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Dreddeth

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  1. I do miss the proc being ragdoll with intensity scaling off of damage, but I'm also the type to wistfully sigh in remembrance of the Corpus Space Program (pre-change Sonicor). It's honestly fine being generic explosive damage, though. It doesn't really have to be good bc the elementals on a Blast weapon are going to do 95% of the work anyway.
  2. That'll never happen for entirely valid stylistic reasons, and thank goodness. Adding the ability to turn Warframe into an FPS would likely attract more FPS gamers, who are literally scum even among scum. Also, if Mirror's Edge sometimes causes players motion sickness with relatively tame parkour, then what Warframes do would probably be even worse in that regard. Basically, stop trying to turn a space-ninja-wizard 3rd person horde looter shooter into goddamned CoD. It's uncool.
  3. You raise a fair point. Addressing the issue would be a little tricky, though. We don't want every nuke caster becoming Saryn or Octavia, but just pumping the raw numbers higher is an... inadequate response. Some "nuke" frames have found a more fulfilling niche thanks to the unique properties of their specific nukes, which is a valid design choice, but we don't want to turn so many frames into Nova either.
  4. Zephyr has an omni-directional dash/dive attack, a hover, a defensive wind shield, and 2 different forms of pulling vortexes for crowd control. She's no tank without her aforementioned wind shield, but her Health and Shields are pretty forgiving. Once you actually get Primed Vigor, it's probably the only survival mod you'll need on her unless you're doing shield gate + rolling guard shenanigans. She also has 2 separate mobility enhancing augment mods. One gives her a speed boost scaling off of Power Strength while her wind shield is active, and the other increases the damage of her dash/dive attack and resets her bullet jump with each use, though the boost resets if she's on the ground for more than a few seconds at a time. Zephyr's speed is very... punchy, though. Where frames like Nezha and Volt have a consistent movement boost for a respectable duration at their base, Zephyr is more like firing yourself out of a cannon in the direction you're aiming. It'd definitely be less useful if it wasn't also a form of attack. Titania can be made to outspeed the actual speed frames while also being very hard to damage and dealing a lot of damage herself, but it does rely on her 4, Razorwing, which does put her in her own special Archwing with its own weapons and movement. If you don't like Excalibur's 4 for being too strong, then Titania's 4 being even better might sour it, and if you don't like Archwings, then that'll definitely sour it. Yareli is another option, but if you don't like K-Drives or don't have a good Secondary weapon then I can't recommend her. Even if you do like K-Drives, it's actually difficult to get through a normal tileset atop her Merulina without constantly running into things. Also her quest is dogsh!t.
  5. You have 180 Rivens? There probably aren't even 180 weapons in this game that a Riven would appreciably help. The good stuff has poor dispositions, and the bad stuff doesn't give a Riven anything to work with in terms of base stats. The more important thing, though, is that each and every individual Riven mod is a separate and unique item that must be recorded with its own separate and unique entry on DE's servers, quite unlike normal mods. There's a hard cap on an individual player's Riven Mod capacity because there's a hard cap on DE's server capacity to store and retrieve Riven Mod information. Removing that cap entirely just isn't possible, and raising it isn't necessarily practical when you factor in variables like player population, server upgrade cost, maintenance costs, and so on vs. the expected returns.
  6. Respectably strong, nicely flavorful, but neither complex nor innovative. Not every frame needs to be complex or introduce new mechanics, though, so there's nothing I can point out as a definitive flaw aside from her kit feeling a little redundant. Farming her was a bit of an ordeal, but one that compares favorably to Voruna and Citrine once you have the Dojo room built.
  7. It's a preemptive measure. DE doesn't allow selling/trading of login rewards and certain quest rewards to A: prevent people from gaming the system for their own benefit via multiple accounts (lmao to any Primed Fury scalpers still out there who will never be getting another copy), and B: to prevent the otherwise inevitable flood of "DE pls un-sell my items" support tickets and forum posts if the meta ever shifts such that these weapons are especially good. They can't otherwise be re-acquired, after all.
  8. Returning to the topic at hand, though, it really felt as I was playing it that the devs couldn't decide whether they wanted to emulate Fromsoft or Platinum, and the gameplay's overall coherence definitely suffers for it. There's no stamina meter, and enemies appear in numbers that make relying on blocking (which seems to be directional, a weird choice here) unhelpful, but the dodge barely moves the character and feels like it has almost no I-frames. A number of enemy designs are also very hard to read, especially in the context of their environment, so I took a lot of "wait, that was an attack?" hits from spindly, dark-colored appendages in dark alleys. Plus, nowhere *but* in a Fromsoft game is it still considered good action game design for enemies to circle around your camera and come at you from where you can't see. Even grandpappy Devil May Cry cut that out in its 4th installment. As far as the story elements I've seen from the demo, Eve just isn't as strong or compelling a character from the get-go as, say, 2B, Bayonetta, or Kaine. Yet. She doesn't really feel like she has much agency in the narrative, and it's not in the poetic sense of the odds being arrayed against her, though they are. Instead, she feels pretty psychologically vulnerable, helpless almost, which admittedly does make sense on account of her being a traumatized rookie whose entire landing team got killed in front of her. It's a weird and off-putting kind of character to play in an action game, though. Again, I'd personally skip it. I can see the ambition there, but it's just not worth new release prices when better games are available at a discount.
