Scharkie Posted December 25, 2015 Author Share Posted December 25, 2015 (edited) Happy Christmas Tenno! guess ill show some small progress made in Cosmetics made for Mamba, SYANDANA! More is in the making but that will not make it this year. Cya next year Tenno Edited December 25, 2015 by Scharkie1333 Link to comment Share on other sites More sharing options...
Klizard Posted December 25, 2015 Share Posted December 25, 2015 This concept is fun! I like the toxic designs, she'd be a ton of fun in the shadows with all the glowing bits! I love glowing bits. Does the toxin leak anywhere? Like how ember releases... embers or Frost has the vents on his arms? its a very subtle visual but I love those. I could imagine the toxin hitting the floor leaving a small scorch mark and a sizzle. Also what program do you use for your designs if I may ask? Link to comment Share on other sites More sharing options...
Scharkie Posted December 25, 2015 Author Share Posted December 25, 2015 This concept is fun! I like the toxic designs, she'd be a ton of fun in the shadows with all the glowing bits! I love glowing bits. Does the toxin leak anywhere? Like how ember releases... embers or Frost has the vents on his arms? its a very subtle visual but I love those. I could imagine the toxin hitting the floor leaving a small scorch mark and a sizzle. Also what program do you use for your designs if I may ask? Adobe Illustrator Link to comment Share on other sites More sharing options...
Klizard Posted December 25, 2015 Share Posted December 25, 2015 Upon further inspection I have a tiny bit of scrutiny on her skills. Crawl: Does she move faster in this form? Is there are higher benefit besides just being able to climb walls and ceilings? Can she use any of her abilities like this? With the augment, why have the cloud only appear on skill exit, when the skill's design purpose (So far) is to escape enemy fire. Making her cloud only appear when out of enemy range. Stuck: (Personal opinion) a more interesting and themed name for this skill would be something like "Spill" (As in a toxic spill) Other than that no feedback, I like it. Simple and to the point. Narcotic: Slight typo "-Duration will icnrease 'increase' the clouds duration and aimglide duration" Also on the augment, maybe instead of sleeping the enemies can be caught writhing, choking, or even blinded from the gas seeping into their important parts. Although sleep does follow a narcotic idea it doesn't sit with the theme of the frame as well as something a little more violent would. Just some thoughts, as I said I love the concept though! Link to comment Share on other sites More sharing options...
Scharkie Posted December 25, 2015 Author Share Posted December 25, 2015 Upon further inspection I have a tiny bit of scrutiny on her skills. Crawl: Does she move faster in this form? Is there are higher benefit besides just being able to climb walls and ceilings? Can she use any of her abilities like this? With the augment, why have the cloud only appear on skill exit, when the skill's design purpose (So far) is to escape enemy fire. Making her cloud only appear when out of enemy range. Stuck: (Personal opinion) a more interesting and themed name for this skill would be something like "Spill" (As in a toxic spill) Other than that no feedback, I like it. Simple and to the point. Narcotic: Slight typo "-Duration will icnrease 'increase' the clouds duration and aimglide duration" Also on the augment, maybe instead of sleeping the enemies can be caught writhing, choking, or even blinded from the gas seeping into their important parts. Although sleep does follow a narcotic idea it doesn't sit with the theme of the frame as well as something a little more violent would. Just some thoughts, as I said I love the concept though! Thx for finding the typo, as for crawl it is meant more to actually prey on your enemy and attack them from differant angles, Or do spy vaults easy -_- . Link to comment Share on other sites More sharing options...
(XBOX)xLone Arkangelx Posted December 26, 2015 Share Posted December 26, 2015 I have some thoughts, what if instead of just being based on a mamba they were based on snakes as a whole? and incorporate different powers resembling different snakes. like perhaps an acid or venom spit ability where you can melt a target for damage and additionally cause confusion or blindness, maybe make it a viral aerosol breath? (can be used in crawl or slither?) maybe change crawl to slither? make mamba or whatever name you settle on move like a snake and get low and slither across surfaces and up walls, slither or crawl increases movement speed?(Venom spit could be used in crawl or slither?) (could cause additional damage if used on an enemy undetected) maybe make mamba have a mouth of grinneer design with injector fangs? make them really go into the theme of a snake while still keeping some grinner in there. what about a ability where you grow an energy tail and fangs? (if not injector fangs) and rush an enemy slithering up around them and constricting them causing impact damage and then a bite at the end that deals additional toxin damage and you steal life and or energy back? (maybe chainable between targets like slash dash?) (has a chance to woozy the target with venom to be confused?) I was trying to come up with an alternative power that had some group utility but I couldn't think of much. how bout as a passive mamba increases all toxin and toxin combo elemental damage by 5% and is 5% resistant to the same damage. (5% and all of this being configurable to changes) was trying to brain storm and that's all I got. unfortunately I don't see a lot of wiggle room for snake themed powers taking into account other frames and all the abilities already done. Link to comment Share on other sites More sharing options...
