dendroaspis84 Posted October 12, 2015 Share Posted October 12, 2015 (edited) Does it make sense to add additional elemental damage in Synoid Simulor weapon which already has magnetic damage? I ask, cause I added viral damage into it too, but when bots get damage, status only indicates magnetic icon. Edited October 12, 2015 by dendroaspis84 Link to comment Share on other sites More sharing options...
0 Killazang Posted October 12, 2015 Share Posted October 12, 2015 Yes, Gas will work, but has a lower chance of proc'ing due to the fact that Magnetic is higher in damage. Although I'm pretty sure that is how it determines what procs more often, I'm not 100% sure. It's just my understanding of how status chance works. I have mine built with Magnetic (innate) and Viral (for Raids and Void with 4x CP). The viral has a much higher damage number and seems to proc more often than Magnetic does. I'm curious and have ask but, what are you using Gas for? This is it. Your respective damage numbers for your elemental damages determines the chances of one or the other proccing. If a weapon has much more magnetic damage than gas, it'll tend to proc magnetic. That said, the actual DAMAGE from those elements (magnetic and gas) are still applied to your shots. So in the case of a gun have 300 impact, 500 magnetic, and 100 gas, you'll be seeing 1100 damage (in the form of impact, magnetic, and gas), with magnetic procs more often. Link to comment Share on other sites More sharing options...
0 LOKIME Posted October 12, 2015 Share Posted October 12, 2015 True is I have no idea how to mod. I'm MR20 and all I do is fill in my weapon with all the maxed mods I have till I ran out of space or slots. That's how you mod. Link to comment Share on other sites More sharing options...
0 Husla Posted October 12, 2015 Share Posted October 12, 2015 Can you not put in toxic and only get corrosive? Link to comment Share on other sites More sharing options...
0 (PSN)OMGITSNUKERXD Posted October 12, 2015 Share Posted October 12, 2015 Depends on which faction you go against. Link to comment Share on other sites More sharing options...
0 blazekan5 Posted October 12, 2015 Share Posted October 12, 2015 Tis all rng for status procs Link to comment Share on other sites More sharing options...
0 dendroaspis84 Posted October 12, 2015 Author Share Posted October 12, 2015 (edited) So, this is my build, but as I said, it only indicates magnetic icon. Should I remove that gas damage? Edited October 12, 2015 by dendroaspis84 Link to comment Share on other sites More sharing options...
0 shinebox Posted October 12, 2015 Share Posted October 12, 2015 You didn't add viral damage, just Gas. So ditch the Thermite rounds. Magnetic damage is Cold + Electric Viral is Cold + Toxic So the problem is if you try to add more COLD damage, it will just boost the Magnetic damage If you try to add a Toxin mod, the magnetic damage will stay magnetic, and you will just add Toxin damage. So you'll have a typical corpus killer Magnetic + Toxin. You'll kill shields with magnetic, and you have Toxin that goes through shields as well. Link to comment Share on other sites More sharing options...
0 (PSN)AngelShur Posted October 12, 2015 Share Posted October 12, 2015 Every element have their respective effect... check that first! Link to comment Share on other sites More sharing options...
0 dendroaspis84 Posted October 12, 2015 Author Share Posted October 12, 2015 (edited) You didn't add viral damage, just Gas. So ditch the Thermite rounds. Magnetic damage is Cold + Electric Viral is Cold + Toxic So the problem is if you try to add more COLD damage, it will just boost the Magnetic damage If you try to add a Toxin mod, the magnetic damage will stay magnetic, and you will just add Toxin damage. So you'll have a typical corpus killer Magnetic + Toxin. You'll kill shields with magnetic, and you have Toxin that goes through shields as well. Right, I did mistake in my first post, it's gas not viral, but my question still remains unanswered. Right now I have both magnetic & gas, but why only magnetic icon appears when I hit enemy? Does gas work too? I'm not sure. Edited October 12, 2015 by dendroaspis84 Link to comment Share on other sites More sharing options...
0 dendroaspis84 Posted October 12, 2015 Author Share Posted October 12, 2015 In general, none of you answered my question. Link to comment Share on other sites More sharing options...
