sites More sharing options...
KeylanX Posted August 2, 2015 Share Posted August 2, 2015 Dont put "Tower III" and "endgame content" in a single sentence... you could confuse newer player! Link to comment Share on other sites More sharing options...
Fluttershy93 Posted August 2, 2015 Share Posted August 2, 2015 Yeah.. did T4 Inter Rounds 14 and did not even see 1 nullifier, normally you would have them all over the place. They have done something horribly wrong now. Link to comment Share on other sites More sharing options...
TisEric Posted August 2, 2015 Share Posted August 2, 2015 What challenge? Void gets challenging only after 40 mins in T4 survival =/ . Link to comment Share on other sites More sharing options...
(PSN)inuyasha279 Posted August 2, 2015 Share Posted August 2, 2015 (edited) If you want challenge why play t3? Why not t4 or a raid? How is t3 endgame? Edited August 2, 2015 by (PS4)inuyasha279 Link to comment Share on other sites More sharing options...
Fluttershy93 Posted August 2, 2015 Share Posted August 2, 2015 If you want challenge why play t3? Why not t4 or a raid? How is t3 endgame? I wouldn't call ''raid'' a challenge, the only ''challenge'' is the core part because of the instant fail, not to mention the core part is bugged like no other on PC now. Moving back and forth whenever it feels like even with driver on it, so even though it is past a point it still can go backwards and forwards while red and all that horrible goodness. Link to comment Share on other sites More sharing options...
Latronico Posted August 2, 2015 Share Posted August 2, 2015 Well, T3 is not technically 'end game', but he's right about Nullifiers. They should stay. Less than before, because now heavy and support units spawn all togheter (before even reply, think about what it means to have 4-5 or even more heavy units covered by nullifiers and ancients at high levels), but there's no reason to remove them. Link to comment Share on other sites More sharing options...
(PSN)inuyasha279 Posted August 2, 2015 Share Posted August 2, 2015 I wouldn't call ''raid'' a challenge, the only ''challenge'' is the core part because of the instant fail, not to mention the core part is bugged like no other on PC now. Moving back and forth whenever it feels like even with driver on it, so even though it is past a point it still can go backwards and forwards while red and all that horrible goodness.I thought the challenge was dealing with people didn't know how to do it. Like the person who wants to use a damage frame. Link to comment Share on other sites More sharing options...
UndeadGhostWarrior Posted August 2, 2015 Share Posted August 2, 2015 t3 end game? u must be new Link to comment Share on other sites More sharing options...
Fluttershy93 Posted August 2, 2015 Share Posted August 2, 2015 Well, T3 is not technically 'end game', but he's right about Nullifiers. They should stay. Less than before, because now heavy and support units spawn all togheter (before even reply, think about what it means to have 4-5 or even more heavy units covered by nullifiers and ancients at high levels), but there's no reason to remove them. Yeah i know, the spawn rate of nulls were too high before, but now they are just completely removed. Maybe 1-2 should be the max spawn of them with heavy groups. Or a chance for none at all, but having 0 Nullifiers on a T4 14+ Interception run? No, as much as i hate Nullifiers because of the sneaky damage they do i don't want them removed. Link to comment Share on other sites More sharing options...
IceDragonofAmber Posted August 2, 2015 Share Posted August 2, 2015 Maybe it's a bug due to how DE changed the Defense spawn mechanics. Link to comment Share on other sites More sharing options...
Insideous Posted August 2, 2015 Author Share Posted August 2, 2015 If you want challenge why play t3? Why not t4 or a raid? How is t3 endgame? The Void is considered endgame, is it not? Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted August 2, 2015 Share Posted August 2, 2015 Thread titled changed. Moved to Mission Feedback, pending new information regarding this topic. Link to comment Share on other sites More sharing options...
Insideous Posted August 2, 2015 Author Share Posted August 2, 2015 Dont put "Tower III" and "endgame content" in a single sentence... you could confuse newer player! There is nothing confusing with it, since all of the Void is considered endgame! Link to comment Share on other sites More sharing options...
4G3NT_0R4NG3 Posted August 2, 2015 Share Posted August 2, 2015 There is nothing confusing with it, since all of the Void is considered endgame! You have to get a good way into an endless T4 mission before you reach what is considered "endgame." I see higher level enemies on Jupiter and Saturn than in T1 void missions. Does that mean Jupiter and Saturn are endgame areas? Raids have level 80 enemies. If you want some real endgame content, go do that. Link to comment Share on other sites More sharing options...