Scharkie Posted December 26, 2015 Author Share Posted December 26, 2015 I have some thoughts, what if instead of just being based on a mamba they were based on snakes as a whole? and incorporate different powers resembling different snakes. like perhaps an acid or venom spit ability where you can melt a target for damage and additionally cause confusion or blindness, maybe make it a viral aerosol breath? (can be used in crawl or slither?) maybe change crawl to slither? make mamba or whatever name you settle on move like a snake and get low and slither across surfaces and up walls, slither or crawl increases movement speed?(Venom spit could be used in crawl or slither?) (could cause additional damage if used on an enemy undetected) maybe make mamba have a mouth of grinneer design with injector fangs? make them really go into the theme of a snake while still keeping some grinner in there. what about a ability where you grow an energy tail and fangs? (if not injector fangs) and rush an enemy slithering up around them and constricting them causing impact damage and then a bite at the end that deals additional toxin damage and you steal life and or energy back? (maybe chainable between targets like slash dash?) (has a chance to woozy the target with venom to be confused?) I was trying to come up with an alternative power that had some group utility but I couldn't think of much. how bout as a passive mamba increases all toxin and toxin combo elemental damage by 5% and is 5% resistant to the same damage. (5% and all of this being configurable to changes) was trying to brain storm and that's all I got. unfortunately I don't see a lot of wiggle room for snake themed powers taking into account other frames and all the abilities already done. Mamba takes great inspiration from Snakes but not fully, she also has gas based features and Grineer parts. her Pre Grineer from will indeed have even more snake like features but will not completely be one. Thx for the amazing ideas towards skills but as for now the way they are balanced out make Mamba a good frame now for both Agressive / Crowdcontrol Gameplay, and i would like to hold this balance. However ill also be making a Sentinel fitting with Mamba so perhaps i can use a bit of your ideas towards using your skills for that. Link to comment Share on other sites More sharing options...
(XBOX)xLone Arkangelx Posted December 26, 2015 Share Posted December 26, 2015 (edited) I'm glad you liked my thoughts lol. feel free, it'd be cool to see a sentinel that acted differently. I'm interested and like the theme and your concept style. Edited December 26, 2015 by (XB1)xLone Arkangelx Link to comment Share on other sites More sharing options...
Dreddeth Posted December 30, 2015 Share Posted December 30, 2015 I think the byproduct of a Grineer take on the Zanuka Project could, and maybe even should, have a colder feeling personality and power set to contrast with Valkyr's berserk rage. Kind of like "shell shock" or Depression or something, and playing as a Space Dementor could be pretty cool anyway. I'm not really getting that from this Saryn side-grade, and the number of elemental-themed frames in-game is on par with the number of Exalted Weapon frames in-game, i.e, quite enough already. Link to comment Share on other sites More sharing options...
Akiryx Posted December 30, 2015 Share Posted December 30, 2015 (edited) This is a REALLY cool concept, however I would recommend allowing Mamba to use melee weapons in those abilities that restrict weapon usage. Saryn does Corrosive, so you're wrong. :P Only her Ulti does corrosive, her 2 and 3 both do Toxin damage, and her 1 spreads it. the idea seems good, but we already have a toxic frame, which is saryn, still, I like the abilities, but, a grineer frame is expected to be a lot more violent than this, toxin is a ninja/spy`s weapon, grineer frame would probably be a puncture/slash/impact based frame, and should look a bit more vicious still though, the abilities you have here would fit more to an infested frame than a grineer one there are some typos in your concept you might wanna sort out I mean.. we have Ember, but they just did Nezha as well. This is an entirely different take on Toxin damage, and I think this would be a pretty neat addition. My only question is how much damage her clouds do, because if they work just like normal Toxin procs, I don't really think the damage will scale very well. I think they should have their own set damage per second, affected by pwr. strength, and with a chance to do an actual Toxin proc. Edited December 30, 2015 by Akiryx Link to comment Share on other sites More sharing options...
Cephalon_Elyksis Posted December 30, 2015 Share Posted December 30, 2015 All i am going to say now, is PLEASE add this DE, we need a counter to the Zanuka/Valkyr Project. #InGorgonWeTrust, #Grineer4Life. Link to comment Share on other sites More sharing options...
Synpai Posted December 31, 2015 Share Posted December 31, 2015 Reminds me of Serqet (http://smite.gamepedia.com/Serqet)...in a good way. Link to comment Share on other sites More sharing options...
Q-Nel-974 Posted January 1, 2016 Share Posted January 1, 2016 African Style <3 <3 <3 ! Link to comment Share on other sites More sharing options...
Scharkie Posted January 28, 2016 Author Share Posted January 28, 2016 Mamba Continues! excpect new things coming for this topic: -Armor set (shoudlerpiece coming with sideview) -sentinel -proto skin -??? Here is a preview of the armor set: also if started sketching for mamba's sideview. Cya soon Link to comment Share on other sites More sharing options...
Scharkie Posted March 9, 2016 Author Share Posted March 9, 2016 Have been Busy lately with alot of commissions, but I have managed to prepare a start for Mamba's Sideview! Hope to have more time for Mamba the coming 2 months. Link to comment Share on other sites More sharing options...
Scharkie Posted April 15, 2016 Author Share Posted April 15, 2016 Been really busy preparing Mamba her sideview I noticed that the current Detailing she has is a bit outdated to my current drawing style, So I have decid to not only finish her sideview in the new style but also reworking her Front and Backview with these new Details and tweaks. And yes thats a New Helmet :) See the Changes in action: Link to comment Share on other sites More sharing options...
Scharkie Posted May 3, 2016 Author Share Posted May 3, 2016 So if currently halted updating MAMBA her visuals, but I am currently looking at reworking her skills. What do you think is more fitting for her. perhaps some synergy? Link to comment Share on other sites More sharing options...
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