0 (PSN)iTJ84 Posted October 12, 2015 Share Posted October 12, 2015 (edited) Right, I did mistake in my first post, it's gas not viral, but my question still remains unanswered. Right now I have both magnetic & gas, but why only magnetic icon appears when I hit enemy? Does gas work too? I'm not sure.Yes, Gas will work, but has a lower chance of proc'ing due to the fact that Magnetic is higher in damage. Although I'm pretty sure that is how it determines what procs more often, I'm not 100% sure. It's just my understanding of how status chance works. I have mine built with Magnetic (innate) and Viral (for Raids and Void with 4x CP). The viral has a much higher damage number and seems to proc more often than Magnetic does. I'm curious and have ask but, what are you using Gas for? Edited October 12, 2015 by (PS4)iTJ84 Link to comment Share on other sites More sharing options...
0 dendroaspis84 Posted October 12, 2015 Author Share Posted October 12, 2015 (edited) Yes, Gas will work, but has a lower chance of proc'ing due to the fact that Magnetic is higher in damage. Although I'm pretty sure that is how it determines what procs more often, I'm not 100% sure. It's just my understanding of how status chance works. I have mine built with Magnetic (innate) and Viral (for Raids and Void with 4x CP). The viral has a much higher damage number and seems to proc more often than Magnetic does. I'm curious and have ask but, what are you using Gas for? Okay. For Infested mostly. I like using this weapon on Invasion missions & kill them in big numbers on defense missions or survival. Edited October 12, 2015 by dendroaspis84 Link to comment Share on other sites More sharing options...
0 (PSN)iTJ84 Posted October 12, 2015 Share Posted October 12, 2015 Okay. For Infested mostly. I like using this weapon on Invasion missions & kill them in big numbers on defense missions or survival. Becareful with Gas against the Infested. It is good against the little guys but, is terrible for Ancients. You're better off with Corrosive + Heat. Link to comment Share on other sites More sharing options...
0 Bahws Posted October 12, 2015 Share Posted October 12, 2015 Tysis has innate corrosive damage (toxic + electric) Yet this weapon has corrosive and viral (toxic + electric) and (toxic + cold) The problem in your synoid simulor is that you put electric and cold as the first two elemental mods so you added magnetic yourself... If you want viral you have to swap malignant force with high voltage in the pic above. This would give you a magnetic/viral/heat weapon. This will also change the amount of damage Viral does compared to magnetic in Virals favor which will also cause the weapon to be more likely to proc viral than magnetic. Link to comment Share on other sites More sharing options...
0 dendroaspis84 Posted October 13, 2015 Author Share Posted October 13, 2015 All right guys, I got now how this system work, but now I noticed one more interesting thing about Synoid Simulor. It does huge amount of damage if hit is critical. I noticed that & removed "Thermite rounds & Malignant Force", replaced with critical chance & critical damage mods & wow, damage was unbelievable. You can see it in my screenshot: It was giving them often around 50 000 - 60 000 damage... Link to comment Share on other sites More sharing options...
0 nms. Posted October 13, 2015 Share Posted October 13, 2015 (edited) This is it. Your respective damage numbers for your elemental damages determines the chances of one or the other proccing. If a weapon has much more magnetic damage than gas, it'll tend to proc magnetic. That said, the actual DAMAGE from those elements (magnetic and gas) are still applied to your shots. So in the case of a gun have 300 impact, 500 magnetic, and 100 gas, you'll be seeing 1100 damage (in the form of impact, magnetic, and gas), with magnetic procs more often. Physical damage procs have 4x the weight over those of elements. You will not be proccing magnetic more often in your example, instead, it will be impact. This is the reason why a lot of people that understand the advantage of status effects and want to build for it will nearly always favor weapons without physical damage over those with it, as long as the weapon itself is good compared to other physical alternatives. Edited October 13, 2015 by nms64 Link to comment Share on other sites More sharing options...
Question
dendroaspis84
Does it make sense to add additional elemental damage in Synoid Simulor weapon which already has magnetic damage? I ask, cause I added viral damage into it too, but when bots get damage, status only indicates magnetic icon.
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