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Evolution Engine


LAWD
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What is this engine, how does it work? How does it compare to the like of Unreal engine? They are based of the same guy. So why does Digital extremes use Evolution when they porbably had a chance to use unreal. Unreal is used for multiplatforms...so why not use it since its on PS4, Xbox and PC?

https://en.wikipedia.org/wiki/Unreal Here you'll see right under that Digital extremes worked on this and thus help create Unreal engine.

James Schmalz started developng games at 12 years of age. went on to make Unreal (videogame) . Truly a prodigee. His bio is here; https://en.wikipedia.org/wiki/Digital_Extremes

So my question why Evolution and not Unreal?

please correct me wherever i may be wrong

 

Editted, wrong link to engine https://www.unrealengine.com/what-is-unreal-engine-4 thats engine

Edited by LAWD
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because these are two different game engines developed by two different companies?

James Schmalz founded DE, he could have said "hey guys lets use Unreal" the way i think of it, he couldve asked this other company to help out or somthing

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So why does Digital extremes use Evolution when they porbably had a chance to use unreal.

Because the Evolution Engine is full property of DE. So if they decide to add or change stuff, they just do it. If they used Unreal (you linked the first game, not the engine, btw), they'd have to go and ask Epic Games to make those changes. Which will either take some time or might even be denied.

 

There was a time when almost every game studio or publisher had their own engine. Just because everyone and their mother use Unreal or Unity nowadays doesn't mean you're not allowed to develop one in-house any more. Monopolization always hurts the market and sometimes you just need stuff that those big names can't provide.

Edited by Bibliothekar
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Because the Evolution Engine is full property of DE. So if they decide to add or change stuff, they just do it. If they used Unreal (you linked the first game, not the engine, btw), they'd have to go and ask Epic Games to make those changes. Which will either take some time or might even be denied.

Hmmm which would go to question, what would happen if Epic games cooperated with DE to make warframe, what would it be like in that "what if" universe? what would it be like right now?

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Because the Evolution Engine is full property of DE. So if they decide to add or change stuff, they just do it. If they used Unreal (you linked the first game, not the engine, btw), they'd have to go and ask Epic Games to make those changes. Which will either take some time or might even be denied.

 

There was a time when almost every game studio or publisher had their own engine. Just because everyone and their mother use Unreal or Unity nowadays doesn't mean you're not allowed to develop one in-house any more. Monopolization always hurts the market and sometimes you just need stuff that those big names can't provide.

But UE is very user-friendly engine, isn't it? IMO, Evolution is a bit outdated and weak rigth now compared to UE. 

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Any dev studio would prefer to use their own engine where possible.

 

In some cases, it is out of the question. Either it is not in the budget, or they lack the time to produce their own. 

 

Since DE own and iterate on their in-house engine, they know what they can, or can't do with it.

 

The UE4 and other middleware engines (Cryengine, Frostbyte etc) are general purpose engines. They are easy for devs to pick up and work with. However, that doesn't make them ideal for what the devs may want in a game.

 

Batman Arkham Asylum, and the Bourne Conspiracy are two examples where the devs had to write their own code from scratch and make it work with UE since UE had no code at all for what they wanted. Ubisoft also had to heavily re-write UE2 for Splinter Cell.

 

The point being, you use what you know works. For DE, their in-house tech does what they want from it. Only they truly know the pro's and cons of their engine and licencing the work of another studio. 

 

As for what Warframe would be like on another engine..... You would hope it would still be the same. The Evolution engine is getting a bit long in the tooth (what with it's DX9, 32-bit base), so maybe on an engine that overcomes those limits we may see better performance, better visuals, or larger enemy boss and map sizes.

However, you also have to understand DE's intended market. The Evolution Engine facilitates DE's current userbase' spec range. Better engine may also come with a required better spec range from the userbase.

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But UE is very user-friendly engine, isn't it? IMO, Evolution is a bit outdated and weak rigth now compared to UE. 

Have you seen Evolution Engine in 2013 and current one? That's a huge leap of quality over there.

Over the course of 2 years, DE has managed to update the engine by quite a bit, we've got support for AO, various AA, PBR and many more updates under the hood that aren't that visible to the end user.

 

Unreal Engine is damn good engine, but considering how often DE needs to change something really deep into it, proprietary engine was the way to go.

Edited by Mofixil
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