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Saryn Health Changes (Math Only - You Can Conclude In Comments)


LightstealKnight
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Current Health

125 base

375 at 30

 

Current Armor

175

 

 

Previous Health

150 base

450 at 30

 

Previous Armor

155

 

 

At level 30 with no mods

 

Current Effective Health = 375*(1+175/300) = 594

Old Effective Health = 450*(1+155/300) = 682.5

 

Nerf % = (1-594/683)*100 = 13.0%

 

 

 

At level 30 with Maxed Vitality

 

Current Health = 125*(1+4.4) + (375-125) = 925

Old Health = 150*(1+4.4) + (450-150) = 1110

 

Current Effective Health = 925*(1.583333) = 1465

Old Effective Health = 1110*(1.51666) = 1684

 

Nerf % = (1-1465/1684)*100 = 13.0%

 

 

 

 

At level 30 with Steel Fiber

 

Current Armor = 175*2.1 = 367.5

Old Armor = 155*2.1 = 325.5

 

Current Effective Health = 375*(1+367.5/300) = 834

Old Effective Health = 450*(1+325.5/300) = 938

 

Nerf % = (1-834/938)*100 = 11.1%

 

 

 

 

At level 30 with Vitality and Steel Fiber

 

Current Effective Health = 925*(2.225) = 2058

 

Old Effective Health = 1110*(2.085) = 2314

 

Nerf % = (1-2058/2314)*100 = 11.1%

 

 

 

 

At level 30 with Steel Fiber and Armored Agility

 

Current Armor = 175*(1+1.1+0.45) = 446.25

Old Armor = 155*(2.55) = 395.25

 

Current Effective Health = 375*(2.4875) = 933

Old Effective Health = 450*(2.3175) = 1043

 

Nerf % = (1-933/1043)*100 = 10.5%

 

 

 

 

At level 30 with Vitality(440%) and Vigor(120%)

 

Current Health = 1075

Old Health = 1290

 

Current Effective Health = 1702

Old Effective Health = 1957

 

 

Nerf % = 13.0%

 

 

 

 

At level 30 with Vitality(440%), Vigor(120%) and Steel Fibre (110%)

 

Current Effective Health = 2392

Old Effective Health = 2690

 

 

Nerf %  = 11.1%

 

 

 

At level 30 with Vitality(440%), Vigor(120%), Steel Fibre (110%), and Armored Agility (45%)

 

Current Effective Health = 2674

Old Effective Health = 2990

 

 

Nerf % = 10.6%

Edited by Enemy1
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*golf clap*

 

You can't really consider this a "Buff Saryn Health" thread, though. All OP is doing is offering an objective view of the change.

 

Thank you, 

This is clearly a nerf, but this might be intended?

And higher armor makes regenerative molt a little stronger (aside from the spam-ability changes)

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Thank you, 

This is clearly a nerf, but this might be intended?

And higher armor makes regenerative molt a little stronger (aside from the spam-ability changes)

I mean, she was pretty damned tanky beforehand so it is possible that the nerf to her health was intended to offset her new damage potential. I'm really not sure.

 

She basically went from super tanky tactical nuker to semi tanky spam caster. 

Edited by (PS4)KestralSylver
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I mean, she was pretty damned tanky beforehand so it is possible that the nerf to her health was intended to offset her new damage potential. I'm really not sure.

 

She basically went from super tanky tactical nuker to semi tanky spam caster. 

 

She wasnt really tanky before it was just that nuking enemies with perma-stagger made the illusion of tanky.

Edited by rawr1254
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I was never one who used the negative duration builds so saryns revisit is a buff for my playstyle all across the board....

except for her slightly lower EH.

Her lower EH means lesser effective Rage, which Saryn was notorious for utilizing very very very well with Regen Molt and to fill her "battery" for Miasma spams.

I totally see why DE chose to nerf it, but in the case for reworked Saryn, it hurts her new playstyle alot.

Edited by YasaiTsume
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Her lower EH means lesser effective Rage, which Saryn was notorious for utilizing very very very well with Regen Molt and to fill her "battery" for Miasma spams.

I totally see why DE chose to nerf it, but in the case for reworked Saryn, it hurts her new playstyle alot.

I agree. 

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