-Upgreid- Posted August 3, 2015 Share Posted August 3, 2015 (edited) BulletJump requires way fewer keys than coptering, but still brings the issue of moving to the crouch key. It isn't necessary to make every binding critical, and I don't see why we need to use crouch as opposed to sprint for BulletJump. If BulletJump had the keys changed to sprint+Jump, I feel that it would be much easier on the hands, due to less movement being required. Sprint is used much more often in normal gameplay and would make the controls much more simple, reducing strain and allowing players to have more binding options. Alternatively, a bulletjump key binding would also work, and would probably be the most practical option. Edited August 3, 2015 by UpgradeInProgress Link to comment Share on other sites More sharing options...
Kalvorax Posted August 3, 2015 Share Posted August 3, 2015 why use ctrl? I use V (the toggle for crouch) just fine Link to comment Share on other sites More sharing options...
Rexlars Posted August 3, 2015 Share Posted August 3, 2015 (edited) It's not "ctrl," it's the "crouch" button, in which case, you can bind to whatever key tickles your fancy. Edited August 3, 2015 by Rexlars Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted August 3, 2015 Share Posted August 3, 2015 It being changed to sprint+jump would be a pain in the &#! any time I wanted to hop over an obstacle but didn't want to hurl myself through the air (or directly into it). Link to comment Share on other sites More sharing options...
Teqnologyque Posted August 3, 2015 Share Posted August 3, 2015 It's not "ctrl," it's the "crouch" button, in which case, you can bind to whatever key tickles your fancy. Natch. I have mine mapped to 'Q' and my jump bound to 'E'. Literally all of my movement and attack controls are at my finger tips, and I seldom need to move my hand from one spot on my key-board. Link to comment Share on other sites More sharing options...
armedpoop Posted August 3, 2015 Share Posted August 3, 2015 BulletJump requires way fewer keys, but still brings the issue of moving from Shift to Ctrl. It isn't necessary to make every binding critical, and I don't see why we need to use Ctrl for BulletJump. If BulletJump had the keys changed to sprint/roll+Jump, I feel that it would be much easier on the hands, due to less movement being required. Did you also have an issue with slide jumps pre U17? Link to comment Share on other sites More sharing options...
-Upgreid- Posted August 3, 2015 Author Share Posted August 3, 2015 Did you also have an issue with slide jumps pre U17?That I did. I use ESDF so all my other bindings are relatively close together. Ctrl (prefer over toggle unless I'm doing a stealth mission due to fewer presses being required) is the only key that bothers me. Even rebinding creates the issue of having to hit the crouch button which is basically useless in normal gameplay. The fewer keys I use, the better for my hands. Link to comment Share on other sites More sharing options...
-Upgreid- Posted August 3, 2015 Author Share Posted August 3, 2015 why use ctrl? I use V (the toggle for crouch) just fineI like to rest my thumb to prevent strain or injury, and with parkour 2.0 I like to stay in the air as much as I can, which pretty much keeps my thumb there at all times. Link to comment Share on other sites More sharing options...
Lord_of_Lords Posted August 5, 2015 Share Posted August 5, 2015 I don't support the change from crouch+jump to sprint+jump but as a controller user, I would love to be able to rebind bullet jump at all. Link to comment Share on other sites More sharing options...
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