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Channeling Damage Base Is .5X


(XBOX)Boreall
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It increases the channeling bonus, not the overall damage. The bonus is 50%, so Killing Blow yields an extra 60% (1.2*.5) and Corrupt Charge an extra 50% (1*.5).

And yet that's only a 33% total increase for corrupt charge. It hardly feels worth it. Melee crit weapons are starting to feel the same way. It's not worth building for 200% extra damage 50% of the time of i can do 180% extra damage 100% of the time.

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Oh I'm absolutely not trying to argue that it's worth it. I'm just explaining how the math works. Channeling mods could be worthwhile if there were weapons that had higher base channeling multipliers (similar to how crit and crit damage work), but pretty much all of them are 1.5x right now. Kind of a shame really.

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