Malkav Posted January 19, 2013 Share Posted January 19, 2013 (edited) I have to say I've only played 3 frames so far. But this skill is just awsome.Reasons: 1.if you like melee, just use pull on a far away enemy and charge your attack, the stun gives just enough time to cast it properly 2.You can pull a boss from it's spawn area to another room, where your team can handle him properly 3.you can pull a downed teammate from a hotspot to revive him (a toxic ancient, an army of CC, a boss or laser door) 4. It's a quick way to disrupt enemies (the shockwave moa stun still finishes it's sequence though, but in it's original location not to where you pulled it (this mnight be a bug)) 5.trolling :D (pulling teamates into laser doors, to the extraction point if you are in a hurry (this one just rocks, no more waiting for teammates if you checked the rooms and are just waiting for them to come), into fires etc. 6.pulling in key targets so your team or yourself can handle them without being shot at 7.pulling enemies into hazzards: fires and bottomless pits 8.using pulled enemies as flesh shields against incoming fire (can anyone ferify that this works, I'm not sure). 9. Pulling enemy balistic shields away from them .Thank you Aurores for remining me. If anyone has more tips on how to use pull, please post them I'll add them to the list and give you credit for it. Also if anyone has any reasons why this isn't the currently most versatile skill, please share. PS. PLEASE DON'T NERF IT! T_T Edited January 21, 2013 by Malkav Link to comment Share on other sites More sharing options...
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