Rambit23Z Posted November 21, 2015 Share Posted November 21, 2015 Quite simple. With parkour 2.0 we can recover from situations that we otherwise couldn't. It's very annoying to fall off a cliff, being able to initiate a wall-jump only to be respawned back on ground and losing any active buffs. Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted November 21, 2015 Share Posted November 21, 2015 +1 totally agree. Its a pain when you just used your last bit of energy for some sort a buff. Get out of bounds that I could actually recover from just to respawn to my last location. Link to comment Share on other sites More sharing options...
Pride Posted November 22, 2015 Share Posted November 22, 2015 +1 totally agree. Its a pain when you just used your last bit of energy for some sort a buff. Get out of bounds that I could actually recover from just to respawn to my last location. or in tower defense a max ranked bullet jump mod would reset you if you jump straight up because reason? Link to comment Share on other sites More sharing options...
Shifted Posted November 22, 2015 Share Posted November 22, 2015 Yes! It's even more annoying on Phobos. That big tile with a cannon (which doesn't have a proper collision detection and you fall through it, btw)? There's a hidden grineer cache next to it. Jump a bit higher than the ground level of that hidden loot and you get blackscreened and teleported. TL;DR: HIGHER CEILING PLEASE. Link to comment Share on other sites More sharing options...
Gelkor Posted November 24, 2015 Share Posted November 24, 2015 All of my yes. Link to comment Share on other sites More sharing options...
Catacomb Posted November 25, 2015 Share Posted November 25, 2015 Yep. So many places where there is a ground a few centimeters lower, you try to step on it's considered out of bounds. GG buffs. Link to comment Share on other sites More sharing options...
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