  9. Generally, when people start talking about "gender wars," and especially when they start acting like whatever they're alluding to is uniquely American in origin, they're using it as a euphemism for the kind of "personal opinions" which might start an actual fight irl. Now, there could always be some other context I'm less familiar with, so let's not jump to any conclusions, but he's not helping his case by being so vague.
  10. If you like Redline and Warframe, you would be far from the first person I've met to end up liking Lancer too. It's a sci-fi mecha TTRPG, so like D&D except you're in the far future and you pilot combat mechs. Also unlike D&D, all the player-facing core rules are free, the full rules and expansions are cheap, and the releases are actually getting better and better instead of... well, let's say WoTC is a sinking ship at the moment and leave it at that. BUT ANYWAY Aside from most Size 1/2 mechs being literally just warframes (but ESPECIALLY the Atlas), every goddamned Nelson pilot I've ever met has seen and loved Redline. I swear it's required watching before you're allowed to pilot the mech. People even use Redline in memes about how the Nelson can cross the entire battlefield in one turn to stick a war pike up a back-liner's backside.
  11. It's trying to hit the same notes as NieR: Automata with the waifu-bait protagonist and the "everything gets so much worse" story, but it feels insincere, and combat is a cheap and rough knockoff of other parry-focused games like Sekiro and Ghost of Tsushima. In all seriousness, play NieR instead. It's the better game both mechanically and narratively.
  12. I mean, there's a reason I don't play literally half the roster, and it's not because they're bad frames or have uninteresting kits. I just have a preference when it comes to my personal avatars, and DE has shot down literally everyone who ever suggested alt skins in that regard. Which is exactly how I know they'll probably never release an "Omni" skin, applicable to all Warframes. My advice to you is to own your style. Don't grumble about some distant aesthetic pipe dream just because the new frame doesn't appeal to your own sensibilities. Instead, put time and energy into making the frames and skins you do like, look amazing. DE will eventually circle back to something that you find visually appealing.
  13. You used to see a lot more variety in choice of Exilus mod, even when Drift mods were a thing, right up until explosives changed from self-damage to self-stagger, and then suddenly Primed Sure-Footed was everyone's best friend, aside from niche %DR builds for Zephyr and Titania which use Aviator instead. I don't mean to suggest that self-stagger be reverted, nor that Primed Sure-Footed's effectiveness be directly nerfed. The ideal change would be to make the other things you can get out of the Exilus slot equally relevant, so that more mods are competitive with Primed Sure-Footed, but the least invasive way of doing that just might be a complete overhaul of most Exilus mods. Give bigger numbers to some, add an extra bonus to others, and impose an appropriate penalty where necessary. DE I swear, I am totally normal and can be trusted with -90% Slide Friction and +300% Bullet Jump Speed. 😇 I might prefer your idea of a sub-menu wherein additional mods specifically affecting mobility could be equipped, but if that did happen, then I would also want even more of the mods to have some kind of drawback, whether that's reducing a defensive stat for a universal mobility increase, reducing one mobility stat to increase another, or reducing all forms of mobility to provide some other benefit (NOT increasing power stats though, because that's min/maxxer bait). Otherwise, people are probably just going to be stacking elemental parkour mods to be extra zoomy while also proccing Viral or Corrosive, and we'd end up with the same problem we have now with Primed Sure-Footed.
  14. Prowl is not "about the same," Prowl can easily give you full uninterrupted coverage for the entire mission, without ever having to duck into a closet to recast it and/or spam crouch, plus stealing additional loot (including Energy orbs to pay its own upkeep and then some), plus bonus headshot damage, all for a lower base Energy cost and a barely-there channeling cost. From what I can look up on the wiki, Cloud Walker is the only invisibility ability with a base cost as cheap as Prowl at 25 Energy, and it's got a base duration of 2 seconds. Kinda the antithesis to Prowl, actually, on account of letting you fly at 300% speed for those 2 seconds. Octavia's invisibility (the only one that can be refreshed while active) is one of a set of conditional buffs granted by moving to the rhythm of an ability with a base cost of 75 Energy. The speed penalty on Prowl is what makes it fair to frames who don't get a bunch of special perks with their own invisibilty, and who also have to watch their timers carefully and regularly recast. If you can't properly use the Parkour system and Ivara's own inbuilt tool set to compensate, that honestly sounds like more of a skill issue. A skill issue which the Infiltrate Augment Mod renders largely moot. Infiltrate 1: halves Prowl's speed penalty, 2: gives enough bonus Prowl speed based on Power Strength to completely eliminate said penalty, and 3: makes Ivara completely undetectable to sensor bars and laser barriers, which aside from Nullifiers and the like are what you'd want the mobility to evade for in the first place.
  15. Nyx builds for duration anyway, and most people (myself included) using her 4 for anything are using the Assimilate mod to give her pseudo-invincibility. You can actually out-damage some nuke builds just by virtue of completely disregarding self-preservation this way. I'm not 100% sure how to make Nyx particularly relevant again, but I don't think this is the angle to take. Speaking as someone who probably plays *too much* Ivara, her Prowl is almost absurdly efficient compared to other frames with access to cloaking, with a fractional energy cost and a functionally infinite duration so long as you can keep looting Energy orbs, which Prowl makes easier. Aside from the augment negating your jog speed penalty, compensation for not being able to bullet jump or sprint is built into Ivara's kit via Dashwire Arrow. Also, parkour speed isn't restricted at all, and you can still double-jump and aim glide, meaning you can get up to a very respectable speed if you pay attention to the rest of the mobility tools you're given. You're not beating Gauss in a foot race, but I haven't been late to extraction with Ivara in years.
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