(PSN)inuyasha279 Posted August 2, 2015 Share Posted August 2, 2015 There is nothing confusing with it, since all of the Void is considered endgame!no it's not.T4 has a clear advantage over T whatever at all levels. It has three times the damage. A new player could easily go t1 "not endgame". For anything to be endgame you have to go a long time in endless. Link to comment Share on other sites More sharing options...
Insideous Posted August 2, 2015 Author Share Posted August 2, 2015 no it's not. T4 has a clear advantage over T whatever at all levels. It has three times the damage. A new player could easily go t1 "not endgame". For anything to be endgame you have to go a long time in endless. 40-60 mins, T1-T4. Lvl scaling makes it into endgame. The only difference was that T3-4 had nullifiers. And as you probably dont know, T4 has Vor as an extra challenge. The Void is endgame, since its the last part of the game you do when you have everything else. And as it is now, then the only difference is the starting lvls of mobs. Link to comment Share on other sites More sharing options...
(PSN)inuyasha279 Posted August 2, 2015 Share Posted August 2, 2015 (edited) 40-60 mins, T1-T4. Lvl scaling makes it into endgame. The only difference was that T3-4 had nullifiers. And as you probably dont know, T4 has Vor as an extra challenge. The Void is endgame, since its the last part of the game you do when you have everything else. And as it is now, then the only difference is the starting lvls of mobs. *As you probably don't know* lol don't you know most players live in the void? Vors not a challenge a hindrance at most and he doesn't have a guaranteed spawn for the non-endless.Anyway t3 and t4 have the same level. T4 just has Vor without his waist and the nightmare damage multiplier. Plus any endless mission can become endgame because of scaling but t4 and nightmare will always have a leg up on everything else. And you'll probably still go to those endless missions in the starchart to farm even if it's void keys.Void isn't automatically considered endgame, any time enemy levels are high enough is. The void is just the most used for it. Edited August 2, 2015 by (PS4)inuyasha279 Link to comment Share on other sites More sharing options...
Insideous Posted August 2, 2015 Author Share Posted August 2, 2015 *As you probably don't know* lol don't you know most players live in the void? Vors not a challenge a hindrance at most and he doesn't have a guaranteed spawn for the non-endless.Anyway t3 and t4 have the same level. T4 just has Vor without his waist and the nightmare damage multiplier. Plus any endless mission can become endgame because of scaling but t4 and nightmare will always have a leg up on everything else. And you'll probably still go to those endless missions in the starchart to farm even if it's void keys. Void isn't automatically considered endgame, any time enemy levels are high enough is. The void is just the most used for it. The levels alone is not what makes it endgame...... Also, you are repeating what I already said.... Just..... BRING BACK THE NULLIES!! Link to comment Share on other sites More sharing options...
Victorovich Posted August 2, 2015 Share Posted August 2, 2015 Same. Was very surprised to miss them in t4 survival.At first I thought they just moved the spawn time to later on or made them spawn less.But completely removing them seems to make things much easier. They could greatly reduce the spawn numbers with the new spawn mechanics, but removing them is imo a bit of overreaction.Ot it's just a bug, with many new bugs introduced in U17. :D Link to comment Share on other sites More sharing options...
Insideous Posted August 2, 2015 Author Share Posted August 2, 2015 Same. Was very surprised to miss them in t4 survival. At first I thought they just moved the spawn time to later on or made them spawn less. But completely removing them seems to make things much easier. They could greatly reduce the spawn numbers with the new spawn mechanics, but removing them is imo a bit of overreaction. Ot it's just a bug, with many new bugs introduced in U17. :D I do hope it's a bug. And not something permanent. Link to comment Share on other sites More sharing options...
Evanescent Posted August 2, 2015 Share Posted August 2, 2015 T4 is lategame, raid, 40+ mins in Tier 3 survivals is endgame when enemies hit lvls of 50+. Link to comment Share on other sites More sharing options...
Bachuuu Posted August 2, 2015 Share Posted August 2, 2015 Yesssss! Finally. Link to comment Share on other sites More sharing options...
Oishii Posted August 4, 2015 Share Posted August 4, 2015 (edited) Why were nulllifiers removed? The void is a joke yet again with how insanely easy it is. The irony is despite the frost rework being quite the buff he is overall less useless now. With no loki + nullifiers vabaun oki or nova is superior to having a frost and makes him irrelevant. Limbo is probably also better than him now. Edited August 4, 2015 by Oishii Link to comment Share on other sites More sharing options...
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