Ve1indian Posted August 10, 2015 Share Posted August 10, 2015 Changing Energy Drain to line of sight, having a cap on how much energy they drain, giving your energy back once they are killed, and making their aura more definable all seem like good ways to balance it. Link to comment Share on other sites More sharing options...
(PSN)CptCosmic Posted August 10, 2015 Share Posted August 10, 2015 enemy auras should have been LOS from the beginning Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted August 10, 2015 Share Posted August 10, 2015 (edited) Placing an effect on the afflicted Tenno under the aura would be the only necessary solution. DE recognizes a core problem in Warframe: Power spam. Simply put, efficiency is through the roof between cost reduction and duration increases. Increased range and power make some powers even more mindless to execute. A player in this thread mentioned something about feeling "rushed" to move through a spy tile. These tiles were designed to be possible without a perma-invis Loki. In fact, bringing the Batman tool kit (bow, kunai, glaive, scanner, enemy radar) is probably your best bet. They'll cover every situation. Point is, the challenge IS in the energy drain because it forces a change of tactics - immediately. I don't expect DE to take away energy drain until ability spam is finally not a practical thing to do in Warframe. The only real flaw with the setup is in fact that a Tenno often doesn't notice they're bleeding energy until they realize they're out of energy, and that might need changed. Everything else? I'm leaning towards "as intended." I really wouldn't count on a change towards getting energy back upon destroying the eximus. The idea seems to be to kill the eximus before it drains too much energy. Edited August 10, 2015 by Littleman88 Link to comment Share on other sites More sharing options...
Ziegrif Posted August 10, 2015 Share Posted August 10, 2015 1 is manageable. 3 is a problem. 5 is GG. I'd like it if they needed line of sight to drain energy. And were bigger. Link to comment Share on other sites More sharing options...
MXultra Posted August 10, 2015 Author Share Posted August 10, 2015 Placing an effect on the afflicted Tenno under the aura would be the only necessary solution. DE recognizes a core problem in Warframe: Power spam. Simply put, efficiency is through the roof between cost reduction and duration increases. Increased range and power make some powers even more mindless to execute. A player in this thread mentioned something about feeling "rushed" to move through a spy tile. These tiles were designed to be possible without a perma-invis Loki. In fact, bringing the Batman tool kit (bow, kunai, glaive, scanner, enemy radar) is probably your best bet. They'll cover every situation. Point is, the challenge IS in the energy drain because it forces a change of tactics - immediately. I don't expect DE to take away energy drain until ability spam is finally not a practical thing to do in Warframe. The only real flaw with the setup is in fact that a Tenno often doesn't notice they're bleeding energy until they realize they're out of energy, and that might need changed. Everything else? I'm leaning towards "as intended." I really wouldn't count on a change towards getting energy back upon destroying the eximus. The idea seems to be to kill the eximus before it drains too much energy. This is the faulty logic that I'm sure got them into this situation. As I pointed out, DE has plenty of ways to raise the difficulty. Depending on how geared and skilled you are, things are probably getting pretty action-packed by 40 minutes/waves. To me, the early minutes/waves are really boring, but right when it's starting to get good, they throw a curveball in that is completely game breaking. The enemies are tough enough at that point that sometimes it requires that everyone be "ability spamming" just to stay alive and do more than neglible damage. This is called intense gameplay and it should not be considered a problem. No one said remove them entirely, energy drain is an acceptable concept. Some are saying it should be an LOS aura, I'm saying it should be a buff to the Eximus' allies, but it's pretty clear that an unavoidable aura gives the tenno the least opportunity to display skill. All it means is "immediately find the eximus and kill it as fast as possible" whereas having energy drain be something you can avoid means that the eximus is a serious priority, but ninja skills are still important. Link to comment Share on other sites More sharing options...
Kruglov Posted August 11, 2015 Share Posted August 11, 2015 Make it so, when they die, they explode outward and restore 50% of the energy they drained during life. Fixed! Link to comment Share on other sites More sharing options...
Itamifox Posted August 11, 2015 Share Posted August 11, 2015 Also the Energy Drain should have an indicator which would look very similar to the Trinity's Link. All Tennos affected by the parasitic eximus should be linked to it. That way people could spot it fast and actually NOTICE the energy drain before it's too late. This would save so much effort of looking around for them. Link to comment Share on other sites More sharing options...
saintsspider Posted August 11, 2015 Share Posted August 11, 2015 or they drop a Big energy orb when killed which fills 200 of your energy Link to comment Share on other sites More sharing options...
RealPandemonium Posted August 11, 2015 Share Posted August 11, 2015 Their range is a little too much but in reality all you have to do is pop an energy pizza and maybe not rely on powerspam for a little while. If powerspam is the only thing keeping you in the game then it's on you to make sure you can maintain it. Link to comment Share on other sites More sharing options...
orange Posted September 3, 2015 Share Posted September 3, 2015 or they drop a Big energy orb when killed which fills 200 of your energy This is a brilliant idea. Not even 200, maybe just 50 or 25, as long as it's a guaranteed drop, it would be great Link to comment Share on other sites More sharing options...
theammostore Posted September 3, 2015 Share Posted September 3, 2015 Why not make the eximus more predictable? -energy drain units only show up on 'denial' units (Ancient disruptors, nullifiers, Napalms etc) -Flame units only show up on AoE enemies (infested ospreys, Scorches, Tar moas etc) -Shockwave units only show up on close range enemies (Butchers, prodmen, powerfist etc) and so on and so forth. makes things more logical, and we now know what types of enemies to look for when we notice something wrong, or at least know what to keep an eye on for fear of X Link to comment Share on other sites More sharing options...
MXultra Posted September 3, 2015 Author Share Posted September 3, 2015 oh snap, it got bumped. PLZ DE, mention that you are going to work on this in the next devstream to lay our fears to rest. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted September 3, 2015 Share Posted September 3, 2015 (edited) Parasitic Eximi hit harder those builds which use Flow, for the others, which use Rage or Efficency, it's a fair feature. I've a solution:Rework Flow: add resistance or reduction to Energy Drain from enemy sources. Edited September 3, 2015 by Burnthesteak87 Link to comment Share on other sites More sharing options...
(PSN)VariantX7 Posted September 3, 2015 Share Posted September 3, 2015 Agree with the OP, especially on the grounds that its extremely hard to pick them out of a crowd of writhing, screeching infested that replinish their numbers faster than you can kill them without spamming powers. Its like you're playing normally, and then suddenly without warning, you're forced to play a twisted game of Wheres Waldo, only everyone looks like Waldo, and you're looking for slightly bigger with a faint outline Waldo. And then there are multiple Waldos that show up at the same time the longer you play amongst even more Waldo lookalikes. Link to comment Share on other sites More sharing options...
Liminal Posted September 3, 2015 Share Posted September 3, 2015 I think the most important change would be: they shouldn't stack. Link to comment Share on other sites More sharing options...
FruntlineXtreme Posted September 3, 2015 Share Posted September 3, 2015 So, basically, make it an ancient disruptor? Link to comment Share on other sites More sharing options...
Toast-King Posted September 3, 2015 Share Posted September 3, 2015 As I have read through this topic and as stated before why they are there. Keep them working the way they are. Add a trinity like link from them to the tenno. That basically solves the one and only problem i have with them. Being drained by a crawler in a huge horde of infested. Link to comment Share on other sites More sharing options...
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